Keep crafting out of endgame. Sure give crafting more glamour to make that's fine.
Spend 4 hours raiding a day and get a cool item, still have to pay 12 million gil for it to look the way it already should.
No thanks.



Keep crafting out of endgame. Sure give crafting more glamour to make that's fine.
Spend 4 hours raiding a day and get a cool item, still have to pay 12 million gil for it to look the way it already should.
No thanks.


I believe this is what we call a bad idea.
Also, this would incite more rage than the Playstation Network Outage.
Last edited by Roegadyn_Bear; 10-06-2015 at 01:58 AM.



There's notable dissatisfaction with the current system for crafters, as we essentially are only creating things for ourselves. Nearly all MMOs have a crafting structure that involves crafters making items *for other players* as that's how the economy works. Currently, crafters have very little that they can make for others that's actually in demand. Even the glamour sets aren't really profitable, as they're one of the few things crafters can actually make that other people want, which results in there being a lot more supply than demand for these items.
Could you list any themepark MMO that gives the ability for crafters to create high end gear? The only major themepark MMOs I can think of are WoW and Guild Wars 2, possibly WildStar if that doesn't die out, none of those allow for high end gear to be crafted. In fact, it's worse than FFXIV, in WoW (or at least back when I played), crafted gear was absolute trash, in FFXIV you can craft i180 which is still signfiicantly below Esoterics, but not to the point of being practically worthless. The reason people don't buy them is the absurd price, why would I spend a few million on those when I could grab law (I've been capped for at least a month or two now) but I guess that's SE's fault for making the mats hard to obtain.
As for glamour sets not being profitable, well that tends to happen with everything once the item is no longer rare, as is the case with PvE or PvP. If you were one of the people who made the items early you'd have sold them for over 30+ million, and they did sell at those prices. But regardless, I constantly hear of crafters making dozens of millions and spending millions and millions on gamble, there's money to be made even if it's not glamour. At this point I wonder what crafters are doing with all that gil, but I suppose some find it fun to try to hit gil cap.



That's exactly the problem with the system, though. Everything's too gated for the recipes that we have available to actually be meaningful. Crafters in FFXIV have never been able to make top-end gear by and large, except for a few corner case pieces in the 2.4 raid tier (which was due more to poor itemization of 130 gear than an actual problem with the crafted gear itself), and crafted accessories for tanks (but again, that's less of a problem with crafting and more a problem of itemization).
If we could actually reasonably make the i180 gear, we wouldn't be near as upset with the current system. As it is, with the current gating, the gear *might* become readily available at some point during the 3.2 patch, at which point it won't be in demand with the suite of simple gearing options available through a combination of Esoterics, Void Ark, Alexander NM, and potentially from Exploratory Missions.
When it comes to the glamour sets, that's kind of the point: they aren't a longterm market (combat gear, on the other hand, generally sustains itself for a long time). They have much more narrow appeal than gear that's actually usable by their very nature. They have always started at extremely high prices, with low supply and initially high demand and quickly plummeted to a state of high supply and low demand. That's been the case for anything from early pieces like the Spring Dress and Taffeta Shawl to the Thavnairian stuff we have now.



I like this idea on paper. You'd get an awful lot of salty raiders though if they had to deal with torn/broken gear after doing some major savage dungeon.
So with that being said, here's an idea to throw out there. Let crafted glamours be able to be two-color dyed. People have been wanting this forever. It won't affect your precious stats but it will give crafters an advantage and make gathering more lucrative (pigments!).

There is a lot of mention to the cost that this would impose on those who don't craft. Well, the cost would be based on the time and effort as well as the rarity of the items required for the craft. In that way, SE is in charge of the cost. What would you sell your raid gear for? I'm guessing it would be based off those same factors. This doesn't need to be a million Gil craft, I'd just be happy if people in my fc actually had stuff I could craft for them like the old days. To me it's more about feeling useful than it is about profit. Also the idea that crafters should only sell to our own competition is crazy.
So you want raid gear to drop broken, and force people to either pay crafters via a "Request Meld" type screen to fix it (because raid gear is untradable), or force players to level their own crafts to fix it?
.....Where the hell is my fee for killing Bahamut 117 times before the Paladin Sword dropped for my static? Pretty sure crafters wouldn't be able to do anything if we had let him escape those coils...
No, the only thing "crazy" in this thread is the fact you think that the hardest content in the game, that can take hundreds/thousands of combined man-hours to beat, should drop unfinished gear that requires crafting to complete. We didn't spend enough time learning and beating the fight itself??? I understand you want "something to craft" for people, but your request is well out of proportions. Dungeon gear is crap when it comes out, I wouldn't mind that if it helped stimulate something for crafters. The word raid has no place in your opening sentence of your OP though. Sorry. No thanks.
The words "This doesn't need to be a million Gil craft" make me laugh though. I don't doubt your personal intentions I guess, since I don't know you at all....but you are extremely naive if you don't think the community will over-inflate the living shit out of this if it were ever put in place. I'm not sure what kind of system they could put in place to make one person help upgrade someone else's untradable gear, but even if they placed a nonadjustable monetary value to the request screen crafters would still charge trade fees to accept. Trust me, I foolishly thought "everyone wouldn't cheat the triple triad tournaments".... Well, I was wrong. /shrug





Bloating the market with more items doesn't help a "dead market" though. It just drops prices more.
The market is slow because of the current content drought, but it's far from dead.
There are tons of mats from PvE, but honestly most serious crafters either farm them on their own or send retainers for them.they 100% should have more crafting mats from PvE.
what does gathering have to do with crafting? Crafting, Gathering and PvE are 3 different things. it's like you think Raiders can't craft and crafters have to be gatherers. why can't raiders gather? why can't crafters raid?

JayCommon, I understand you have no reason to trust that I would not over-inflate the prices of such a glamour. You were not in any LS or Free Company that I ever decked out in +3 gear (when they existed and meant something) without charge, and used my own time to farm the mats. Come relic time it was me that broke countless millions of HQ Weapons double melding materia for endgame friends, once again without charge. I also wasn't the only crafter to act in such a manor either. It wasn't because I was rich. It was because back then crafters could help people, and in turn those friends were more then happy to help me anytime I asked for assistance. Given the system we have now what good is gil to me anyways? Gil is like an uncapped tomestone with nothing worthwhile to spend it on. Since I made the initial suggestion others have provided what I would consider better implementation of a similar concept. You are right, I overstepped by including Raid level equipment, and I'm happy that you would be willing to concede dungeon gear to us crafters. I will stand by my opinion that crafting cannot be locked into just creating crafting gear for future crafters. If there is nothing exciting or interesting given to crafters what will be the incentive to keep new crafters flowing in for us to sell to? BTW one of your "likes" was me, as I think you made a good point as you have in alot of other posts you have made. I only mention this because I hope you don't think that crafters are as greedy as the market board makes them out to. There are a lot of transactions that bypass the market board because no gil ever exchanges hands. Should you find yourself on Ultros, I owe you something shiney yet craftable.
Last edited by Aniforani; 10-06-2015 at 07:56 AM.
|
|
![]() |
![]() |
![]() |
|
|