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  1. #1
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    Thanatos Ravensweald
    World
    Balmung
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    Arcanist Lv 70
    Quote Originally Posted by StrejdaTom View Post
    Please release the next Alexander Normal and Savage turns at the same time and put the story in Savage Alex too.
    Make Alexander Savage doable with gear lower than Alexander Normal will drop and harder skill-wise than gear-wise.
    This way raiders won't have to spend weeks on Alexander Normal and get burned out on Alexander Savage so soon.[/B]
    Alexander Savage = Gear Check. Making Alexander Savage = Not Gear Check. Making Alexander Savage doable with lower gear + saying the strategies are hard.

    It will get cleared in a day, and be far easier then most content. Most hard stuff are pretty much DPS checks, making the gear requirement that low will make that hit easier and everyone will be able to clear savage.
    (1)

  2. #2
    Player
    StrejdaTom's Avatar
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    Oct 2013
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    Gridania
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    T'aretha Tyaka
    World
    Ragnarok
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    Bard Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    Alexander Savage = Gear Check. Making Alexander Savage = Not Gear Check. Making Alexander Savage doable with lower gear + saying the strategies are hard.

    It will get cleared in a day, and be far easier then most content. Most hard stuff are pretty much DPS checks, making the gear requirement that low will make that hit easier and everyone will be able to clear savage.
    I don't mind Alex being gear check, I mind it requiring to do Alex Normal before. If there was one another type of i190 gear, it would let us not farm Normal.
    DPS check is kind of challenge too ofc.

    At this moment I have no problem with Alex DPS checks and I feel like I stated my suggestion wrong.
    (0)

  3. #3
    Player
    Nektulos-Tuor's Avatar
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    Thanatos Ravensweald
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    Balmung
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    Arcanist Lv 70
    Quote Originally Posted by StrejdaTom View Post
    I don't mind Alex being gear check, I mind it requiring to do Alex Normal before. If there was one another type of i190 gear, it would let us not farm Normal.
    DPS check is kind of challenge too ofc.

    At this moment I have no problem with Alex DPS checks and I feel like I stated my suggestion wrong.
    Not really a challenge.

    Don't have the gear = can't do it.
    Have the gear = can do it.

    I don't see how that is challenging. It doesn't add anymore to the challenge of the fight. It just means you need better gear.
    (3)
    Last edited by Nektulos-Tuor; 09-29-2015 at 02:55 AM.

  4. #4
    Player Kosmos992k's Avatar
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    Aug 2013
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    Ul'Dah
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    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Not really a challenge.

    Don't have the gear = can't do it.
    Have the gear = can do it.

    I don't see how that is challenging. It doesn't add anymore to the challenge of the fight. It just means you need better gear.
    Correct me if I am wrong but you appear to be saying that all that is needed to get through AS is gear because it's a gear check. I'm sure you don't mean that because I feel sure that an elitely skilled player in ilvl 190 gear is going to be at least twice as effective as an average player in ilvl210. All the discussion about ilvl seems based on gear being the only factor in beating Savage mode anything. The elite raiders use lower level crafted and melded gear, plus their skill and coordination to beat content in gear that almost no one else would consider acceptable. So, I'd really like to know why everyone acts like Alexander Normal gear is the only option, when clearly it is not.

    Quote Originally Posted by Nadirah View Post
    If you don't want people to burn themselves out on it, they need to make it one boss kill per week for loot, period. Do something like the manifesto pages if you're insistent on using a currency system for normal. Repeated kills to help folks that need to kill for the week is great. The ability to farm the boss for drops during the week leads to compulsive farming or you lose that edge in progression and it leads to burnout.
    wouldn't that be like going back to the coil lockouts? IIRC many, many people hated that system.

    Quote Originally Posted by Selli View Post
    I think what he meant was; you have an opinion? Great. But does it have to bleed with so much disgusting attitude?

    Your first post is nothing but negative and rude, I'm not surprised someone got upset over it. It is completely possible for you to have made your point without all the sass and attitude.

    This isn't the first thread you've posted in where this has happened. Please chose your words more carefully and respectfully. We're all people here.
    I chose sarcasm because prior discussions have exhausted positive approaches by having them declared irrelevant or straight up ignored, so I chose to use the same ascerbic/salty style that many of the raiders enjoy using themselves it seems to have worked.

    Interestingly enough, almost no one argues with the substance of what I say, it's easier to pick apart one expression or another or attack the style/mood of the post.
    (0)
    Last edited by Kosmos992k; 09-29-2015 at 04:13 AM.

  5. #5
    Player Nadirah's Avatar
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    May 2015
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    Gridania
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    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Kosmos992k View Post
    Correct me if I am wrong but you appear to bes saying that all that is needed to get through AS is gear because it's a gear check. I'm sure you don't mean that because ai feelsure that an elitely skilled player in ilvl 190 gear is going to be at leaxt twice as effective as an average player in ilvl210. All the eiscussion about ilvl seems based on gear being the only factor in beating Savage mode anything. The elite raiders use lower level crafted and melded gear, plus their skill and coordination to beat content in gear that almost no one else would consider acceptable. So, I'd really like to know why everyone acts like Alexander Normal gear is the only option, when clearly it is not.


    wouldn't that be like going back to the coil lockouts? IIRC many, many people hated that system.
    High skilled player in 190 is getting carried on anything past A2S.

    wouldn't that be like going back to the coil lockouts? IIRC many, many people hated that system.
    And many, many people hate the current system. Myself included.

