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  1. #151
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Galactimus View Post
    This is true... for level 50+ Dungeons. However, the poster had joined a Brayflox (Normal) run; so I disagree. There'sabsolutely no reason for a Tank to be wearing Slaying Accessories into dungeons before level 50. These dungeons weren't designed for healing STR Tanks. Rampart and Foresight are not going to save you in a pinch. There's no Sentinel, Bulwark, Shield Oath, or Hallowed Ground. A Healer's HPS is very low at level 32 with no emergency buttons. They even run out of MP if you pull two packs of mobs too quickly. I'd argue that an HP buffer is far more important at that level than more Rage of Halone damage.
    It's true for every dungeon that doesn't have a tankbuster. So basically every dungeon. I have never had a tank's HP drop to levels where it would be possible for them to die with or without the VIT from accessories. Unless someone screws up (gets hit by avoidable AoE, or I fail to heal them for some reason), or I let it drop to push out some DPS.

    Doing level 50 dungeons at i130 or level 60 dungeons in i205 gear then I agree. Full Slaying Accessories is the way to go. Overpowered abilities and an inflated ilvl more than make up for a few thousand HP.
    Once again, HP doesn't matter. What matters is incoming damage, vs. incoming healing. Neither of these is in ANY way influenced by VIT, the only thing VIT gives you is a second or two more to react, but if the Damage your tank is taking is constantly above your HPS they will inevitably die, no matter how much actual HP they have. While if your HPS is constantly higher or equal to the incoming damage, you can easily heal anyone, as long as you don't screw up.
    (2)

  2. #152
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by sirDarts View Post
    ..but if the Damage your tank is taking is constantly above your HPS they will inevitably die, no matter how much actual HP they have. While if your HPS is constantly higher or equal to the incoming damage, you can easily heal anyone, as long as you don't screw up.

    Right, and when your damage taken is greater than the healer's HPS you pop a cooldown to compensate for the loss. You have so many overpowered cool downs and emergency buttons at 50 and 60 that you can get away with tanking 15 mobs at a time in Slaying gear; even though the damage taken is 5x that of your healers normal HPS.


    You can't do this in low level dungeons. You accidentally pull six mobs and you're lucky to survive with a healer that's completely out of mana and a Tank that almost died three times. Six hits and you're at half health. Giving a healer more breathing room to clutch heal you is far more important when you only have 1300 HP. You have no emergency buttons available to compensate. High Vit saves you a lot more than high Str at level 32. You have nothing else to work with at that level. Not to mention the fact that people you run with are most likely going to be under-geared and still learning.
    (10)
    Last edited by Galactimus; 10-09-2015 at 05:54 AM.

  3. #153
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Galactimus View Post
    You can't do this in low level dungeons. You accidentally pull six mobs and you're lucky to survive with a healer that's completely out of mana and a Tank that almost died three times. Six hits and you're at half health. Giving a healer more breathing room to clutch heal you is far more important when you only have 1300 HP. You have no emergency buttons available to compensate. High Vit saves you a lot more than high Str at level 32. You have nothing else to work with at that level. Not to mention the fact that people you run with are most likely going to be under-geared and still learning.
    As said, never even came close to an issue like that, even when the tank did double pulls, albeit often accidental. And as you said, you get people who are still leveling, and undergeared, yet I don't remember a time where I let the tank die, unless they got hit by avoidable AoE, or someone screwed up massively. If the few hundred HP you get from VIT accessories would be so important, then most runs would end in a disaster, as many tanks are undergeared, and many healers bad.
    (0)

  4. #154
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Galactimus View Post
    Right, and when your damage taken is greater than the healer's HPS you pop a cooldown to compensate for the loss. .
    High Vit saves you a lot more than high Str at level 32. You have nothing else to work with at that level. Not to mention the fact that people you run with are most likely going to be under-geared and still learning.
    Those dungeons are also run by low level inexperienced tanks wearing half DOW left side, succesfully. They are by no means designed for optimal gear only. Obviously it's easier with VIT, especially if you have a new healer. But its not that big of a deal.
    (3)

