

Now that's a constructive idea! *thumbs*There are plenty of ways to allow crafters to make near raid level gear without breaking the game. I think the issue is allowing the items to be sold and the quantity that could be produced.
Why not introduce a couple non repeatable quest lines that culminates in a single piece of raid quality gear? It can be tied to an npc that acts similar to a retainer venture, but on a longer timer. Send him out to get some materials that you then bring to another master craft npc who instructs you to craft a part of whatever piece of gear you're aiming for. Fail the craft and you have to restart the quest, succeed and you get instruction on what material you need next. Make the timers/difficulty balance the reward.
It would allow us to make a couple BiS items for ourselves or to sell, but it would not be enough to flood the market.
Seriously, whoever made this decision really should be !@#$%^@#$!
Last edited by Caimie_Tsukino; 10-04-2015 at 09:11 PM.
“The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino



Pretty much. In a progression environment, you go through potions at least three times as fast as you go through food (and probably more like five or six times the rate if you're able to use them every cooldown). I have no clue what prompted them to change this.
I'm almost positive this is some sort of oversight by the devs. When you get Draconic potions as your daily GC turn-in, it still asks for 3 potions. I'd say that I don't understand HOW it hasn't been fixed yet, but it's pretty obvious that crafting has been shunted off to a lower priority position for 3.0.



That's entirely possible, and yes, I'd agree that they don't seem to have place crafting at a high priority right now.I'm almost positive this is some sort of oversight by the devs. When you get Draconic potions as your daily GC turn-in, it still asks for 3 potions. I'd say that I don't understand HOW it hasn't been fixed yet, but it's pretty obvious that crafting has been shunted off to a lower priority position for 3.0.

I really hope the situation for crafting improves. Even the way glamour gear was implemented is kind of silly. I thought we would be able to make some really cool looking combat style items, and the look of raid/dungeon gear would become more plain or see repeated designs. A fun idea would have been if the items found in dungeons were all in a state of disrepair and looked dull and crafters could sell a repair kit specific to that piece of gear to restore it to its glory.
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