believe me, half the dps may as well be asleep. 1,2,3,1,2,3. "whats heavy thrust?". 'aoe? meh, i'll get a heal.' or so many times ive read in party chat "sorry watching youtube"
It isn't bloated you came in asking why anything outside of Savage would benefit from a parser, i responded by showing the fact that a large amount of casual to midcore content has DPS checks in some form that need to be met.
During almost every update one of the EX roulette dungeons at one point or another has had some form of a DPS check.
My position from the get go is that all content has a bar of performance that needs to be met. Just because the bar is far lower in dungeons doesn't mean that the bar doesn't exist and we have vast numbers of players not even reaching that bar. Those players would benefit greatly from a public parsing tool.
You keep making posts trying to make it seem like anyone pro-parser is hailing it as this magic fix-all that will solve all of the problems with players not meeting content checks or performing in parties when the reality is what nearly every pro parser argument has been saying is that it will mitigate the issue at best. It will also place DPS jobs on equal footing for accountability and feedback as tank and healer jobs, something that is massively imbalanced as far as the community is concerned.
Console players who are unable to get feedback for their DPS would be able to.
Players who are completely unaware of how well they are or aren't doing and wish to improve would now have a tool of measurement to go by.
Players who simply don't care and willingly hold back parties will likely be removed from them.
and since you seem to have missed this I'll quote it again
The list above between myself and two other posters illustrates just how much the game relies on DPS jobs to actually perform, yet offers no in-game means of feedback to allow them to improve, and it's obviously not just limited to endgame.
In fact a few of the dungeons listed aren't even at level cap, they're leveling dungeons with DPS checks.
Do you really need to ask what the benefit of having a public parsing tool is at this point?
I mean seriously when we have threads like this on the front page:
Tales from Duty Finder Some make you laugh some make you cry. Let's vent.
I'll even throw this one in as a bonus:
parse for ps4 users!
Last edited by Ryel; 10-12-2015 at 01:55 PM.




The number of times I've died to sable price... *shakes head*
I've seen a lot of those dps checks missed quite frequently. Wiped Bismarck normal several times before I cleared it. Took multiple attempts in multiple groups to down bisex (eventually got it with a partial FC premade) because people either couldn't meet the sanuwa dps check or didn't understand the weather patterns. Wiped my first ravana normal run because we had too many swords. Had multiple ravex runs where we get 1-3 swords. I can deal with 1-2, but I've wiped there before (got 5 swords once but a bunch of people were dead...). Lots of wipes to Warlord's Shell.
I've died more than once to Ifrit normal's nails. Had to stop healing and go all out on dps as a whm to just barely kill it in time. I've had Levi ex runs where the spumes don't die fast enough. I've had groups die to 100k needles in Qarn hard because people didn't kill the add fast enough. I've had groups either just barely pass or fail to pass the dps check in the Aery.
It happens. And all of those cases, someone (or multiple someones) was clearly doing something wrong, either because they didn't know the fight (at all or well enough) or because they weren't putting out the dps that they needed to be putting out.
Last edited by Avidria; 10-12-2015 at 11:58 PM.



Hi folks, welcome to -all- games that have online mode. There will always be a mix of good and bad players. There is no way to prevent it, no matter how many steps the developers take to teach you or let you know your performance. Nothing will ever change that. The only thing you can do is to stick to friends and not play with random people. There is no magic wand to make a player magically better, even if he is fully aware that he is no good. All you can do is hope they improve and if it is too much for you, simply do not associate with them. It is that simple.



Ok, sorry to be snippy, but it has been said about a billion times in a billion threads. I have yet to see anyone say it will entirely prevent it. No one has claimed that. It can help make things better. There is no prevention of anything, does that mean you cannot try to make it better? "Well, you can't make it perfect, so just let it rot!"?Hi folks, welcome to -all- games that have online mode. There will always be a mix of good and bad players. There is no way to prevent it, no matter how many steps the developers take to teach you or let you know your performance. Nothing will ever change that. The only thing you can do is to stick to friends and not play with random people. There is no magic wand to make a player magically better, even if he is fully aware that he is no good. All you can do is hope they improve and if it is too much for you, simply do not associate with them. It is that simple.
But thank you for the glorious and in depth insight that there is nothing that can fix all issues with all players performance issues. None of us were anywhere near wise enough to see that.
But seriously, someone comes in and drops this little gem in the same, condescending "How can you derps not see this!" manner every couple of pages. Showing they haven't read any of the thread, or only seen exactly what they wanted to see. Jynx has probably posted it a few times himself.
And?
What does that have to do with you implying that people were saying parsers would prevent bad play?
Last edited by Whiteroom; 10-13-2015 at 02:06 AM.



Well you all have debated 50+ pages about something that has been an issue with human society since the beginning of mankind.Ok, sorry to be snippy, but it has been said about a billion times in a billion threads. I have yet to see anyone say it will entirely prevent it. No one has claimed that. It can help make things better. There is no prevention of anything, does that mean you cannot try to make it better? "Well, you can't make it perfect, so just let it rot!"?
But thank you for the glorious and in depth insight that there is nothing that can fix all issues with all players performance issues. None of us were anywhere near wise enough to see that.

And what do we do in actual society? Here's some examples:
Crap at their job? Fired!
Not putting into any effort? Replace them!
What do we do in game currently? Fire and replace those people who are pulling us down, under very limited circumstances. Being limited to basically a single vote kick a day means we can only cycle through so much trash per day.
What are we trying to do by including a parser? Trying to recycle that trash into something useful and worth keeping. Unfortunately some trash can't be recycled, so clearly we shouldn't bother right? Just let that trash build up until its rotten.
There's no perfect prevention to many problems, but that doesn't mean we can't minimize the issue at hand.
FYI i mean no offense by implying players are "trash", just because i know someone will ignore my entire point and saying i'm an "elitist" or something to try and avoid answering.

Not this again -_-
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