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  1. #11
    Quote Originally Posted by Ghastly View Post
    Those are not nations though. They're just beast tribe settlements. I'm looking at something like an Ishgard, Limsa Lominsa, or the like made up of real beast tribes (non-humans) only. Could be a mix of a lot of them, that would be dreamy.
    that's what i mean by not in this world, beast tribes don't have nations, that's part of what makes them beast tribes.

    if they made a new race specific nation it would most likely be a playable race.
    (0)

  2. #12
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    I'm extremely interested in visiting Meracydia.

    The 5000 years since Allag took the place would have allowed plenty to happen, growth, habitation, population... etc etc. I can imagine that they set up things there that have bern taken back by nature, converted to settlements and who knows what else.

    Everything said about about the place indicates a warm place, teeming with various wildlife, forested and in some parts perhaps a jungle or two. There's lore galore there, mystery and plenty of other things... I really do hope we get an expansion there, I see a lot of potential from it.
    (1)

  3. #13
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ghastly View Post
    But conquered doesn't mean that its civilized beast people couldn't have rebuilt their cities again and erase most of the allagan architecture and just leaving a few allagans places in small areas. I'd love to see everything from a city of civilized cactuars to a city of lion people (related to miqo'te)
    Wouldn't the Ixali be a prime example of a beast civilization that rebuilt itself from the fall of the Allagan? The gist of their lore and that one tourist placard in the Fractal Continuum suggests they were created there for maintenance. At some point they were knocked out of Azys-la, and lost their wings, possibly due to an unmonitored defect in their genes. Their lore about Garuda might be related to the winged serpents the Vanu-Vanu ride, or the assumed primal research in that place. I Wouldn't be surprised if Garuda was originally a modified flying Ixali or harpy that got out and came back. Either way they did establish a home in the Highlands, and eventually made their way into Twelveswood. They have always been considered a local tribe/race like the Sylphs, Quirin, Amalj'aa, etc..

    However, given their origins it makes me wonder why they can't build a ship strong enough to get back into the sky (without asking Cid, despite MacGyvering the first local airships out of scrap), or why there are only Ixali in tubes (grown and programed in there?) and none anywhere in Azys'la doing maintenance. Let alone why the Ixali for an odder reason is less technologically advanced/inclined than the goblins and illuminadi. Either why, if their current existence is the result of 2k+ years after Allagans fall. I doubt any surviving race would have been able to rebuild their society to what it was. Garland and Gigas are a different theory craft.
    (0)
    Last edited by Kotemon; 09-30-2015 at 12:25 PM.

  4. #14
    Player
    Frederick22's Avatar
    Join Date
    Feb 2015
    Posts
    1,353
    Character
    Frederick Blake
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kotemon View Post
    snip
    I have a theory that I would say that actually Garuda was an allagan that may have being fell pitty for them desided to help them scaping, gaving them motivation and purpose. Eventually the ixalis made her their leader and was like one of them. Like the story of moises, i think is a good example.
    (0)

  5. #15
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    we know where Ixali civilization is NOW we don't know how what has happened with them between escaping and now. We know Amalj'aa were once a part of the social order of Uldah when they were at war with Sildah, does this mean perhaps they were full on members of the Beldan or previous setups? Perhaps the Ixali were much more capable in previous Astral eras we are just seeing them trying to climb out of a low point? Perhaps they were key in building the void Ark...
    (0)

  6. #16
    Player
    Escha's Avatar
    Join Date
    Dec 2013
    Posts
    73
    Character
    Firis Mistlud
    World
    Cactuar
    Main Class
    Arcanist Lv 61
    Meracydian expansion? More story to Bahamut x Tiamat brocon? Yes please
    (0)

  7. #17
    Player
    Yshnal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    711
    Character
    Nera Mistdancer
    World
    Omega
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kotemon View Post
    Snip
    Actually, eorzean airships where partly invented by an ixal. And some of them (those that aren't zealots or stay under Garuda's influence) are still decent engineers/crafters capable of creating some amazing top-notch technology, as seen in the ixal quests (with some help, but still).

