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  1. #21
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Gilraen View Post
    It's funny how this is a surprise to so many people even though the developers have said that Savage Alexander was being balanced with healers DDing in mind. This is stated as one of the big surprises they took from Final Coil, how healers weren't only healing. Little wonder Savage Alexander would take that into consideration.
    They literally said the opposite.
    (18)

  2. #22
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    I'm gonna say no. I pretty sure that it's gonna be faceroll content and I don't think that sort of content should be the most rewarding. (and I mean rewarding strictly in the sense of the game giving achievements, gear and such rather than, say, the warm fuzzies you get from helping a friend clear challenging content for the firs time) The idea just strikes me as very backwards.
    (3)

  3. #23
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Renault View Post
    They literally said the opposite.
    What they said and the reality of what happened are polar opposites.
    (3)

  4. #24
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    What they said and the reality of what happened are polar opposites.
    The bottom line said that they designed content without healer DPS in mind. This means they tune fights to require a certain ilvl before your dps could meet the checks without factoring in healer DPS.

    The result though, is that you still end up needing healer dps to meet said checks even when you're in i200-210 pieces because it's that tight.
    (12)
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  5. #25
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    Quote Originally Posted by DarkmoonVael View Post
    So people who raid should get no rewards what-so-ever then from the hardest raids in the game?
    Why can't Exploratory islands be the hardest content in the game?

    The 3.1 version, like others have said, will probably be easy - that's because its current role in progression is "catch up" content.

    I would rather Exploratory islands be the leading hard content we get every 6 months than 4 over tuned bosses. For that, a lot of changes would need to happen.
    (1)
    Last edited by Wolf_Gang; 10-03-2015 at 06:53 AM.

  6. #26
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Wolf_Gang View Post
    Why can't Exploratory islands be the hardest content in the game?

    The 3.1 version, like others have said, will probably be easy - that's because its current role in progression is "catch up" content.

    I would rather Exploratory islands be the leading hard content we get every 6 months than 4 over tuned bosses. For that, a lot of changes would need to happen.
    Again, why cant 2 things be the high end game content?

    The 3.1 "catch up" content is Void Ark. As far as i am aware, Island exploration is meant to be harder than Void Ark.

    Also, why have you avoided engaging with anything i said in my post?
    (5)

  7. #27
    Player
    Apoptic's Avatar
    Join Date
    Apr 2015
    Posts
    43
    Character
    Apop Tic
    World
    Behemoth
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Wolf_Gang View Post
    Its new content in 3.1 where you take FC airships to randomly generated islands and battle notorious monsters (NMs/HNM). They could drop aetherial gear with random secondary stats up to i210.
    did they say the islands were randomly generated somewhere? I don't remember seeing that, but would be curious to hear if that was so. I was under the impression they were not.
    (0)

  8. #28
    Player
    Molic's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    232
    Character
    Molic Evac
    World
    Sargatanas
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by RiceisNice View Post
    The bottom line said that they designed content without healer DPS in mind. This means they tune fights to require a certain ilvl before your dps could meet the checks without factoring in healer DPS.

    The result though, is that you still end up needing healer dps to meet said checks even when you're in i200-210 pieces because it's that tight.
    They said Alexander Normal was designed without healer dps required, while alexander savage was designed with healer dps required.
    (0)

  9. #29
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Only if the voyages are harder than Alex savage.

    Assuming this is a troll thread though.
    (0)

  10. #30
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Molic View Post
    They said Alexander Normal was designed without healer dps required, while alexander savage was designed with healer dps required.
    Would need to find the article, because I don't recall them ever mentioning how they'd tune alexander savage (only the fact that previous encounters without healer dps in mind). Not to mention that current healer gear has no accuracy on it, as if to discourage healer DPS.
    (3)
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