  5. #155
    Player
    ReddAxel's Avatar
    Join Date
    Jun 2014
    Posts
    111
    Character
    Redd Axel
    World
    Siren
    Main Class
    Thaumaturge Lv 90
    Stop derailing this thread into an argument about STR tanks in low level dungeons. This isn't what I came to read about -_-
    (46)

  6. #156
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by sirDarts View Post
    As said, never even came close to an issue like that, even when the tank did double pulls, albeit often accidental. And as you said, you get people who are still leveling, and undergeared, yet I don't remember a time where I let the tank die, unless they got hit by avoidable AoE, or someone screwed up massively. If the few hundred HP you get from VIT accessories would be so important, then most runs would end in a disaster, as many tanks are undergeared, and many healers bad.
    I had this problem on Stone Vigil today on AST. The tank was wearing the full green set from Brayflox and HQ Sphene Acessories. He pulled the whole Aevis room. There was like 9 mobs there, IDK. I only managed to maintain him alive during this pull and the second aevis room he pulled because of Lighstspeed and ED + all the spears I could draw and a wonderful Balance-ed BLM. The damage was so high that if I missed only one GCD he would die instantly.
    (1)

  7. #157
    Player
    Nonomas's Avatar
    Join Date
    Oct 2015
    Posts
    9
    Character
    Nocubi De'che
    World
    Malboro
    Main Class
    Black Mage Lv 50
    I can't bother myself to remember the name of the dungeon, but there was this guy who didn't know how to cast hate and draw the boss and adds away from us. He said he was new to tanking, too.

    Many, many wipes. I had to suffer thru the penalty, but the second run went much more smoothly.
    (1)

  8. #158
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Once again, HP doesn't matter. What matters is incoming damage, vs. incoming healing. Neither of these is in ANY way influenced by VIT, the only thing VIT gives you is a second or two more to react,
    And a lot of times, that ends up being precisely the difference needed that determines life or death, particularly with the monster pulls that people like to do in 4-man dungeons (or at least, whenever the game actually lets them)

    If the few hundred HP you get from VIT accessories would be so important,
    I know you were discussing a lower level scenario, but it's worth pointing out that at level 60 in law gear, the difference is actually more like 4k hp. I'm 13k or so in STR accessories, on PLD, about 17k in VIT. The difference is probably even greater for a Defiance WAR, but they are more justified in getting away with it because their self-healing ability more directly ties in to how much damage they can do.
    (4)

  9. 10-09-2015 11:45 AM
    Reason
    useless information

  10. #159
    Player
    NebulaRose's Avatar
    Join Date
    Mar 2014
    Posts
    154
    Character
    Adrius Rivia
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Was running Sunken Temple of Qarn. Get to the scales before the last boss. I always try to be the one to put the tablets on the scale because I don't trust anyone else to get it right lol. Flame on the Left, Fruit on the Right, and as I'm pressing "yes" on the scale to open the door... someone changes one of the tablets... >_<

    Same run... I was a BLM and kept accidentally pulling aggro from the tank... every time this would happen, THE TANK WOULD SIT DOWN. I understand it's frustrating to lose aggro (trust me, I've been there), but being a bitch about it and sitting down isn't going to make things better. The same tank would constantly go AFK without telling us, too.

    And I don't know how many times I've gotten stuck with tanks that, when given advice on their tanking, they give no response and no results of improvement...
    (11)

  11. #160
    Player
    Yhoiryo's Avatar
    Join Date
    Oct 2014
    Posts
    189
    Character
    Snowy Dreams
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Speaking of Qarn I had a tank and a drg that didn't get the concept of letting the statues die on the panels, lets just say the healer and I stood around for a while at times.
    (8)

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