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  1. #21
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Awful View Post
    This game had just PvE in mind which I get that most people just want to PvE as it heavily reinforces PvE rather then PvP. For the data centre i'm in yes I do see familiar faces however it's usually more than just the 2 groups sometimes i'm with the same people other times it's others. That's the whole problem with the community is that there's so much stigma and in today's games that if you're bad you'll get called out, hell I remember when I played my first MMO and had NO CLUE what to do did I care? No. Problem with MMOs today is people are more entitled then what they used to be, i'm guilty of this because I want PvP so throw me in here but for the majority of people who want new glamours, pet battles, useless mini games that's not real content or any enjoyment.
    I disagree with you on the glamour, pet battles, and mini games sort of thing as not being real content. Having played MMORPGs for well over a decade, I've come to have a better understanding of what we wanted before and how it reflects on what we have now. Back in the day, the best looking gear was rare and usually exclusive to endgame raids. It was basically a number of wants packed together in one form of item/content/etc. Today, because of how the times have changed when it comes to GOOD games always available to us, devs need to cater to a wider audience when it comes to general "wants". How they do it or what they focus on is up to their discretion as developers. Whether we choose to support or enjoy that focus is up to us as consumers.

    The want for those small things becoming a focus is exactly how its always been. These days, those small things like glamour or side events are their own thing. While minor when looked at individually, they're usually provided in a way that makes it its own. Whereas before, it was all just one form of doing something to get one specific thing, and thus it became limited to what you can do for your character aesthetically to avoid relevant gear bloat. That is, endgame stat gear for games that lack aesthetic manipulation, like the Glamour system. Art design is a huge thing to us as consumers, whether anyone choose to believe it or not. I mean, how I reacted back in 2003 and 2004 to seeing people in flashy gear (and wanting it too) in games like FFXI and WoW is no different to how others might react to gear they see today. Again, they're just a minor part of the overall scheme of content, but the meaningful aspect of it is subjective to each person. This determines what's real content or enjoyable. If folks want to focus on doing something simply for glamour or want to experience something different (like pet battles or mini games), then more power to them. These are but small parts of the whole.

    The stigma bit though, I definitely agree for the most part. The general populous is more suited to be of mind to what we would consider as carebears back in the day. I'm definitely one of them, simply because while I started off playing games with PvP servers, I enjoyed the PvE aspect a lot more and hated the idea of some d-bag wasting my time. Loved the open world wars though and revenge killing. While this doesn't exist in this games design, it became the way things are for good reason. People are far less understanding and much more negatively vocal these days, at least based on what we're exposed to. I guarantee we'll see a bunch of dipshits doing Void Ark on day 1, and leaving upon the first wipe after calling everyone a "bad".
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    Last edited by Welsper59; 09-25-2015 at 06:50 AM.