Results -9 to 0 of 524

Threaded View

  1. #10
    Player
    Bodicca's Avatar
    Join Date
    Apr 2015
    Posts
    36
    Character
    Plum O'malley
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Yeldir View Post
    It amuses me to think that this was the exact time WoW began to go sour. Wanting is a more powerful motivator than having. That a sizable portion of the player base can look at content integral to the current model - be that looking up at savage or down at normal - and declare it worthless is a very bad sign, indeed. It suggests that the model does not motivate adequately.

    During the glory days of WoW Vanilla, I never got to clear Naxx - but its existence excited me, and it was a strong motivator to keep playing. I was never offended by it, and never getting there didn't ruin the game for me. The majority of the people I knew didn't clear it, either. They weren't offended by this - it didn't push them from the game. High mountains, scaled or not, keep you climbing if the journey is satisfying.

    Giving people what they want killed WoW. It'll kill FFXIV, next. I'm seeing the exact same signs, plain as day.
    WoW also had a TON of things to do other than raid. Not any more.

    During its glory days through Wrath, Blizzard succeeded in creating a world with its own culture. That is the sole reason that WoW boasted over 12 million subs at one point. LFR, CRZ and ridiculous accessibility ruined that culture. It's a shame, too, because they "had it." But like you said they threw it away by making things easy for the player - from removing RP items like regents and ammo to removing the community.

    RIP WoW.
    (5)
    Last edited by Bodicca; 09-27-2015 at 11:35 PM.