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  1. #111
    Player
    Konachibi's Avatar
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    I'd begun to write quite a lengthy reply but then I decided "why bother?"

    I'd rather be surprised at what new stuff comes out that we aren't told about, rather than know about it beforehand and just kinda be like "Oh, this, I read about this." That includes fixes, tweaks and changes as well as additional content and story.

    Off I go to my chocobo!

  2. #112
    Player
    Azurymber's Avatar
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    Azury Ariella
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    Quote Originally Posted by User201109011315 View Post
    I'll save both of us a lot of effort and just say you changed the textbook definition of spoiler to mean something completely different.

    Anyway, as I pointed out, MMORPGs use their vision or design-philosophy to inform every feature they implement. A game like Guild Wars 2 has extensive commentaries by the developers about how they hope to revolutionise the way people do quests and the way the world responds to player's choices. According to the video commentaries i say, the developers think the way MMOs deliver stories is too artificial and "the game doesn't care that players are there". It is their vision that guides their hand to implement dynamic quest chains which respond to player's actions on a macroscopic level.

    In TERA, the developers were bored with the current MMO trend of "playing the UI instead of the game" so this vision informed their decision to create a combat system where players focussed on the center of the screen where the action is.

    In ArcheAge, the developers believe players should have freedom to create as well as consume. This vision informs their decisions to implement features such as persistent housing, cities, villages, and crops; all of which are player-created.

    All I have ever heard from Yoshi is some vague allusion to this "conductor approach" and something about him wanting to make the game "less grindy".

    Do you understand yet? I'm not trying to argue, I'm just trying to help explain the thread to you so you stop going off on irrelevant tangents about spoilers.
    this kind of nails what a vision is. Most games have them and are clear about them because they seem to realize it will attract a certain type of player or peak peoples interest if they do things a new way. FFXIV lacks one that is clear. All I was asking for is a vision of the overarching direction of the game... not details about new updates or "spoilers".

    Its kind of like politics.
    One politician might say "I will clean up government waste, fix the economy, and implement more social services"
    and another may say "I will invest in the military, build our foreign strength, and fix the economy"

    two very different "visions" that would lead a country in two very different direction.
    And that's what I think would be beneficial from Yoshi-P. A vision which would give people the idea of the general direction.
    (3)
    Mew!

  3. #113
    Player
    Kirith's Avatar
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    Areon Maere
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    I don't think anyone of us would like that vision, unfortunately. The game is way past making something deep and enthralling, it's all a matter of results now.
    (0)

  4. #114
    Player
    weeble's Avatar
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    Titan Arum
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    Quote Originally Posted by Kirith View Post
    I don't think anyone of us would like that vision, unfortunately. The game is way past making something deep and enthralling, it's all a matter of results now.
    i'd beg to differ, i think a lot of players would just like to know. most don't log in any more. i'm at the point where i "beat the game" so i haven't really got much to do, just maxed my last dol, only have 3 crafts to level up some but not rushing, and whatever quests i have left i'm waiting for patch so i can choco to them. ...

    i'd love to know if i wasted/ing my time, i been asking and wondering this for very long time but i still log in, hopes of a great game later. plus i'm literally waiting for the next mmo to launch and i'm going there, swtor, tera, gw2 i don't care witch but first one and i'm there, there visions lol are strong enough for me to want to try them all out.

    the devs should give us a vision for sure, asking for years of peoples lives without question is like your linkshell leader running out on ls with the bank after bout a a year and u'r dkp finally up high enough for something good lol. that is what metaphorically can happen to us all if there vision is way beyond us wanting to play it.

    konochibi, i just don't even... lol ....granted, i would of bought ffxiv without knowing a single thing about it, but in reality i spent 8months prior here and in linkshell and at there main site reading. dunno if u did or not but that is a vision like user said. ...truthfully i think most of u agree and just have a need or enjoyment to try to keep argueing u'r point of views.

    also i'm toss some conspiracy out and say some of u are paid se servants and u'r opinions don't count lmao. get out and stop trying to do what u'r doing.
    (1)

  5. #115
    Player
    Kiote's Avatar
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    I was of the opinion that Yoshida has been pretty clear about his Vision for this game. He wants to maintain the Play your Way style the game was built off while making it more user friendly and less demanding. I mean what else do you want him to say? Seems like a pretty clear vision to me.

