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  1. #21
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Februs View Post
    Some say random node spawns don't always encourage enough combat, so it sucks...
    That's only true for the first one or two spawns, and even then only if the three nodes spawn far away from each other. If two of the nodes spawn near each other, then an early clash is pretty much inevitable.

    Once A's and S's start coming out, the combat really gets going. Yes, the first minute or two can be slow, but once the fights start, they're much more intense because you know that every player's actions really count. 72 man can be a bit of a cluster#$% sometimes, but 24 man really tests your skills.
    (0)

  2. #22
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Beckett View Post
    That's only true for the first one or two spawns, and even then only if the three nodes spawn far away from each other. .
    That's true, now that I've seen it I know that it's not the case. We got attacked on our first node spawn so fighting seems to happen pretty quickly...

    That being said, compared to 74 man fights, it is much slower. The number of targets available to fight and kill are lower and successful kill are more a matter of skill than swarm and overwhelming, so I can see why some people would find it a less aggressive game mode. I think it would be pretty hard to score a battle high/fever in 24 man fights compared to 72 man fights.
    (0)

  3. #23
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    It's pretty easy to hit fever if you running with a good team, pretty much all of us hot fever in our video XD

    Even our healer got 3
    (0)

  4. #24
    Player
    l---------------l's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    I'''''l I'''''l
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Februs View Post
    It's funny, but that's the same reason I don't like 72 man ques. I don't trust 24 people to work as a team as much as I trust 8 people. There's too much dissension in the ranks. Too many people fly off the handle and either don't listen to the people giving good directions, or just run off and do their own thing. Throw a pre-made into the group and get 8-man units that have their own agendas. Suddenly everyone's scattered all over the place...I've only done the 1 match of 8-man, but it seemed a lot more controlled and directed than the 24 man nightmares that can happen in Seize...
    Well, in my case it is because I don't trust team that I don't feel comfortable relaying in 7. If there are 24 I know the enemies will mess as well so, it doesn't matter if my team is just awful, I can survive through it and sneak enough.

    Basically... If I have a group of 8, and 4 of them are bad, I know I'm not going to survive or kill enough... But if I'm in a group of 24 and 12 of them are useless I know I can still survive and kill enough, after all, the baits are there!
    (0)
    Last edited by l---------------l; 10-08-2015 at 02:44 AM.
    OLD signature is OLD... Meh, too nostalgic to change anyways.


    Alexander Savage Floor 1 clear, server first: https://youtu.be/v2zuShHSb3o
    Adlo spam saves the day!. "How not to do digititis" My unique and last memory of my own made static in Zodiark: https://www.youtube.com/watch?v=7o-sAA8c_qc

  5. #25
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Februs View Post
    That being said, compared to 74 man fights, it is much slower. The number of targets available to fight and kill are lower and successful kill are more a matter of skill than swarm and overwhelming
    That's what I like about 24 man. Your individual actions are much more impact to the match than they are in 72 man. In a 72 man, you can slack off and still have a good team carry you to victory (not that I'm recommending that). But in 24 man, if one person slacks off, they're going to be a detriment to the team, and it will be that much harder to get a victory. If my team wins a 24 man match, I know it's because I personally did a good job (along with the other 7 members of my team). In 72 man, even if I'm doing a great job, it doesn't matter as much to the overall score.

    That said, I still really enjoy 72 man matches, and I don't think I would play 24 man matches exclusively, if given the option. I just enjoy the 24 man matches when they happen to come up.
    (1)

  6. #26
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Beckett View Post
    That's what I like about 24 man. Your individual actions are much more impact to the match than they are in 72 man.
    I totally agree. It also depends on the role distribution.

    Though my personal record for kills in a single match is still held by 72 man matches, I actually felt like i did more fighting in the 24 man match, because a lot of the time in the 72 man matches (for better or for worse) I'm usually the guy who ends up taking the role of general and giving orders. That means pulling out of fights early to check node timers and the map positions, than formulating the best path and the shortest, easiest to understand, way of putting it in the chat box for the team to read... and then there's actually making sure they read it and are pulling out of the fight when it's time.

    Because the 8 man team was smaller and everyone was contributing to strategy, I actually got to be more involved in the fight and play my role. Honestly, probably the only reasons I had less kills than in Seize is because dmg outputs are less (as you have less people focusing the same target), there's more emphasis on playing your role properly (tank v healer v dps), and there are simply less targets to kill.

    The thing is, I can see why certain players, namely those who enjoy getting those very long killstreaks that don't really do anything for them personally (not like you get bonus exp for them or anything, just bonus dmg), would dislike this mode. The players who can't shake the "Slaughter" mentality would have less things to kill. For myself, though, I would rather like having the option to swap between the two different game modes if they were available. I just hope they wouldn't kill que times too badly.
    (1)

  7. #27
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by l---------------l View Post
    Basically... If I have a group of 8, and 4 of them are bad, I know I'm not going to survive or kill enough... But if I'm in a group of 24 and 12 of them are useless I know I can still survive and kill enough, after all, the baits are there!
    I see what you mean, but for me the win is more important than if I personally survive or get a decent amount of kills (though it is super satisfying to have a personally good match). The problem is that, if 12 of my 24 are rubbish, even if I can use them as bait or do really well for myself, those 12 can still cost me the match. I don't like losing. My personal kill record comes second to that.
    (0)

  8. #28
    Player
    Mclyde's Avatar
    Join Date
    Apr 2015
    Posts
    239
    Character
    Ingrid Krimhilde
    World
    Ragnarok
    Main Class
    Astrologian Lv 60
    Lot of 1v1 or 1vs2 in 24 players map. It really is more interesting than 72 players match.
    You can focus on duels or little group fights if you don't feel like playing the objective.


    It happens very often than 2 teams don't really care about the score and just fight each other in 24 man fight.

    depends if you're lucky with nodes or not really i guess.
    (0)
    Last edited by Mclyde; 10-08-2015 at 05:27 PM.

  9. #29
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Hate it, even though I like 8v8 and hated slaughter. I just feels too empty and ast becomes, like, 5 times better than before. Plus a premade will pretty much wreck everyone else. I mean, if you get a team of 8 that's not especially amazing, you'll pretty much lose every fight or be stuck in an eternal stalemate. Personally, it's either boring or downright frustrating.
    (0)

  10. #30
    Player
    BlueDjinn's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Djinn Beoulve
    World
    Diabolos
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Mutemutt View Post
    Hate it, even though I like 8v8 and hated slaughter. I just feels too empty and ast becomes, like, 5 times better than before. Plus a premade will pretty much wreck everyone else. I mean, if you get a team of 8 that's not especially amazing, you'll pretty much lose every fight or be stuck in an eternal stalemate. Personally, it's either boring or downright frustrating.
    Well, they could always have it like how Wolve's Den is for light parties, except you have to queue in with a full party.
    (0)

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