We don't need to know which individual is queuing, just how many people are in the queue from each GC so we have a better ETA on how long it takes (and whether or not I should step away for 2 minutes)The likely reason they wont do this, and reason it isnt already like that, is win trading/match-fixing/whateveryouwanttocallit. By looking at who is queuing and such you could manipulate which match you get into etc.
EDIT: I dont have much knowledge of exactly how DF works but wouldn't this suggestion also cause problems with 72 vs 24 man games?
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Or because we don't want anything to do with the Eso farmers who come out in droves during Tuesday/Wednesday. Already had one jackass thank the party for easy Eso's while he was afk the entire match. Super annoying.
That aside, I have noticed Ques have started to slow down. Even during off hours I could usually score a 5 -10 minute que with the Flames. Now I'm looking at 15-25 minutes... Not good for the exp Grind. I'm starting to regret taking a break to level another job.
Everything has already been suggested. Everything has been ignored.
Damn that sucks. Aether flames is having a good night so far.
Betwen this and everything else, seal rock also starts to lose its novelty the longer it's out, much like Slaughter/Secure's queue times. If you wanted to get something done like rank 50 or ADS mount, it was a good time to do it as soon as it came out before 3.1 rears it's head in, cause PvP/frontlines is gonna be in a desert update for a while.Or because we don't want anything to do with the Eso farmers who come out in droves during Tuesday/Wednesday. Already had one jackass thank the party for easy Eso's while he was afk the entire match. Super annoying.
That aside, I have noticed Ques have started to slow down. Even during off hours I could usually score a 5 -10 minute que with the Flames. Now I'm looking at 15-25 minutes... Not good for the exp Grind. I'm starting to regret taking a break to level another job.
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Tell me about it. Sometimes I hate my server...
I get the impression that Aether has a much healthier PvP community than Primal, and even then it depends on the individual world. Ultros and Behemoth seem to have a pretty decent PvP following, but the PvP scene on Diabolos is nearly non-existent. I only ever see one or two other people in the lists from my world across all 3 GC's.
That's what I was worried about. It was the same back when FL first came out as well. Early in the patch, you really have to get your grind on if you want to make the best of it, because late in the patch the ques grind to a halt. I was hoping to beat it this time, and I rocketed from rank 30 to 40, but after 40 progress slowed to a crawl. I had to start doing something else to save my sanity. I'm back at it again (having two PvP capable jobs makes it easier to get some sense of variety), but now I'm worried ques will dry up before I get to rank 50. After 45 the Exp grind has been painful...3 ranks to go and each match feels like it barely adds to the bucket.Betwen this and everything else, seal rock also starts to lose its novelty the longer it's out, much like Slaughter/Secure's queue times. If you wanted to get something done like rank 50 or ADS mount, it was a good time to do it as soon as it came out before 3.1 rears it's head in, cause PvP/frontlines is gonna be in a desert update for a while.
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