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  1. #1
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    Seif's Avatar
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    Akihiko sifts focus to another project?

    http://www.ign.com/videos/2011/09/12...-debut-trailer


    I'm not too sure but everything from the unusual color-palette to face-shape and architecture style just screams Akihiko Yoshida to me.

    I think he's really good at this style and Final Fantasy Gaiden is to me without a doubt the best art direction work he has done because the style forces him to use colors at least to some degree.

    If it indeed is Akihiko's work I wonder how it will impact the quantity of new visual content in XIV for the next upcoming months.

    While making XIV he was working as an art director in no less than 3 different games. I think this might have had a greater impact on XIV's lack of variety than one might think.

    In Eorzea Tsushin by Famitsu there was a heap of building concept art and honestly they're all amazing. There just isn't that much of them for a massive game like this.
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  2. #2
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    Looks very good! might get it if it comes to EU.
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  3. #3
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    Yup definitely me-buy material.

    Is it just me or doest that restaurant scene in particular look exactly like some of the leve-counter concept art pieces for xiv?
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  4. #4
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    Quote Originally Posted by Seif View Post
    http://www.ign.com/videos/2011/09/12...-debut-trailer


    I'm not too sure but everything from the unusual color-palette to face-shape and architecture style just screams Akihiko Yoshida to me.

    I think he's really good at this style and Final Fantasy Gaiden is to me without a doubt the best art direction work he has done because the style forces him to use colors at least to some degree.

    If it indeed is Akihiko's work I wonder how it will impact the quantity of new visual content in XIV for the next upcoming months.

    While making XIV he was working as an art director in no less than 3 different games. I think this might have had a greater impact on XIV's lack of variety than one might think.

    In Eorzea Tsushin by Famitsu there was a heap of building concept art and honestly they're all amazing. There just isn't that much of them for a massive game like this.
    The little grey-haired character in that clip looked a little bit too much like a chibi Allegretto from Eternal Sonata. It couldn't be though, unless Square have aquired sequal-rights from Namco Bandai.

  5. #5
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    This game is very promising and inspiring (same team of FF Gaiden i presume). That 2D worldmap is BEAUTIFUL..
    (1)
    Last edited by Munba; 09-13-2011 at 08:16 PM.

  6. #6
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    Quote Originally Posted by Seif View Post
    http://www.ign.com/videos/2011/09/12...-debut-trailer


    I'm not too sure but everything from the unusual color-palette to face-shape and architecture style just screams Akihiko Yoshida to me.

    I think he's really good at this style and Final Fantasy Gaiden is to me without a doubt the best art direction work he has done because the style forces him to use colors at least to some degree.

    If it indeed is Akihiko's work I wonder how it will impact the quantity of new visual content in XIV for the next upcoming months.

    While making XIV he was working as an art director in no less than 3 different games. I think this might have had a greater impact on XIV's lack of variety than one might think.

    In Eorzea Tsushin by Famitsu there was a heap of building concept art and honestly they're all amazing. There just isn't that much of them for a massive game like this.
    Ha, what do you have against Akihiko? I am quite partial to his muted colour pallette. The thing I hate about GW2 is that it is so flambouyantly excessive in terms of colours that nothing ends up matching. It's kind of like those people who think wearing ten non-matching colours looks good, when it doesn't.
    (2)

  7. #7
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    Umm I have nothing against him I quite like his style. I like his style more in some games than others I don't know what GW2 has to do with it.

    4 warriors of light is probably one of the prettiest DS games I've seen.
    If you have to dig up some negativity about it then I guess it's directed towards SE for working him overtime and not letting to focus fully on one project back when he was doing drawings for XIV's world. I wish I could link to the images of landmark designs in the Famitsu magazine they're quite spectacular.
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    Quote Originally Posted by Seif View Post
    Umm I have nothing against him I quite like his style. I like his style more in some games than others I don't know what GW2 has to do with it.

    4 warriors of light is probably one of the prettiest DS games I've seen.
    If you have to dig up some negativity about it then I guess it's directed towards SE for working him overtime and not letting to focus fully on one project back when he was doing drawings for XIV's world. I wish I could link to the images of landmark designs in the Famitsu magazine they're quite spectacular.
    Well I just saw you once complaining about FFXIV being so uncolourful before, so i naturally assumed you had an axe to grind against the art direction. But clearly I've let my imagination get the best of me.

    Oh. Why can't you link them? Is it some kind of infringement policy or do you just not have the link? I haven't seen those images, unless they're really old, in which case I probably have seen them.
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  9. #9
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    Quote Originally Posted by User201109011315 View Post
    Well I just saw you once complaining about FFXIV being so uncolourful before, so i naturally assumed you had an axe to grind against the art direction. But clearly I've let my imagination get the best of me.

    Oh. Why can't you link them? Is it some kind of infringement policy or do you just not have the link? I haven't seen those images, unless they're really old, in which case I probably have seen them.
    sorry ahem, I'm at work. But honestly I should scan them if nobody else is going to do it.
    I know from experience that art direction for games is a MASSIVE task I cannot stress that enough. It takes a lot more than just drawing pictures. I can't even fathom what it would be like for a MMO.

    Now on top of that Yoshida was tasked as an AD for 2 other games at the same time. I think it doesn't take a genius to find out that it's a really bad resources management move.

    There has been a lot of complaints about the 3d modelers doing half hearted job of including all the details and details of the concept images. Maybe he just couldn't be there to see the details are done properly. Either way when you're doing 3 projects at once I don't think he can be blamed if it all doesn't come together like in the games where he had only one project on the way like FF XII for example.

    Artist's are usually the ones that have to overwork the most but no matter how you slice it stacking the work of 3 people on the shoulders of one guy just isn't fair. Especially since they didn't use the Kusanagi group of artists to help like they have done with every other FF title since VII. It's a wonder these games look as good as they do as it is.
    (1)

  10. #10
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    Quote Originally Posted by Seif View Post
    sorry ahem, I'm at work. But honestly I should scan them if nobody else is going to do it.
    I know from experience that art direction for games is a MASSIVE task I cannot stress that enough. It takes a lot more than just drawing pictures. I can't even fathom what it would be like for a MMO.

    Now on top of that Yoshida was tasked as an AD for 2 other games at the same time. I think it doesn't take a genius to find out that it's a really bad resources management move.

    There has been a lot of complaints about the 3d modelers doing half hearted job of including all the details and details of the concept images. Maybe he just couldn't be there to see the details are done properly. Either way when you're doing 3 projects at once I don't think he can be blamed if it all doesn't come together like in the games where he had only one project on the way like FF XII for example.

    Artist's are usually the ones that have to overwork the most but no matter how you slice it stacking the work of 3 people on the shoulders of one guy just isn't fair. Especially since they didn't use the Kusanagi group of artists to help like they have done with every other FF title since VII. It's a wonder these games look as good as they do as it is.
    This speaks so many truths.

    Unfortunately what usually occurs when one person does excessively well at something is the company he works for usually then give him multiple things to work on in the hopes that he can make all of them a success like he did making the one singular thing a success.

    What this actually results in is that one person getting many things in these 3 things mixed up as he has to try and memorise but still be able to seperate these 3 things in his head, and remember diffiferentiate between these 3 things when trying to remember part of one of them.

    Essentially, trying to pat your head whilst rub your tummy AND dance the flamingo all at the same time.

    This problem happens in many aspects of game creation, which is why sometimes you notice something in a game that feels like it's mixed up, be it musically, artistically or scriptually.

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