
Originally Posted by
Physic
rank had a large effect on your performance, however in targeting things of a fixed rank, IE how well you were able to fight different things 10 levels above you, or how far above that you could kill things, was most directly based on your skill selection, understanding your jobs strengths, and weaknesses, and capitilizing. There were a number of people with the same gear, and the performance level was vastly different, in terms of what they could survive, what they could kill, etc.
You believe they will make gameplay more skill centric, but i see nothing that hints toward this, i understand from your post you dont like the idea of people having the option to use similar skills, but making only 1 class have access to a skill doesnt make the game more centered on skill, it just requires you to have certain jobs. Making certain jobs invaluable doesnt equall a skill centric game, in fact in a skill centric game, you generally want every class to have a variety of abilities that allow them to perform equally, the key to uniquness is making it so that the way they go about handling the tasks is unique and synergistic within the class.
regardless i think its clear that the focus is going away from a free selection of skills, stats and roles, and into a more rigid system where your effectiveness will be most completely decided by gear and jobs, a lot of people asked for that, they need rails.