i wasn't the one that said it was being undermined, but to an extent i feel it is being done. my reasons are different, but i can take some or it if it turns out better for the overall game.

the thing that killed me was like conjurer becoming the main healer, best at reviving, more overall nukes, and more dot's and the thm got annihilated in the process. that and the usage of the skillful play of knowing the right basic attack to use in what situation was a nice thing if the time was taken to use properly and not just 1 spammed to now just equip all 3 and use them as fast as you can. to me those are steps back, but like i said if it comes true that later it is for the betterment of the game i can take them.

i know where user feels it is being undermined in the extent that skills that were able to be used on other classes since day 1 have been taken away and made almost unusable in some other classes is alot to take in. there were alot that liked the original system and was actually one of the few things that got good reviews on the game originally, but they had left due to lack of things to actually do.

the armory system in its original form did need alot of work to become a good system, but to me with tweaks here and there it could have been one of the things that actually had ffxiv stand out from the standard mmo.