    I think what you really want is a sneak peak of the next phase of the game and its End Game content. Sorry but it's not going to happen. We will be getting nothing but dungeons, raids, and quests until the first expansion. Might wanna just accept that.
    (6)

  6. #116
    Player
    Konachibi's Avatar
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    Personally I'd have called things like that an 'aim' or a 'goal' rather than a vision, which is probably where I misunderstood.

    To me the metaphorical term of the word 'vision' works the same as the literal term for your eyesights vision. It is used to see things ahead of you so that you can describe them. To do this Yoshi would have to say "In the future is see us having 'this' and 'that' and 'this' and 'that'.", but then if someone heard something they liked they'd be sitting inpatiently for months/years for it to be added into the games content. Better not to tell them and announce it when it's being added.

    But like I said, this is how I understand the metaphorical term of 'vision'

    Wark wark

  7. #117
    Player
    Azurymber's Avatar
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    Azury Ariella
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    Quote Originally Posted by Kiote View Post
    I was of the opinion that Yoshida has been pretty clear about his Vision for this game. He wants to maintain the Play your Way style the game was built off while making it more user friendly and less demanding. I mean what else do you want him to say? Seems like a pretty clear vision to me.

    I think what you really want is a sneak peak of the next phase of the game and its End Game content. Sorry but it's not going to happen. We will be getting nothing but dungeons, raids, and quests until the first expansion. Might wanna just accept that.
    While i love the idea of "maintaining a play your way" style, what game doesn't want that? I mean that is what would maximize the profits of any game so most games will strive for that. I wan't to know what FF's unique niche will be. How will it fit in compared to other MMOs. Is it just a copy with ff characters? or does Yoshi P see something intrinsically unique about FFXIV.

    For example if I asked this question of the FFXI devs at CoP they might have said "in the future we envision mass PvE battles where 100s of players can fight waves of enemies, non competitive tier-based notorious monsters, little-to-none pvp content added, but numerous different raids with some needing alliances, and some needing only a few players. We hope to improve on our lore-heavy universe and improve sp options to fit those who are both casual and hardcore"
    (0)
    Mew!

  8. #118
    Player
    Konachibi's Avatar
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    Quote Originally Posted by Azurymber View Post
    Does Yoshi P see something intrinsically unique about FFXIV?
    The armory system is pretty unique, as far as I'm aware.

  9. #119
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    Quote Originally Posted by Konachibi View Post
    The armory system is pretty unique, as far as I'm aware.
    I have never seen Yoshi advocate improvement of the armory system. I've seen him undermine it with an incompatible job system, though.
    (1)

  10. #120
    Player
    Konachibi's Avatar
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    Quote Originally Posted by User201109011315 View Post
    I have never seen Yoshi advocate improvement of the armory system. I've seen him undermine it with an incompatible job system, though.
    I had this sneaky feeling the moment I mentioned 'armory system', that you'd magically appear and start your "they're breaking the armory system" rhetoric.

    Please don't start it again in this thread.

    Oh, but first, I'm fairly sure Tanaka mentioned at some point during the games development/launch that they had at least 30 classes planned for the game.
    (Don't ask me to prove this point, this is information that was passed on to me from someone else and so without proof to prove it is wrong I am happy to accept that it is right)

    I have never seen Yoshi say this was not still being done.

    End of 'armory system' conversation.
    (4)
    Last edited by Konachibi; 09-13-2011 at 02:08 PM.

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