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  1. #11
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Turn off Darkside between pulls, use bloodprice on CD, never Dark Arts power slash anything... Ever... For any reason. Also your highest damaging combo is also linked with your MP siphon so really MP should never be an issue.
    (1)

  2. #12
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Exodus_Kenpachi View Post
    Turn off Darkside between pulls, use bloodprice on CD, never Dark Arts power slash anything... Ever... For any reason. Also your highest damaging combo is also linked with your MP siphon so really MP should never be an issue.
    DAPS is only useless if you have bad dps. Otherwise using it once in an opener can give you a very solid lead, enough to drop Grit for the entirety of some boss fights without worry of losing hate.

    DRK doesn't really have any tools that are useless.
    (1)

  3. #13
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Syzygian View Post
    DAPS is only useless if you have bad dps. Otherwise using it once in an opener can give you a very solid lead, enough to drop Grit for the entirety of some boss fights without worry of losing hate.

    DRK doesn't really have any tools that are useless.
    Dark Art'ing power slash only increases the emnity modifier by 1...so yeah for the massive amount of MP it costs... Pretty useless. Additionally a DrK should never be opening on any single target enemy becuase WAR exists... And your raid should have one.
    (0)

  4. #14
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Exodus_Kenpachi View Post
    Dark Art'ing power slash only increases the emnity modifier by 1...so yeah for the massive amount of MP it costs... Pretty useless. Additionally a DrK should never be opening on any single target enemy becuase WAR exists... And your raid should have one.
    Nah. Because the very next thing you would do is drop grit and pop bw. MP costs on DRK are of minimal concern in your opener. If you're not burning it at least as fast as you're getting it back you could probably be doing better.
    (1)

  5. #15
    Player
    Misha_Tameshigiri's Avatar
    Join Date
    Feb 2015
    Posts
    51
    Character
    Misha Tameshigiri
    World
    Diabolos
    Main Class
    Dark Knight Lv 60
    Even ignoring the MP cost, you could be doing something better with that Dark Arts... like using it on Carve and Spit during your non-Dark Arts power slash combo. Which you should be doing. That 1x increase in enmity is really not worth losing out on getting out your Carve and Spit faster. If you're that desperate for enmity, just use the power slash combo twice.
    My opener as DRK:
    Prepull Dark Arts > Plunge > Scourge (Salted Earth) > Hard Slash (Carve and Spit) > Spinning Slash (Low Blow, Reprisal if it proc'd) > Power Slash > Dark Arts Souleater Combo
    (1)

  6. #16
    Player

    Join Date
    Jul 2015
    Location
    pigzig pigzig pigzig pigzig pigzig pigzig pigzig land
    Posts
    540
    1. another victim
    2. that move that restores mp i forget what it is off cd whenever it come sup
    3. blood price i think thats the one on every pull
    and just dont overuse
    its easier at max level than at low level, i actually have it fall over sometimes at low level cause you dont have some moves
    (0)

  7. #17
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Syzygian View Post
    Nah. Because the very next thing you would do is drop grit and pop bw. MP costs on DRK are of minimal concern in your opener. If you're not burning it at least as fast as you're getting it back you could probably be doing better.
    Last i heard, its a modifier of .5, not 1.
    All the Mp should be used on C&S or SE. (as you'll need the DPS in Savage.)
    Anything you can do, to get the MP back, is more reason to put it towards DPS.

    The extra enmity u get from C&Ss base dmg in DACS is going to nearly equal any threat u add to PS. (it really adds that little)
    (0)
    CLAIRE PENDRAGON

  8. #18
    Player
    RocheKat's Avatar
    Join Date
    Aug 2015
    Posts
    159
    Character
    Klarity Sincerity
    World
    Lamia
    Main Class
    Conjurer Lv 46
    Quote Originally Posted by Claire_Pendragon View Post
    Last i heard, its a modifier of .5, not 1.
    All the Mp should be used on C&S or SE. (as you'll need the DPS in Savage.)
    Anything you can do, to get the MP back, is more reason to put it towards DPS.

    The extra enmity u get from C&Ss base dmg in DACS is going to nearly equal any threat u add to PS. (it really adds that little)
    I would guess with GCDs DACS would be more threat than a DAPS.
    (0)

  9. #19
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Exodus_Kenpachi View Post
    Turn off Darkside between pulls, use bloodprice on CD, never Dark Arts power slash anything... Ever... For any reason. Also your highest damaging combo is also linked with your MP siphon so really MP should never be an issue.
    What EXodus, some people will say never turn off Dark side but that's not always the case.

    During battle, yes don't ever turn off DS but once the the battle is over and you're between pulls then yes turn off DS, it will still drain your MP outside of combat but only by a little, you will still get recover more MP than what DS is draining but turning DS off will let you get more MP back sooner.

    As a DRK I rarely if ever use my Aggro combo, I start the Battle by Unleashed then once the mobs are by me 2 Abs drains and you should be ok, if not throw another AD in.

    Also just a heads up, even those AB and DP is magic based the damage it does is based on your STR.
    (0)

  10. #20
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,278
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    The only time you should ever turn off darkside is if you're in a fight such as Ravana EX where there's lots of downtime. Usually in my runs there's a bard playing ballad and when he's charging allover the map I turn it off gain mana back or when he uses Bloody Fuller then i'll slap it back on. Downtime is the only justifiable answer to turn off Darkside because there's nothing to tank or swing at.
    (1)

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