Results 1 to 10 of 35

Hybrid View

  1. #1
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Just remember that this patch is also going to be making enemy grinding and dungeon runs a lot more rewarding, so you will have less leves to do but you will also have those avenues for getting XP if you have more time on your hands and can play more often. Being able to focus solely on 1 type of leve is a welcome trade off to being able to do more of them but split up, IMO.
    (1)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Estellios View Post
    Just remember that this patch is also going to be making enemy grinding and dungeon runs a lot more rewarding, so you will have less leves to do but you will also have those avenues for getting XP if you have more time on your hands and can play more often. Being able to focus solely on 1 type of leve is a welcome trade off to being able to do more of them but split up, IMO.
    This doesn't help the casual player however. Casuals don't have time to go grind for hours, hence why reducing the number of leves doable in the 36hr timeframe isnt a good idea. They could leve it at 16 and everyone will be happy. I mean, wouldn't everyone like it better if you could do 16 leves however you like? Still focus on one if you like, leve total per 36h stays 16.


    I also did mention that there will be company guildleves added in 1.19 as well. But I'm not trying to be over-optimistic this time, since they haven't talked about them or how many we will be able to do or if it will be combined into the 4 per 12hr limit. However if company guildleves add to the amount you can do over 12 (and at least up to 16) then it will be all good, sorta.

    It still would be better if they stop trying to "Phase stuff out" and just add more ways to rank up. It's a waste of time to do all this work to the leve system, when all they needed to do was simply make it save the leves you didn't get to take or do, without reducing the total doable to 12.

    And really, who is going to log on every 12 hours to do 4 leves then log off? This change is more likely to keep people who just do leves anyways away til like the weekend. Servers will seem very empty to the hardcore player who jumps on to grind out everything.

    In all, the guildleve system and the amount of guildleves doable now is fine as it is for the people who just do those. The saving guildleves skipped is a welcome change, but the reduction of total doable is not welcome.
    (1)
    Last edited by Reika; 09-13-2011 at 05:10 PM.

  3. 09-18-2011 05:33 AM

  4. 09-18-2011 05:50 AM

  5. #5
    Player
    FullMetalBishop's Avatar
    Join Date
    Sep 2011
    Posts
    18
    Character
    Melira Thralwyn
    World
    Siren
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Estellios View Post
    Just remember that this patch is also going to be making enemy grinding and dungeon runs a lot more rewarding, so you will have less leves to do but you will also have those avenues for getting XP if you have more time on your hands and can play more often. Being able to focus solely on 1 type of leve is a welcome trade off to being able to do more of them but split up, IMO.
    Yea.. but "grinding" isn't what we want, regardless of the improved rewards. that means instead of doing content that we should have we are doing nothing but repetitious scenario's.

    when i first read "turn in the leve, get evaluated, and be handed a new one" on the post i was hoping so much that it was something like a level grade and the evaluation immidiatly led you to a new better or worse leve based on that. like "heres a job you might like, do this:" and then go and do it, come back be evaluated again, rince lather repeat. (yes that would also be a grind by all technical purposes but its not just running around killing a thousand things over and over and over without a seperate purpose besides the original "level up" purpose.)

    then i re read everything and as much as it sounded good i read the limit again.. you could only have 4 at once, silly me for thinking i can comprehend something before i had my morning coffee :P. when i went through it again i was sorely dissapointed because the time limits in general should be abolished because some people DO have a LOT of time on their hands, and a grind fest is not something they are looking for to fill that time, if people wanted a grindfest tell them to go to SilkRoad or something silly. yes you encourage people to not spend all day doing something but last time i checked leve's dont take 12 hours to do they take maybe..5-10 minutes per leve depending on the type of leve. 12 hours is a bit much if you look at the time it takes to do them. if i get off work and just want to have 6 hours to myself because all my friends are busy or out and about and cant chill with me or for whatever reason i dont have anything else better to do then yea imma play for 6 hours or something because i feel like it, and in those 6 hours 45 minutes will be leve's and then what? a quest or two will tke up maybe another 30 minutes but then its like oh, theres...nothing to do but kill things (at the level im at anyways, i understand the games not THAT empty of content im just saying i cant xactly go take on much at lvl 11 :P)

    the post about all the extra content filling up time may be true but what if i want to take some time to level up my crafting out of the day and really have at it for awhile (lets say im close to a level where i can make a pair of pants or a shirt for someone who wants it) and i do the crafting leve's to help me level up a bit faster instead of doing a bunch of different stuff, now im even more S. o. L than before. back to the word "grind", its not easy to grind crafting classes as people might know, its easy once you can get a lot of stuff to craft but starting out its kind of a neusance and leve's help a LOT, but considering at the levequest level your able to craft at you dont get very many of them to do in the first place, your done within the first 30 minutes of the time doing them and then you have to rely on grinding the crafting and thats only IF you have enough "ingredients" to do so, if not you have to go grind for the items on top of grinding the same enemies FOR those items over and over again, at least with leve's you feel like your accomplishing something and get a small bonus to HELP you move things along.
    (1)

Tags for this Thread