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  1. #21
    Player Kolaina's Avatar
    Join Date
    Sep 2013
    Posts
    1,070
    Character
    Hazy Dreams
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    That would just lead to more control over certain materials on the market, wouldn't it?
    this. which never went well in any mmo ive played unless you or your guild were the ones in control which im sure SE and the community would be against
    (1)

  2. #22
    Player
    Aphel's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Moon Kibbles
    World
    Tonberry
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Brian_ View Post
    Snip.
    That'll really breed a lot of conflict. A small separate zone where the rewards are purely PvP-based will do just fine. Players who aren't interested can steer clear of it.

    The rewards can be titles or cosmetic stuff but not things that will affect the PvE (or the rest of the world) aspect of the game. If they include items that can be sold in the market, players will feel they're forced to PvP and that's a big NO NO. There's a difference between enticing and forcing it down players' throats.
    (1)

  3. #23
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    That was just an example. If you don't have worthwhile incentives, people won't bother. In the end, there are a lot of ways to implement reasonable rewards.

    If the community wants PvP to work, then they need to properly reward people for doing it. I find it comical that people will take away the relevancy of doing something and then wonder why people aren't doing it anymore. It's just like Alexander Savage.

    It's just people being selfish and entitled. When I see raiders clear raid content and sell it, I don't think it's unfair that I can't do the same. They devoted the effort and time, they deserve a reward. In the meanwhile, my life will go on just fine. If people are participating in and winning in PvP, I want to see them rewarded properly. Giving them a mount, a minion, some crappy glamour gear, and a slap on the back is not enough to foster a thriving PvP community. They tried a similar approach with Alexander Savage and they are bleeding raiders like someone stabbed them seven times.

    I find it utterly deplorable that people constantly segregate elements of the gaming experience when it should be a holistic experience. If you don't want to PvP, then don't PvP. Don't begrudge the people that do want to PvP by taking away any relevant rewards and then forcing them into their own little quarantine zone so that they don't offend you or impact your world in any way.
    (0)
    Last edited by Brian_; 10-06-2015 at 12:07 PM.

  4. #24
    Player
    Aphel's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Moon Kibbles
    World
    Tonberry
    Main Class
    Machinist Lv 60
    While I do support open world PvP, the way FFXIV works now isn't very conducive to such gameplay. Imagine if you were a miner/botanist carefully using up your 600GP on an unspoiled node and then suddenly getting ganked by Ninjas. Toxicity/strife is being promoted while hard work isn't.

    If players didn't have to use GP, change classes + everything on CD, are combat-ready wherever they go then that will work. Unless there's a huge and complete overhaul of the FFXIV system, 'open world' PvP will have to be regulated, balanced and carefully managed. Because come on, one 'simple' feature isn't really so simple. It affects almost everything in the game.

    Too much work/effort/money for just a small minority of players.
    (3)

  5. #25
    Player
    Akuryu's Avatar
    Join Date
    Jul 2014
    Posts
    168
    Character
    Aku Ryu
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Won't work. Here's why:

    On most servers the population of the three Grand Companies is very lopsided. Inevitably one of the 3 GCs is seen as the "best" (aka they win the most), and everyone switches to that GC, because nobody wants to lose. With instanced PVP, the teams are equal. Open world PVP would not be balanced (number wise).

    Day 1: 15 Maelstrom, 50 flames, and 90 adders flood the zone. The adders dominate.
    Day 2: 0 Maelstrom (they already know better), 24 flames (a premade who thinks skill can overcome numbers), 115 adders (blood in the water, so more sharks come to feed). The adders dominate.
    Day 3: 0 Maelstrom, 0 flames, 150 adders scratching their asses and wondering what happened. A fun time was had by... nobody.
    Day 4: dead zone
    (3)

  6. #26
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Aphel View Post
    --
    That's why you need to find a way to transition the state of the field from hostile to neutral. Like in my example, zones would be open to PvP until a side wins, then the zone is locked for a period of time to allow players to swap to their gathering jobs, regen enough TP, and farm for a while before it becomes contested again.

    And it's a small minority of players because you make them a small minority of players with the way your game is designed.

    If you properly rewarded PvP and gave it a place in your game, then that small minority would become larger and larger.

    Guess what? if you continue to marginalize every single group of players that is not your majority and don't properly expand your player-base's diversity, your game will become a one trick pony and die.
    (0)

  7. #27
    Player
    Aphel's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Moon Kibbles
    World
    Tonberry
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Brian_ View Post
    Snip.
    Which is quite true. If they really wanted to expand PvP then it has to be nurtured and cultivated.

    Whether PvP will be integrated into PvE is up to Yoshida/SE. Ultimately it's a time bomb that will either increase PvP interest or completely turn players away from the game.
    (0)

  8. #28
    Player

    Join Date
    Jul 2015
    Location
    pigzig pigzig pigzig pigzig pigzig pigzig pigzig land
    Posts
    540
    pk in the wildy
    say that in wild
    not in cath and see what happens
    (0)

  9. #29
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    I don't care if they add a PVP only zone but
    only
    if nothing if any significance is there so I never ever have to go there.
    (1)
    --------------------------------------------------------------------------------------------------------------
    ホイホイ Commissions ==> http://goo.gl/RwVnHZ

    Clearly, the best Final Fantasy character is Locke Cole.
    Glamour is TRUE ENDGAME

  10. #30
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Another issue with open world PVP is it would interfere with people who need to do side quests and main story quests unless you have pvp only zones where you just pvp....but that's kinda why we have PVP the way it is now.
    (1)

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