    You might be onto something there, though, as it seems that the more inclined that a beast tribe gets to summon a primal, for whatever reason, the less advanced they become. It makes sense that being divided, at war, and with their people being tempered, they will lose some brilliant minds on the way. It's inevitable that what once was, or what could be, a great culture gets lost because of it. Maybe the ascians have some side interest in that too, besides the whole summoning thing for the balance, Zodiark, and yadda-yadda.
    (1)

  8. #18
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SendohJin View Post
    that's what i mean by not in this world, beast tribes don't have nations, that's part of what makes them beast tribes.

    if they made a new race specific nation it would most likely be a playable race.
    I believe the nations of Xelphatol, O'ghomoro, and Paglth'an truly belong to the Ixal, Kobolds, and Amalj'aa respectively. From the looks of it, they will be accessed from the Goldleaf Dias (blocked road north), Zahar'ak (gate leading east), and the U'ghamaro Mines (gate leading north).

    I'm at work right now and can't verify this atm. I'll look for more info later.
    (0)

  9. #19
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,359
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Technically, for Paglth'an at least, it seems the player did already access Paglth'an back during 1.0's main scenario - during one story cutscene the player's Path Companion of the time mentions that the cell in Zaha'rak where they were imprisoned in prior to being brought to the Bowl of Embers as being in "darkest Paglth'an" - although it's possible that may now be a retcon:

    Quote Originally Posted by version 1.0 main scenario quest 'Lord Errant'
    Female Miqo'te Path Companion: "Truth be told, a cell in the darkest depths of Paglth'an barely entered my thoughts."
    It does suggest though that Zahar'ak is at least connected to Paglth'an, if not already part of it without the player even realizing it. Either way, it's possible there is already some regional overlap with current zones into these areas.
    (0)

  10. #20
    Player
    Rocl's Avatar
    Join Date
    Mar 2011
    Location
    Final Call of Warcraft XIV
    Posts
    761
    Character
    Rocl Montaigne
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Enkidoh View Post
    Technically, for Paglth'an at least, it seems the player did already access Paglth'an back during 1.0's main scenario - during one story cutscene the player's Path Companion of the time mentions that the cell in Zaha'rak where they were imprisoned in prior to being brought to the Bowl of Embers as being in "darkest Paglth'an" - although it's possible that may now be a retcon:



    It does suggest though that Zahar'ak is at least connected to Paglth'an, if not already part of it without the player even realizing it. Either way, it's possible there is already some regional overlap with current zones into these areas.
    There's a lot of potential handwaves for that though (which I'm a fan of since I personally envision Paglth'an as a little more savannah-esque than another Thanalan since the Amalj'aa myth describe Thanalan as scorched by Ifrit's flames) including:
    a) our path companion isn't a reliable source of information (wasn't? are they canonically dead yet?)
    b) we're perhaps on the outskirts of Paglth'an bordering Thanalan

    and I maybe there's not as many as I thought, but either way I chalk that up to retcon/regional overlap. Even if we have a slightly better jump from Thanalan to the Shroud, we've gotten a worse jump from the Shroud to Coerthas and Coerthas to Dravania since 1.0!

    I'd also caution that Xelphatol, O'ghomoro and Paghlth'an aren't technically nations, as far as I'm aware, but simply regions of Eorzea. Sort of like how the region is Thanalan or La Noscea and not Ul'dah or Limsa Lominsa. O'ghomoro, I think is actually the name of the volcano on Vyldbrand though I wouldn't be surprised if I'm wrong and it's the name of northern Vyldbrand.

    I do sincerely hope we don't leave the beast tribes we met in 1.0/2.0 by the wayside going forward though; paling around with Amalj'aa and Sahagin are still some pretty fond memories for me after knowing them only as enemies for so long!
    (1)
    Last edited by Rocl; 10-08-2015 at 12:32 PM.

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