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  1. #11
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by AkashiXI View Post
    If you're doing your leveling roulette, it's more exp efficient to sac pull everything and finish the dungeon, as anything past lv52~ish yields insufficient exp per mob. Then again, you shouldn't be using your leveling roulette past 52 if you're going for the most exp/hour ratio.
    You should do whatever you like to do and choose to do.
    (0)

  2. #12
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Alipoprocks View Post
    You should do whatever you like to do and choose to do.
    Right, just as you should accommodate for the needs of others in DF to create a fun, enjoyable experience for everyone. To be specific, I was explaining to the OP that sac pulling AV is more exp per hour for a roulette than simply killing everything. Just as it was more tomes per hour sac pulling A.K vanilla, or first big pull of DD (leaving and reentering), or first room of AV when getting lv.50 (same as DD). You get the idea
    (0)

  3. #13
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,618
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Pulling everything in the area while in AV for 'XP per hour' when there are two melee DPS with few actual AoE attacks AT LEVEL in the party is equivalent of getting "no XP per hour" because everyone dies. Every time.
    (4)

  4. #14
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by AkashiXI View Post
    Right, just as you should accommodate for the needs of others in DF to create a fun, enjoyable experience for everyone. To be specific, I was explaining to the OP that sac pulling AV is more exp per hour for a roulette than simply killing everything. Just as it was more tomes per hour sac pulling A.K vanilla, or first big pull of DD (leaving and reentering), or first room of AV when getting lv.50 (same as DD). You get the idea
    I disagree. Ignoring any xp via sac pull is inefficient. Sac pulling is great for the xp at the end if you're doing high lvl roullette. But AV is not high lvl roullette. So I would rather get as much xp as ppl can tolerate if stuck with AV.
    (1)

  5. #15
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    Or you can play the dungeon how it was designed... I hate AV just as much as the next guy but come on. I hate these types of pulls.
    (9)
    --------------------------------------------------------------------------------------------------------------
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    Clearly, the best Final Fantasy character is Locke Cole.
    Glamour is TRUE ENDGAME

  6. #16
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by LunaHoshino View Post
    Sac pulls are the way to go if you're just running it for your relic. Otherwise, why waste all of that EXP?
    That's the thing. The conversation came up during someone's run with all sub 50s for exp. The guy arguing for sac runs wasn't even in it.

    Was a FC discussion.

    Whats up with needless labels.
    wow players? wow didnt start everything.


    This isnt something wow players would do, its something an impatient player would do, regardless of the game.
    As a former wow player, yes, yes it is.

    You must be done in 5 minutes or less or someone starts bitching. It's why I stopped tanking there.

    Quote Originally Posted by AskaRay View Post
    Or you can play the dungeon how it was designed... I hate AV just as much as the next guy but come on. I hate these types of pulls.
    I do too, and I've yet to actually personally complete a run with a tank that tries them.

    And apparently pulling mobs back a little bit is hard. :/
    (0)
    Last edited by Nadirah; 09-26-2015 at 08:08 AM.

  7. #17
    Player
    Dalvy's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    406
    Character
    Ysera Dei-ijla
    World
    Goblin
    Main Class
    Thaumaturge Lv 71
    People derp on sacrifice pulls at low lvl more often than not. But it helps to explain the intent before hurling yourself into mobs, confusing the group.
    (0)

  8. #18
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Did they change the wow dungeons at higher levels? Is it like xiv now too? Few weeks ago me and my friends tried wow trial for kicks and we did the sub 20 dungeons like wailing caverns and shadowfang keep. One of them commented that these dungeons has been simplified compared to what it was before. I've been in these dungeons many many years ago but strangely enough, these reworked dungeons are more dungeon-ey than any of the xiv 2.0+ dungeons. They weren't a one line hallway, there were branching path, we got lost several times, we got separated a couple times. Difficulty aside, we actually had fun exploring the dungeon.
    (1)

  9. #19
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,931
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    One thing I'm finding lately is that a number of new players appear to be interested in doing dungeon content for the first time unsync'd, and my question is why? I mean seriously what is the point of clearing a dungeon for the first time with FC friends and never having had the opportunity to experience the dungeon as intended. I get the fact that people want clears but it appears really self defeating to do it that way.
    (1)

  10. #20
    Player
    KaijinRhada's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    680
    Character
    Jaou Stormchaser
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gardes View Post
    Snip
    Honestly, a lot of older dungeons have more branches, wings, or are less linear in WoW. Some were made shorter and to the point with NPCs pointing in the general direction, but the original maps are largely the same, so you can still get turned around or find extra wings. Places like Maraudon and Sunken Temple were made shorter or split into more than one. Higher level instances are more linear, and nothing these days requires CC. As far as seeing impatient people in WoW, doesn't happen to me too often when I tank, but I chain pull.

    As for a sac pull in AV, I've experienced that once, and it failed so much with them trying it over and over again with multiple bosses, I was questioning whether I wanted to wait another 40 minutes to queue as a DPS leveling through there. I just told them to do it normally, since it was plainly obvious that it wasn't going to work. That run was the biggest waste of time.
    (0)
    Last edited by KaijinRhada; 09-26-2015 at 09:51 AM.

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