Page 1 of 2 1 2 LastLast
Results 1 to 10 of 13
  1. #1
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,801
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72

    More illustrated fights?

    I know other games have done this so it can be done. Only in a few rare instances (kill this monster before he calls for reinforcements!) does it actually show, but I'd love to see more intelligent combat, or at least more illustrated.

    Like if your character gets petrified, why do they not turn into stone and burst out of it when the effect expires? Why do characters like the Dullahan not block our moves with their giant swords? Why can't Stereopes pull out a few arrows before he one-shots us?

    inb4 ps3/server limitations

    Seriously thought it would give so much more vibrance to the world..to see snow wolves traveling in packs or wild chocobos ganging up to flog you.
    (6)

  2. #2
    Player
    CookieCakes's Avatar
    Join Date
    Jun 2015
    Posts
    16
    Character
    Cookie Cake
    World
    Adamantoise
    Main Class
    Black Mage Lv 60
    Your character does have a "stone" effect when you get petrified though. As to monsters reacting our actions like Dullahan blocking our attacks, not only would that require pouring a lot of resources into making it worthwhile, but this is not an action combat type of mmo. In other words, as of now, that kind of intelligent combat just doesn't work with the FFXIV style.
    (1)

  3. #3
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    I agree with the OP, but this thread (like you said) is just going to be filled with PS3 limitation posts, in which I say they need to do something about that. This game has a lot of potential that can't be fulfilled

    Edit: Of course I know the PS3 will be discontinued soon. I'm just hoping they improve a lot of aspects of the game when this happens.
    (0)

  4. #4
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Not sure where these 'PS3 discontinued soon' ideas are coming from when the only source I've seen saying anything to that degree... is a story about New Zealand. Not saying New Zealand isn't relevant, just that it's not relevant outside of New Zealand. As to PS3 incapable of handling action combat with multiple players, the Souls games would like a word with you. It can totally handle action combat, XIV just isn't built with it in mind. The game engine has to be there to support it before you can start building encounters around the concept. Would I play an action MMO? Yes, I have, actually. It's called Dark Souls and it's rather fun.

    Append: New inb4 category! Engine Limitations
    (2)
    Last edited by Gilraen; 10-08-2015 at 10:04 AM.

  5. #5
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    It'd be nice to see additional flavor thrown in, but let's be honest here about the animation bit... most of us wouldn't give a damn the first time we see it. Those that would won't give a damn by something like the 20th time they see it. It's just wasted resources and time really. It's like if someone gave you $10 that you needed to fully use immediately, and they decided to go the extra mile and give you it in as crisp of a bill... heck, maybe they also wanted to give it to you in a 5 and five 1's just in case you preferred it that way. Thanks?

    If we had actual cause to pay attention to the world, actual mob function (like wolves in packs) would be interesting. As is, there's no point to it. It's not like they run around, and if they did... people would probably die. The zones in FFXIV are not as quick moving and large in scale as games like WoW, where such things do exist. Let's also not forget the detail and closer to life graphics put into this game, as opposed to the other.
    (1)
    Last edited by Welsper59; 10-08-2015 at 09:06 AM.

  6. #6
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    @Gilraen, it was stated a long time ago that if the PS3 started to seriously hold the game back, they would discontinue FFXIV on PS3. It's also kind of obvious really.. The PS3 is already outdated. The comparison between PS3 and PS4 is absolutely insane. At some point, eventually, they will discontinue it, it doesn't even have to be said.

    I'm not getting into the PS3 argument, just saying the whole argument about limitations will be pointless at some point anyway. ^^
    (1)
    Last edited by WinterLuna; 10-08-2015 at 10:12 AM.

  7. #7
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    We used to have lots of animations, flare, and detail in the game.

    It was called 1.0.

    People complained about the core gameplay system and the developers decided to toss alot out with the core system that should have stayed.
    (3)

  8. #8
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Jynx View Post
    We used to have lots of animations, flare, and detail in the game.

    It was called 1.0.

    People complained about the core gameplay system and the developers decided to toss alot out with the core system that should have stayed.
    Pretty much this.

    The game used to have unique monster animations and behaviors along with varied move lists that they would choose from, sadly they threw things like this and many of the other good systems out along with the few not so good ones when they made the change to the 2.x series.
    (0)

  9. #9
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    It's not that they threw out a few things, they threw out the entire game engine. 1.0 was made using the Crystal Tools engine, a great engine... for making cutscenes. The only thing 2.0 reused was graphics assets, and even then they were still pared down in quality to accommodate a wider range of systems, not just the PS3. My laptop could just run 1.0, 2.0 it's barely breaking a sweat the differences are that huge. People seem to like to gloss over this particular detail of 1.0.
    (4)

  10. #10
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Stormfur View Post
    I know other games have done this so it can be done. Only in a few rare instances (kill this monster before he calls for reinforcements!) does it actually show, but I'd love to see more intelligent combat, or at least more illustrated.

    Like if your character gets petrified, why do they not turn into stone and burst out of it when the effect expires? Why do characters like the Dullahan not block our moves with their giant swords? Why can't Stereopes pull out a few arrows before he one-shots us?

    inb4 ps3/server limitations

    Seriously thought it would give so much more vibrance to the world..to see snow wolves traveling in packs or wild chocobos ganging up to flog you.
    Some of the levequests they call reinforcements but the problem arises when your class has nothing to stop them like a stun or slow. If you have special abilities, especially hard hitters, then the job/class has to have ways to counter or negate it. You would end up with rows of buttons with very specialised uses. MMO game development is tending away from a button for every situation.

    New effects are great but you have to develop them for every race and each sex. For one type of attack it's just too resource intensive.

    You parry with swords not block. If a mob can parry more than usual that means melée would be disadvantaged since you can't parry a fireball.

    While pulling out an arrow would be cool the base skeleton is probably very simple compare to character models they wouldn't have the dexterity, so a new complex model would have to be created.
    (0)

Page 1 of 2 1 2 LastLast