I've read the original post (well, 85% of it at least). I'm getting the impression that you're drawing comparisons between players completing normal Binding Coil of Bahamut and savage Alexander. Is that correct? If so, may I ask why you're not comparing savage to savage?

With zero changes between normal and savage's story or build-up, savage was stale before it even showed up to the dinner table. We had a stale story going into a mind numbingly hard raid.
This was the exact same situation with savage during the 2.x series, and there was nowhere near the same outcry on the forums then as there is now.

I will admit that I have not tried Alexander savage and I have no intention to. I know I do not have the time nor the desire to aspire to that level of play. With that said, I do have a question that has been burning in my mind since the release of Heavensward.

What has changed that made savage so desirable in 3.0, when you couldn't pay your average player to attempt savage during the 2.x series? Why has savage become the new standard, when it was ignored before?