Quote Originally Posted by Februs View Post
Exp requirements will always go up with each rank. That's unavoidable.So, I'm hoping that whatever Exp solution they implement is not just a flat increase. A real solution to the problem would be to give us a way to scale the exp we earn with the Exp required. In PvE, higher level dungeons give bigger pay outs, but that's not the same in PvP. Currently, we have no way of increasing our Exp to match the ridiculous jump in required Exp with the higher ranks.
I get what you're saying here, but... That doesn't really make much sense to me. I mean, think about it this way. The PvP EXP requirements scale exponentially with each rank. If the PvP EXP gains were to scale exponentially as well, then...what's the point in having the requirements scale so dramatically? The same effect could be achieved by simply lowering the power of the requirements scaling.

I suppose they could make the PvP EXP gains scale linearly. It doesn't forever solve the problem, as the gains would eventually be too small for the requirements of theoretical high ranks (say, Rank 100), but it would slow down the expansion of the gap between gains and requirements. It may even do so long enough for the FFXIV PvP rank system to live through its life without another change to PvP EXP gains or requirements, if it's set up with the right formulae.

Quote Originally Posted by Februs View Post
Personally, I think that offering in-match exp multipliers would make the most sense (Ie: scale the Exp earned with your final point tally, or offer additional exp for fighting within proximity of a node, or w/e). Something that would give us an incentive to play well within the match might improve match quality.
I like this idea. Beyond the base PvP EXP gained from your team's place in a match, gaining further PvP EXP dependent on both your rank and achievements in that match would be a good way to handle things. It would be something like gaining a bonus whenever you accomplish an objective on a map (whatever the objectives for the map might be), where the bonus is larger at higher PvP ranks.

The more I think about it, the more I really like this idea.