    This is the first and only MMORPG I've played where a viable gearing strategy is "kill it 200 time until what you want drops". This isn't Diablo. The current loot system encourages you to clear it as many times as is necessary to get that item drop, and when it dropped 2 pieces in the beginning, when you had 8 people needing items led to a lot of compulsive farming

    The loot system currently in place with Savage is perfect. Why they decided to use the normal Alex system at all is beyond me.
    (1)
    Last edited by Nadirah; 09-29-2015 at 04:08 AM.

  6. #6
    Player Kosmos992k's Avatar
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    Kosmos Meishou
    World
    Behemoth
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    Paladin Lv 90
    Quote Originally Posted by Nadirah View Post
    This is the first and only MMORPG I've played where a viable gearing strategy is "kill it 200 time until what you want drops". This isn't Diablo. The current loot system encourages you to clear it as many times as is necessary to get that item drop, and when it dropped 2 pieces in the beginning, when you had 8 people needing items led to a lot of compulsive farming

    The loot system currently in place with Savage is perfect. Why they decided to use the normal Alex system at all is beyond me.
    Then wouldn't a viable solution be to 1) use the same loot system from Savage, in Normal mode, and 2) make crafting worthwhile be having a tier of craftable(without having to gather several cores from neutron stars as materials), meldable gear that with the right melds can be on par with, or slightly exceed the drops in Normal mode?

    Of course that would mean making crafting more relevant, and it seems that is far from SEs intent.
    (1)
    Last edited by Kosmos992k; 09-29-2015 at 04:25 AM.

  7. #7
    Player Nadirah's Avatar
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    Gridania
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    Nadirah Serenity
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    Excalibur
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    Paladin Lv 60
    Quote Originally Posted by Kosmos992k View Post
    Then wouldn't a viable solution be to 1) use tge same loot system from Savage, in Normal mode, and 2) make crafting worthwhile be having a tield of craftable, meldable gear that with the right melds can be on par with, or slightly exceed the drops in Normal mode?
    The meld problem is why Coil pissed off the devs.

    They don't want you using melded gear to clear raids quicker than you would if you had to get the gear the way you do. Probably part of why accessories are the first few Savage drops. Though they could solve that problem by outright *REMOVING* overmelds.

    Below:

    Quote Originally Posted by Kosmos992k View Post
    I'd like to see that happen, or at lest limit overmelds to 1 additional materia instead of always permitting pentamelds, but only if the best materia was not available through conversion, but rather as rare drops in the expert level dungeons and Ex primals (to blunt some of the abuse by RMT bots). Then you could use crafted gear and superior materia obtained by running something other than Alex Normal.

    That way players could run a variety of content in order to gear for Savage mode, and usena combination of Alex normal, ESO and crafted/melded gear, would that not successfully address the issues?
    Always a possibility. Of course folks will protest, especially since pentamelds are almost necessary for crafters.

    Gonna hit post cap here shortly, so I'll probably be back later. Or tomorrow. ><

    Yup hit post cap.
    (2)
    Last edited by Nadirah; 09-29-2015 at 04:34 AM.

  8. #8
    Player
    StrejdaTom's Avatar
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    Oct 2013
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    Gridania
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    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Kosmos992k View Post
    Then wouldn't a viable solution be to 1) use the same loot system from Savage, in Normal mode, and 2) make crafting worthwhile be having a tier of craftable(without having to gather several cores from neutron stars as materials), meldable gear that with the right melds can be on par with, or slightly exceed the drops in Normal mode?

    Of course that would mean making crafting more relevant, and it seems that is far from SEs intent.
    I like this suggestion and wrote something similar earlier today, I have quoted you so I hope you don't mind that.
    2) would definitely also solve the disappointment of crafters who expected to be more important in expansion.

    It is kinda win, win situation I guess. Ofcourse the gear would have to be kinda achievable and not cost 100M Gil in total (which you have already covered), but that depends only on SE's ability to balance it.

    Also I am on my post limit again (just got one more post, no idea how), so I will hope this thread won't die out so soon. ^^
    (0)
    Last edited by StrejdaTom; 09-29-2015 at 05:23 AM. Reason: Grammar check

  9. #9
    Player Dererk's Avatar
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    Oct 2014
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    Limsa
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    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Then wouldn't a viable solution be to 1) use the same loot system from Savage, in Normal mode, and 2) make crafting worthwhile be having a tier of craftable(without having to gather several cores from neutron stars as materials), meldable gear that with the right melds can be on par with, or slightly exceed the drops in Normal mode?

    Of course that would mean making crafting more relevant, and it seems that is far from SEs intent.

    In my opinion crafted gear will never be a good investment. Because you can't resell it and it will get outdated 2 big patches from now.

    Also I find the whole gear thing in normal mode ridiculous if it's purpose is so people can see the story without stressing on a difficult raid then there's no reason to put gear in it.The only reason I see gear was put into it was so people who did want to do savage wer forced to do normal so as to help first time clearers in duty finder. Dose it really need to be said how annoying this is? To be forced to help others? If they wanted this then they should have just made a Alexander story roulette.


    And before people start anything else about gear. Keep in mind we jumped about 50 item levels the moment we hit 60 in gear progression in 2.0 it was 20.
    (1)

  10. #10
    Player
    Elim's Avatar
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    Sep 2013
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    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kosmos992k View Post
    The elite raiders use lower level crafted and melded gear, plus their skill and coordination to beat content in gear that almost no one else would consider acceptable.
    They also used Alex normal gear. Because any world or server first raider will get every advantage they can before the "top teir" raid, in this case savage alex, comes out.
    (2)

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