Quote Originally Posted by Katlyna View Post
The above changes would make the system less frustrating and more rewarding to players of all experience and gear levels IMO.
Another way of putting that is: it would make crafting less challenging and lower the relative value of achieving HQ. That's sort of "Everyone gets a trophy," and not much fun in my opinion, like putting an "Easy button" on Savage content.

After all, it's dead simple to NQ any recipe you qualify to craft, and you're proposing that all the skill and luck that is required to obtain HQ just gives two extra materia slots? I prefer the current system: a challenging system where overcoming risks is nicely rewarded.