You know, ultimately, I don't so much mind the weekly cap as I mind that it makes it harder to catch up. In ARR there were periods where I didn't craft much (especially as Relic stages were released), but I could always sit down and work on tokens for awhile to catch up. With the Red Scrip system in place, there's not really a good way to catch up if you miss a week for some reason or another, and I miss the flexibility of being able to not worry about crafting sometimes. The combat classes have always had this issue of course, but now that there are two (and potentially three, for gatherers, too) such structures, my playtime feel dictated rather than decided based on my mood.



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