MNKs rarely crit above 4k; DRGs can crit for above 6k more frequently. I guarantee you DRGS don't do 50% more damage.Case in point: I was actually farming Blood Dragons today and thinking of how my suggestions would come into play damage dealt wise. I figured the hardest I'll be able to hit for (all strength accessories) would be around 3200 on a critical hit with my combo finisher Royal Authority AND with Fight or Flight active at the time. I can't even hit for HALF the damage of other tank jobs when I'm trying, even with adding my suggested damage increase. It's no wonder Paladins are literally performing at half the potential...I remember a time in 2.x when Paladin and Warrior did competitive damage as off tanks and somewhat competitive damage as main tanks. This clearly isn't the case anymore.....
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