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  1. #21
    Community Rep Zhexos's Avatar
    Join Date
    Apr 2015
    Posts
    346
    Thank you for your feedback in regards to aetherial wheels!

    We will use your feedback as reference when considering future adjustments. We would like to make it easier to produce aetherial wheels in future, so we ask you to wait a bit longer.
    (15)
    Tony "Zhexos" Caraway - Community Team

  2. #22
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zhexos View Post
    Thank you for your feedback in regards to aetherial wheels!

    We will use your feedback as reference when considering future adjustments. We would like to make it easier to produce aetherial wheels in future, so we ask you to wait a bit longer.
    One thing I want to say about FC crafting Aetherial Wheels - inputting each item of each type one at a time is rather slow (and I find it annoying), especially when making multiple at once. Can we please just have each ingredient a single set of 3 instead of 3 sets of 1? Since it is a one-stage craft, you can't get excellent/outstanding progress for partial pre-completion, so splitting the ingredients into 3 sets of 1 serves no purpose.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  3. #23
    Player
    Bellandy's Avatar
    Join Date
    Sep 2013
    Posts
    154
    Character
    Bellandy Illyan
    World
    Phoenix
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Zhexos View Post
    Thank you for your feedback in regards to aetherial wheels!

    We will use your feedback as reference when considering future adjustments. We would like to make it easier to produce aetherial wheels in future, so we ask you to wait a bit longer.
    Thank you!

    (0)

    http://eq.guildwork.com/

  4. #24
    Player
    Shadowsun's Avatar
    Join Date
    Aug 2013
    Location
    Girdania
    Posts
    179
    Character
    Iselia Shadowsun
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Bellandy View Post
    Thank you!


    dont get too hyped up, regardless of "official responses" most of them never end up into any actual change
    (3)

  5. #25
    Player
    Bellandy's Avatar
    Join Date
    Sep 2013
    Posts
    154
    Character
    Bellandy Illyan
    World
    Phoenix
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Shadowsun View Post
    dont get too hyped up, regardless of "official responses" most of them never end up into any actual change
    We shall see - if the dev team isn't dumb, they look at numbers rather than forum threads, and they'll probably realize the grade III wheels are barely used by the playerbase as a whole.
    (0)

    http://eq.guildwork.com/

  6. #26
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    I can't even get enough crystals for grade II FC buffs. The only sectors that drop them are 5,6,7, which I only visit when I'm leveling a ship of the appropriate rank (or can squeeze in just one of them for bonus xp on a higher rank ship). It would be a waste for both the sector discovery and leveling xp to schedule more visits to those sectors, and even when I send a ship there, its pure rng if I get crystals or not.

    The rank 2 wheel slot in my aetherial wheel stand has been empty now for quite some time, despite avid use of the FC ships, and I can't even jab an extra rank 1 wheel in its place.
    (0)

  7. #27
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Bellandy View Post
    We shall see - if the dev team isn't dumb, they look at numbers rather than forum threads, and they'll probably realize the grade III wheels are barely used by the playerbase as a whole.
    They do seem to have tabs on a lot of actively used resources within the game, it be hard not to recognize the amount of clusters gained compared to how many are used, and even if wheels are used how many have been activated.
    (0)

  8. #28
    Player
    ManaKing's Avatar
    Join Date
    Dec 2013
    Posts
    104
    Character
    Dark Lich
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Magistrella View Post
    2 man FC - 3 Airships close to getting the 4th

    Its absolutely doable and i alone get enough points back to make up for the fuel of 3 ships atm - If i'd consider FC buffs any useful i'd have ~12 FC buffs II just by lvling airships up and saved me ~70k credits already, so yeh - they are nice for small FCs ^^ and once i get to clusters i get to activate the +15% MGP every saturday >.> if i ever win that darn jumbo cactpot ill make that an extra 150k!
    Same story, I took a 2 week break and the beginning of HW. My small FC was like, 'what's a workshop?' And i proceeded to make every airship we have. we are 3/4 on airships and 2 are level 50.

    I dont have a problem with how level 3 buffs work because they are 'special'. You could make level 2 buffs easier to produce, less deep X ink required, and I would be totally satisfied with my time spent on aetherial wheels.
    (0)

  9. #29
    Player
    Xenora's Avatar
    Join Date
    Mar 2012
    Location
    Behind You! LOOK OUT!!!
    Posts
    55
    Character
    Xenora Meep
    World
    Excalibur
    Main Class
    Goldsmith Lv 70
    These things have been driving me nuts for weeks.

    The 72hr wait on charging the wheels makes maintaining 2x tier III buffs very complicated (obviously by design...) For the 2x you will need at least 6 FC to charge a wheel in and a lot of 50 airships. Right now we are up to 13x 50 airships and that is still not quite enough clusters to keep up 2x tier III buffs. I think 16x 50 airships may be the minimum amount to get by but not many people can do that many... It would definitely be nice if they increased the Cluster drop rate/yield.

    We would also like Heat of Battle III pls
    (2)

  10. #30
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Yeah the lack of certain tier 3's is very odd. There's not a single game-changing fc action out there except maybe the weakness duration one. But there's several actions that just don't have a tier 3 when there's no reason to exclude them.

    And heat of battle is pretty terrible tbh. Consider all the types of xp it doesn't boost and what the fastest ways of getting xp are and that 10% from the tier 2 is more like 1%. So a tier 3 would be a waste to make...which just makes it even more baffling that SE would disallow it.
    (0)

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