That'll really breed a lot of conflict. A small separate zone where the rewards are purely PvP-based will do just fine. Players who aren't interested can steer clear of it.
The rewards can be titles or cosmetic stuff but not things that will affect the PvE (or the rest of the world) aspect of the game. If they include items that can be sold in the market, players will feel they're forced to PvP and that's a big NO NO. There's a difference between enticing and forcing it down players' throats.
That was just an example. If you don't have worthwhile incentives, people won't bother. In the end, there are a lot of ways to implement reasonable rewards.
If the community wants PvP to work, then they need to properly reward people for doing it. I find it comical that people will take away the relevancy of doing something and then wonder why people aren't doing it anymore. It's just like Alexander Savage.
It's just people being selfish and entitled. When I see raiders clear raid content and sell it, I don't think it's unfair that I can't do the same. They devoted the effort and time, they deserve a reward. In the meanwhile, my life will go on just fine. If people are participating in and winning in PvP, I want to see them rewarded properly. Giving them a mount, a minion, some crappy glamour gear, and a slap on the back is not enough to foster a thriving PvP community. They tried a similar approach with Alexander Savage and they are bleeding raiders like someone stabbed them seven times.
I find it utterly deplorable that people constantly segregate elements of the gaming experience when it should be a holistic experience. If you don't want to PvP, then don't PvP. Don't begrudge the people that do want to PvP by taking away any relevant rewards and then forcing them into their own little quarantine zone so that they don't offend you or impact your world in any way.
Last edited by Brian_; 10-06-2015 at 12:07 PM.
While I do support open world PvP, the way FFXIV works now isn't very conducive to such gameplay. Imagine if you were a miner/botanist carefully using up your 600GP on an unspoiled node and then suddenly getting ganked by Ninjas. Toxicity/strife is being promoted while hard work isn't.
If players didn't have to use GP, change classes + everything on CD, are combat-ready wherever they go then that will work. Unless there's a huge and complete overhaul of the FFXIV system, 'open world' PvP will have to be regulated, balanced and carefully managed. Because come on, one 'simple' feature isn't really so simple. It affects almost everything in the game.
Too much work/effort/money for just a small minority of players.
Won't work. Here's why:
On most servers the population of the three Grand Companies is very lopsided. Inevitably one of the 3 GCs is seen as the "best" (aka they win the most), and everyone switches to that GC, because nobody wants to lose. With instanced PVP, the teams are equal. Open world PVP would not be balanced (number wise).
Day 1: 15 Maelstrom, 50 flames, and 90 adders flood the zone. The adders dominate.
Day 2: 0 Maelstrom (they already know better), 24 flames (a premade who thinks skill can overcome numbers), 115 adders (blood in the water, so more sharks come to feed). The adders dominate.
Day 3: 0 Maelstrom, 0 flames, 150 adders scratching their asses and wondering what happened. A fun time was had by... nobody.
Day 4: dead zone
That's why you need to find a way to transition the state of the field from hostile to neutral. Like in my example, zones would be open to PvP until a side wins, then the zone is locked for a period of time to allow players to swap to their gathering jobs, regen enough TP, and farm for a while before it becomes contested again.
And it's a small minority of players because you make them a small minority of players with the way your game is designed.
If you properly rewarded PvP and gave it a place in your game, then that small minority would become larger and larger.
Guess what? if you continue to marginalize every single group of players that is not your majority and don't properly expand your player-base's diversity, your game will become a one trick pony and die.
Which is quite true. If they really wanted to expand PvP then it has to be nurtured and cultivated.
Whether PvP will be integrated into PvE is up to Yoshida/SE. Ultimately it's a time bomb that will either increase PvP interest or completely turn players away from the game.


pk in the wildy
say that in wild
not in cath and see what happens
I don't care if they add a PVP only zone but
only
if nothing if any significance is there so I never ever have to go there.
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ホイホイ Commissions ==> http://goo.gl/RwVnHZ
Clearly, the best Final Fantasy character is Locke Cole.
Glamour is TRUE ENDGAME
Another issue with open world PVP is it would interfere with people who need to do side quests and main story quests unless you have pvp only zones where you just pvp....but that's kinda why we have PVP the way it is now.
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