Roguelikes don't always have permadeath. For example, Baroque. You just lost all your progress and anything you didn't have stored when you die, and had to start Neuro Tower all over again, but everything was.. different.No, no permanent death.
It would be a personal thing, you could do it solo (or with companion) and push your limits.
You could also obtain gear similar to raid stuff at levels of difficulty equivalent to the skill needed in raids, maybe slightly worse, so raids don't run into trouble recruiting members.
Not everyone of us is bad just because we don't raid.
They already have a single player experience in the game with the MSQ, but the story has an end and has to be expanded with every content patch. Such a dungeon wouldn't. It would give you something else to do, open up a new option. Options are always good, as long as they present a proper purpose.
It would also be optional.
Talk about apples to oranges.
FFXIV, to get new skills and spells as you level, you have to go through a Job Quest.
WoW, new skills and spells = handover a few gold coins.
The real missed opportunity is going to be 3.1 relic quest lines!
WoW new skills = level. No paying trainers. Not for combat skills.
Now stuff like green fire?
4k gold, 220+ attempts and 3 15 hour days.
F Kanrethad.
#greenfireftw
you guys remember ff7 gold saucer. there was a mini game that had you fight waves of increasingly difficult badies. this would be easy to implement and tho its not the be all end all its a start. have it reward marks or consumables or titles or whatever.
Last edited by Julirites; 09-30-2015 at 03:48 PM.
That's not really a solution though, isn't it?Easy way to make job quests harder: gimp yourself in gear. I did the level 30 DRK quest in only a cowl, and struggled with some of the quests when I had gear that was several levels behind. Plus, as mentioned, there are things like maps and undersized dungeons. The game gives you ways to make your own challenges.
I mean, if I was having trouble in the bedroom, what would you suggest?
That I only wear a leather cap and nothing el...
That I handicap myself and just tie my arms behind my ba...
What if I just try and perform while wearing a blindfo...
Yeah, you know what? Nevermind. That might work.
I can get behind this because I have no one to blame but myself If I can't beat a instance fight.
i think they need to add more mobs with unique attacks hat you're actually scared to get hit with. I remember always fleeing from tonberrys in ff so I didn't get hit with everyone's grudge same with cactuars and the 10000 needles if they have attacks that you know you have to watch out for I think it would increase the experience of a lot of ppl
I can't help being reminded of the AST job quests (since I'm suffering through that one rn)... go to spot X, talk to A, go to spot Y, talk to A again, go to spot Z, talk to B, cast Aspected Benefic, cast Aspected Benefic, cast Aspected Benefic, go to spot X again, talk to B again - and so on and so on. Yeah..........
Yes, special attacks would be nice. And if it just to give the enemy types more personality.i think they need to add more mobs with unique attacks hat you're actually scared to get hit with. I remember always fleeing from tonberrys in ff so I didn't get hit with everyone's grudge same with cactuars and the 10000 needles if they have attacks that you know you have to watch out for I think it would increase the experience of a lot of ppl
During 1.x as an examples, the moles went underground to do an surprise attack on you with jumping out of the ground in your face (if you have not go away some steps). Wolfes tried to attack you from behind and antilopes attacked you with their back legs (inclusive pushback effect). Oh, and Chigoes did their stongest attack the moment you did a weapon skill on them.
Last edited by Felis; 09-30-2015 at 08:31 PM.
You mean "here, let's make trash more obnoxious than it already is"?Yes, special attacks would be nice. And if it just to give the enemy types more personality.
During 1.x as an examples, the moles went underground to do an surprise attack on you with jumping out of the ground in your face (if you have not go away some steps). Wolfes tried to attack you from behind and antilopes attacked you with their back legs (inclusive pushback effect). Oh, and Chigoes did their stongest attack the moment you did a weapon skill on them.
How about no? Mobs with telegraph attacks are already annoying as piss, especially with the latency issue this game is plagued by.
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