I apply SS at start and after every pull on the way to next one. I feel much more comfortable knowing that I'll have some time b4 I need to heal anyone so I can dps in peace.



I apply SS at start and after every pull on the way to next one. I feel much more comfortable knowing that I'll have some time b4 I need to heal anyone so I can dps in peace.



Same. I pretty much keep up SS on everyone outside of bossfights so I can dps in peace. Of course, only if I have the leeway MP-wise.
In bossfights, I apply it once to everyone before the fight, but only reapply it on the tank for longer stance-switches.
I'm always kind of annoyed by healers who don't reapply Stoneskin during dungeon runs even though they neither are short on MP nor are doing anything else. Just seems lazy to me.


Between the fights I'm usually chasing the tanks and dps who have fire in their tail. Can't stop casting it because it risks accidentally pulling by the cast because the target was already pulling/attacking when the spell lands. And the amount it covers, especially after nerfs is negligible. Usefull for special situation but that about it. Now if people would stop running like there was a special bonus for speedy completion, then -maybe- I could SS them in mid dungeon.
If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.





You can reapply SS on the tank just as the last enemy is about to die. Tank doesn't need healed during the last couple of seconds because non-combat regeneration will heal him fast enough between pulls.Between the fights I'm usually chasing the tanks and dps who have fire in their tail. Can't stop casting it because it risks accidentally pulling by the cast because the target was already pulling/attacking when the spell lands. And the amount it covers, especially after nerfs is negligible. Usefull for special situation but that about it. Now if people would stop running like there was a special bonus for speedy completion, then -maybe- I could SS them in mid dungeon.
Dps players can have their SS mid fight if they eat some damage.
Last edited by Reinha; 10-09-2015 at 10:23 PM.
I basically apply Stoneskin between fights and occasional lulls in damage during a boss fight. Just given its long cast time and the relative inefficency, it's always better to heal damage than cast Stoneskin.
While the tank gets most "healed" damage out of it, I fear it's more important to keep it up on yourself and DPS. When you and them take damage, it's nice to proactively heal a good chunk of the hit.

If you practice on finishing the cast right as the last monster from the current pull dies you won't have this problem. Once you're used to it it will come in handy, especially in the bigger pulls that hit really hard.Between the fights I'm usually chasing the tanks and dps who have fire in their tail. Can't stop casting it because it risks accidentally pulling by the cast because the target was already pulling/attacking when the spell lands. And the amount it covers, especially after nerfs is negligible. Usefull for special situation but that about it. Now if people would stop running like there was a special bonus for speedy completion, then -maybe- I could SS them in mid dungeon.
You know what? Stoneskin's real use is to cushion spike damage. A single medica can recover more hp than stoneskin can block.
The only job that don't utilize stoneskin enough is pally, but with clemcy and divine veil even pally don't really need stoneskin as much as they use to.
I'd say 99% of the players I run into don't seem to understand that. To them they think stoneskin is a buff therefore it needs to be up.
It's all in your heads people. It's a false sense of security, and a waste of swiftcast. Put up eye for an eye, divine seal, medica 2, regen, asylum, shroud of saints, cleric stance, swiftcast aero 3, presence of mind, then let the holy loose.
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