No thanks.One possible solution (as already proposed) would be to add a "third" version, "Normal Mode" and simply double the drops in Savage.
So we'd have the following layout:
Story Mode: 190 gear (tokens), basic mechanics.
Normal Mode (Roughly Coil Difficulty): 210 gear (2 items), new mechanics, slightly higher boss hp/damage output, MAYBE a bonus boss or new phase in every fight to add an experience or minor lore incentive, without affecting the outcomes from Story Mode.
Savage Mode (Current Savage Difficulty): 210 gear (4 items), no new mechanics from Normal Mode, just tighter dps and healing checks.
Well I suggested something similar and my reasoning was because all the complaints about coil I was hearing were about wanting to see the story. SE already has a precedent for the "story mode" in some of the later hard mode primals (leviathan, shiva, ramuh, etc), and no one complains about not getting gear there (or I having been hearing any) so I thought it was a workable formula.
The only problem I have with alexander as a whole (so far) is how the game encouraged you to run the normal mode fights repeatedly so that you would be as prepared as possible to challenge savage mode. I already kinda dread the next set because of that. Really wish it was a one and done type of deal.
Yeah but how many times do people actually run NM Levi, Ramuh and Shiva? I did each of those once and never returned. SE apparently wants Alexander NM to be something for the casual crowd to have fun with. Remove the rewards and people will do them as often as they do the primals I mentioned.Well I suggested something similar and my reasoning was because all the complaints about coil I was hearing were about wanting to see the story. SE already has a precedent for the "story mode" in some of the later hard mode primals (leviathan, shiva, ramuh, etc), and no one complains about not getting gear there (or I having been hearing any) so I thought it was a workable formula.
Which is exactly what I said I wanted (in that same post too). I hate running NM alex over and over, but the game encourages me to do so. Is NM really that much fun for the "casual" crowd? I'll be honest, it seems about as fun as running Fractal or Nevereap 10 ~ 20 times in a row just collecting eso tomes.Yeah but how many times do people actually run NM Levi, Ramuh and Shiva? I did each of those once and never returned. SE apparently wants Alexander NM to be something for the casual crowd to have fun with. Remove the rewards and people will do them as often as they do the primals I mentioned.
So because you hate it, they should have it award nothing?Which is exactly what I said I wanted (in that same post too). I hate running NM alex over and over, but the game encourages me to do so. Is NM really that much fun for the "casual" crowd? I'll be honest, it seems about as fun as running Fractal or Nevereap 10 ~ 20 times in a row just collecting eso tomes.
To fix the "over and over" they can limit you to one loot eligible run per week and be done with it.
The reason normal is annoying is that you can keep running it until you get your drop, which causes burnout.
Light farming, TT cards, minions, glamour etc.. There are ways to get peoples back in there after initial clear, and when new relic comes im 99% of sure we will see "i dont want to do old content again" topics popping left and right.
I find it fun, I sometimes still run A3 because it's the most fun of the 4. /shrug It's sure as hell more fun than Neverreap and Fractal though, especially since it's just bosses and not a few dozen trash mobs and then a boss that goes down in 2 minutes.Which is exactly what I said I wanted (in that same post too). I hate running NM alex over and over, but the game encourages me to do so. Is NM really that much fun for the "casual" crowd? I'll be honest, it seems about as fun as running Fractal or Nevereap 10 ~ 20 times in a row just collecting eso tomes.
I can't really speak for everyone, and I don't pretend to, so yeah, I say this based on my own experiences and those I play with. And, to be honest, I get those drops pretty quick now, 1 or 2 tries usually because I'll take pretty much anything at this point, and it's still tiring. I've pretty much stopped doing it entirely. I'm gonna say that as soon as savage came out, normal lost what little luster it had and became a chore.
So let me repeat what I posted earlier. Do you really think hardcore raiders would want Savage Alexander to only be useful for light farming, TT cards, minions, glamour, etc? No? then don't suggest that would be ok for casual players.
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