Updated second post with more quotes.
Updated second post with more quotes.
i don't remember the exact number either, but i do know he had plans for quite a few more classes to be in the game. i know a few of them already had guilds setup in the different cities, but they were never put in. you are right there was more to be added, but they were classes not jobs according to the original ideals. classes were you get them and you start from scratch and level them, but jobs are whatever rank you are once you get the job you get the same rank on both.I had this sneaky feeling the moment I mentioned 'armory system', that you'd magically appear and start your "they're breaking the armory system" rhetoric.
Please don't start it again in this thread.
Oh, but first, I'm fairly sure Tanaka mentioned at some point during the games development/launch that they had at least 30 classes planned for the game.
(Don't ask me to prove this point, this is information that was passed on to me from someone else and so without proof to prove it is wrong I am happy to accept that it is right)
I have never seen Yoshi say this was not still being done.
End of 'armory system' conversation.
http://crystalknights.guildwork.com/
Indeed, that's what I remember hearing of it too.i don't remember the exact number either, but i do know he had plans for quite a few more classes to be in the game. i know a few of them already had guilds setup in the different cities, but they were never put in. you are right there was more to be added, but they were classes not jobs according to the original ideals. classes were you get them and you start from scratch and level them, but jobs are whatever rank you are once you get the job you get the same rank on both.
This would result in 30 classes -> 30 jobs.
Since the guilds for classes that aren't in the game currently haven't been removed, it is, at the moment, fair to assume that the implimentation of a great deal of extra classes is still something they plan to do.
I'd guess the only reason they chose to add-in some jobs first before adding some more extra classes is to allow players to get used to way jobs operate, and receive feedback on it to give them a better idea of what players would prefer from current/future jobs.
Also adding more classes this early before larger and more difficult content was released would only complicate things further instead of possessing the 100+ or whatever number amount of skills you can currently possess with the armory system, you'd be waving around a whooping 200/300+ skills.
Jobs help to condense those skills down to ones you'd NEED in a party instead of going "err... i THINK this one might be usefull, and I THINK this may be too, but I could be here all day going through this ridicuously enormous list of skills."
And since we would assume every class in the game would gain a job to go with it... that's a whole lot of different ways to play the game.
So armory system being undermined?
From where I'm sitting it looks more like it's being boosted more-so than the original design plan.
i wasn't the one that said it was being undermined, but to an extent i feel it is being done. my reasons are different, but i can take some or it if it turns out better for the overall game.
the thing that killed me was like conjurer becoming the main healer, best at reviving, more overall nukes, and more dot's and the thm got annihilated in the process. that and the usage of the skillful play of knowing the right basic attack to use in what situation was a nice thing if the time was taken to use properly and not just 1 spammed to now just equip all 3 and use them as fast as you can. to me those are steps back, but like i said if it comes true that later it is for the betterment of the game i can take them.
i know where user feels it is being undermined in the extent that skills that were able to be used on other classes since day 1 have been taken away and made almost unusable in some other classes is alot to take in. there were alot that liked the original system and was actually one of the few things that got good reviews on the game originally, but they had left due to lack of things to actually do.
the armory system in its original form did need alot of work to become a good system, but to me with tweaks here and there it could have been one of the things that actually had ffxiv stand out from the standard mmo.
http://crystalknights.guildwork.com/
It's not that so much that as it is imposing roles upon people instead of letting people build their own roles is a concept that flies in the face of the freedom which the armory system was supposed to afford people. Jobs should be implemented to HELP people define their roles, not to impose them upon players. People complain that the armory system makes homogenous players that all use the same abilities etc., but the job system which forces people into clones is what will create an even more homogenous environment. But this has gone off topic now. A bit.i wasn't the one that said it was being undermined, but to an extent i feel it is being done. my reasons are different, but i can take some or it if it turns out better for the overall game.
the thing that killed me was like conjurer becoming the main healer, best at reviving, more overall nukes, and more dot's and the thm got annihilated in the process. that and the usage of the skillful play of knowing the right basic attack to use in what situation was a nice thing if the time was taken to use properly and not just 1 spammed to now just equip all 3 and use them as fast as you can. to me those are steps back, but like i said if it comes true that later it is for the betterment of the game i can take them.
i know where user feels it is being undermined in the extent that skills that were able to be used on other classes since day 1 have been taken away and made almost unusable in some other classes is alot to take in. there were alot that liked the original system and was actually one of the few things that got good reviews on the game originally, but they had left due to lack of things to actually do.
the armory system in its original form did need alot of work to become a good system, but to me with tweaks here and there it could have been one of the things that actually had ffxiv stand out from the standard mmo.
Last edited by User201109011315; 09-20-2011 at 06:43 PM.
well i can take up for that in part. yes, the 1 to 1 that the jobs will originally create will force people into one direction, but they did say they will have multiple jobs for each class. once they get out multiple ways to take your character i hope that it does what you are talking about and helps that class become better at one thing instead of forcing you to be that one thing.It's not that so much as imposing roles upon people instead of letting people build their own roles is a concept that flies in the face of the freedom which the armory system was supposed to afford people. Jobs should be implemented to HELP people define their roles, not to impose them upon players. People complain that the armory system makes homogenous players that all use the same abilities etc., but the job system which forces people into clones is what will create an even more homogenous environment. But this has gone off topic now. A bit.
http://crystalknights.guildwork.com/
thanks same to you. i may not agree with what someone else has to say, but as long as they are willing to discuss reasons and not use the stop the QQ and quit the game i can discuss my opinions happily. i will say these 2 threads we are on is the first time since the forums opened that it feels people are discussing and not attacking personally(for the most part lol)
http://crystalknights.guildwork.com/
Do you know how long it took for each class to be released in FFXI? You were lucky if you got a couple every year or so.well i can take up for that in part. yes, the 1 to 1 that the jobs will originally create will force people into one direction, but they did say they will have multiple jobs for each class. once they get out multiple ways to take your character i hope that it does what you are talking about and helps that class become better at one thing instead of forcing you to be that one thing.
It's just a huge commitment when they needn't create jobs in that specific way. There are ways to implement a job system which does not conflict with the armoury system and merely builds upon it, for less effort, and less wasted time.
They are basically just doing it all wrong in a bid to appeal to people's fandom rather than create a good game.
I'd love Yoshi to come on the thread now and post links to each post within the thread that was dead on or close to what he's aiming for.thanks same to you. i may not agree with what someone else has to say, but as long as they are willing to discuss reasons and not use the stop the QQ and quit the game i can discuss my opinions happily. i will say these 2 threads we are on is the first time since the forums opened that it feels people are discussing and not attacking personally(for the most part lol)
Then add a post telling us exactly what he thinks of user2340n234987o3489756o9873425b349587.
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