Wait, but what happens to a WAR who accidentally hits Deliverance right before a tank buster ? Or even... What happens if you hit Grit when it's already on right before a tank buster ?I think the main issue with this would be accidentally hitting blood weapon while in grit. You'd turn off your tanking stance potentially right before a tank buster and it could get you killed, the potential for death with this isn't worth the quality of life improvement of not having to turn grit off manually in my opinion.
Nah this is a matter of not wanting DRK to recover MP too quickly...
Have you ever used Blood Weapon and Blood Price together while you are the target of a FATE boss for example?
The recovery rate is so ridiculous you can literaly spam DAed SEs without much of a loss.
The Blood Weapon inhability is to discourage its use while MTing, so while you MT your go-to recover MP would be Blood Price and while OT it would be Blood Weapon.
You didn't understand the point of the thread. It's about having Blood Weapon CANCEL Grit. You can already use Blood Weapon while MTing if you manage to tank out of Grit, this change would only permit to just have to hit one button (Blood Weapon) instead of two (Grit cancelling + Blood Weapon on the next GCD).Nah this is a matter of not wanting DRK to recover MP too quickly...
Have you ever used Blood Weapon and Blood Price together while you are the target of a FATE boss for example?
The recovery rate is so ridiculous you can literaly spam DAed SEs without much of a loss.
The Blood Weapon inhability is to discourage its use while MTing, so while you MT your go-to recover MP would be Blood Price and while OT it would be Blood Weapon.
The difference is this isn't a stance it's an ability, I don't know about you but I have all my stances seperate from my abilities to make sure I don't accidentally hit them, blood weapon on the other hand is right in there with all my other cooldowns right next to blood price, much higher chance of hitting it by accident.
It depends on your keybind setup which is completely different from one player to another. On all my tanks I have my stances on keybinds not that far from other traditionnal cooldowns. I have Raw Intuition and Mercy Stroke right next to Deliverance and Defiance on WAR, Divine Veil and Sheltron are right next to Sword Oath and Shield Oath on my PLD, and Sole Survivor and Darkside are right next to Grit on my DRK. I never had any issues like hitting Raw Intuition instead of Deliverance or turning off Darkside instead of turning on Grit, and this kind of errors belong to the player and shouldn't be enough of a reason for Blood Weapon to not cancel out Grit.The difference is this isn't a stance it's an ability, I don't know about you but I have all my stances seperate from my abilities to make sure I don't accidentally hit them, blood weapon on the other hand is right in there with all my other cooldowns right next to blood price, much higher chance of hitting it by accident.
and with solely reading till this point I can see you jumping on conclusions.
Im merely stating what I think was the idea behind making Grit and Blood Weapon work as they are. I am NOT talking in FAVOR or AGAINST the thread OR refering to the thread point at all.
If I have to answer anything about the topic in fact is that I do agree it is clunky and feels totally weird and I would like for Blood Weapon to work in the way that is being suggested.
Really... no need for flaming :/
Nah I was actually intended to answer a post from Cabalabob which I SHOULD have quoted, but didn't for reasons unknown to me :/
Again, I also believe that the way to activate Blood Weapon by deactivating Grit is quite troublesome. But on the dev point of view, I think they intended for us to be on Tank stance when MTing and they didn't want for DRK to have "too many ways to recover MP in a boss fight". Hence how it works.
Meh, thats just me repeating the same things.
TL;DR: Im with the OP, just saying what I believe was the Dev's point of making it how it is.
I'm almost positive it wasn't "designed" this way. It's very likely they just cut/paste shield oath with all of its existing functionality and just left it alone. They had a lot of work to do for Heavensward so I kinda doubt they put that much thought into it.
It was a conscious decision in the same vein that Shield Oath's functionality is a conscious decision.
I highly doubt it would have been so difficult for them to remove the stance from the GCD that they had to scrap the idea due to time constraints.
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