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  1. #41
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by kazeandi View Post
    No, no permanent death.

    It would be a personal thing, you could do it solo (or with companion) and push your limits.
    You could also obtain gear similar to raid stuff at levels of difficulty equivalent to the skill needed in raids, maybe slightly worse, so raids don't run into trouble recruiting members.
    Not everyone of us is bad just because we don't raid.

    They already have a single player experience in the game with the MSQ, but the story has an end and has to be expanded with every content patch. Such a dungeon wouldn't. It would give you something else to do, open up a new option. Options are always good, as long as they present a proper purpose.

    It would also be optional.
    Roguelikes don't always have permadeath. For example, Baroque. You just lost all your progress and anything you didn't have stored when you die, and had to start Neuro Tower all over again, but everything was.. different.
    (0)

  2. #42
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Quote Originally Posted by pushin_tin View Post
    Job quests...legendary Rogue quest
    Talk about apples to oranges.

    FFXIV, to get new skills and spells as you level, you have to go through a Job Quest.

    WoW, new skills and spells = handover a few gold coins.

    The real missed opportunity is going to be 3.1 relic quest lines!
    (0)

  3. #43
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    WoW new skills = level. No paying trainers. Not for combat skills.

    Now stuff like green fire?

    4k gold, 220+ attempts and 3 15 hour days.

    F Kanrethad.

    #greenfireftw
    (0)

  4. #44
    Player
    Julirites's Avatar
    Join Date
    Aug 2014
    Posts
    12
    Character
    Ivory Liquid
    World
    Lamia
    Main Class
    Gladiator Lv 50
    you guys remember ff7 gold saucer. there was a mini game that had you fight waves of increasingly difficult badies. this would be easy to implement and tho its not the be all end all its a start. have it reward marks or consumables or titles or whatever.
    (1)
    Last edited by Julirites; 09-30-2015 at 03:48 PM.

  5. #45
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by raela View Post
    Easy way to make job quests harder: gimp yourself in gear. I did the level 30 DRK quest in only a cowl, and struggled with some of the quests when I had gear that was several levels behind. Plus, as mentioned, there are things like maps and undersized dungeons. The game gives you ways to make your own challenges.
    That's not really a solution though, isn't it?

    I mean, if I was having trouble in the bedroom, what would you suggest?
    That I only wear a leather cap and nothing el...
    That I handicap myself and just tie my arms behind my ba...
    What if I just try and perform while wearing a blindfo...

    Yeah, you know what? Nevermind. That might work.
    (1)

  6. #46
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    I can get behind this because I have no one to blame but myself If I can't beat a instance fight.
    (0)

  7. #47
    Player
    Xeonerable_Mizu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    96
    Character
    Akame Mashiro
    World
    Jenova
    Main Class
    Conjurer Lv 60
    i think they need to add more mobs with unique attacks hat you're actually scared to get hit with. I remember always fleeing from tonberrys in ff so I didn't get hit with everyone's grudge same with cactuars and the 10000 needles if they have attacks that you know you have to watch out for I think it would increase the experience of a lot of ppl
    (2)

  8. #48
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by MasamuneBranford View Post
    The player has been trained to master their job. Make them use those skills.
    I can't help being reminded of the AST job quests (since I'm suffering through that one rn)... go to spot X, talk to A, go to spot Y, talk to A again, go to spot Z, talk to B, cast Aspected Benefic, cast Aspected Benefic, cast Aspected Benefic, go to spot X again, talk to B again - and so on and so on. Yeah..........
    (1)

  9. #49
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Xeonerable_Mizu View Post
    i think they need to add more mobs with unique attacks hat you're actually scared to get hit with. I remember always fleeing from tonberrys in ff so I didn't get hit with everyone's grudge same with cactuars and the 10000 needles if they have attacks that you know you have to watch out for I think it would increase the experience of a lot of ppl
    Yes, special attacks would be nice. And if it just to give the enemy types more personality.
    During 1.x as an examples, the moles went underground to do an surprise attack on you with jumping out of the ground in your face (if you have not go away some steps). Wolfes tried to attack you from behind and antilopes attacked you with their back legs (inclusive pushback effect). Oh, and Chigoes did their stongest attack the moment you did a weapon skill on them.
    (0)
    Last edited by Felis; 09-30-2015 at 08:31 PM.

  10. #50
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Felis View Post
    Yes, special attacks would be nice. And if it just to give the enemy types more personality.
    During 1.x as an examples, the moles went underground to do an surprise attack on you with jumping out of the ground in your face (if you have not go away some steps). Wolfes tried to attack you from behind and antilopes attacked you with their back legs (inclusive pushback effect). Oh, and Chigoes did their stongest attack the moment you did a weapon skill on them.
    You mean "here, let's make trash more obnoxious than it already is"?

    How about no? Mobs with telegraph attacks are already annoying as piss, especially with the latency issue this game is plagued by.
    (0)

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