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  1. #11
    Player
    HolyGlassofWater's Avatar
    Join Date
    May 2014
    Posts
    41
    Character
    Laurence Trublade
    World
    Famfrit
    Main Class
    Scholar Lv 70
    Really good information to know guys, thanks. Yeah I am going full vit and was looking to switch to a couple strength soon but the amount of damage I was taking there kinda made me reluctant to do that
    (0)

  2. #12
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Here are some things I did to minimize the hassle whenever I got stuck with Sohm Al. It pretty much negates all the extra damage you'll take.

    1. Kill the plants first. The ones that spawn the bombs. The opening section with the bomb plants is the worst part of the whole dugeon; It gets a lot easier past there.

    2. Split up the dragon trash: For the second part of the dungeon, there are trash packs nested close to where some flying dragons drop down. For some reason, tanks like to pull all that trash plus the big AOE casting ice or fire dragon all at once, It's a lot of unnecessary work; instead, use provoke to grab that trash from a distance and pull it all the way back to where the dragons won't drop on you. (Run up to the bridge, taunt, run all the way back to the patform. Let your dps know what you're doing so they don't attack early or pull the dragon.) Makes it a lot easier.

    3. Pull the Earth dragon down. Same principal as suggestion 2. There's a part just before the last boss where you have to fight three big dragons all at once. Instead of doing that, use provoke to pull the first dragon down the stairs into the first room and kill it by itself. This way, you'll only need to fight two dragons at once in the next room. Makes it a lot easier.

    Do these three things often and Sohm Al will bore you to tears in no time.
    (0)
    Last edited by Galgarion; 09-25-2015 at 06:55 AM.

  3. #13
    Player
    Pervy's Avatar
    Join Date
    Aug 2015
    Posts
    19
    Character
    Pervy Kame
    World
    Ultros
    Main Class
    Paladin Lv 60
    Quote Originally Posted by HolyGlassofWater View Post
    Really good information to know guys, thanks. Yeah I am going full vit and was looking to switch to a couple strength soon but the amount of damage I was taking there kinda made me reluctant to do that
    I wouldn't worry to much about building into your str accs until you hit 60 and start stacking up your law set a bit. Once you do hit lvl60 content fresh off the boat you'll be dealing with quite a bit of damage (likely more dramatic than your experience with sohm al) where those vit acc will come in handy until your gear grows to compensate the switch to str accs (hp and def wise). Haha that said nothing wrong with you trying/experimenting now anyways, since those str acc would help with aggro/kill-time as well.
    (0)
    Last edited by Pervy; 09-25-2015 at 10:24 AM.

  4. #14
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    PLD won't have significant mitigation over DRK unless they can spread RoH around, which is terrible in dungeons. WAR is just OP compared to both while leveling 50+ with IB & Bloodbath+Overpower for constant mitigation and self heals, don't bother trying to compete with them in dungeons.

    Ability timing & positioning are most likely the issue. Open the fight with Shadowskin or Shadow Wall right as the mobs are converging on you to maximize damage reduced & allow the healer to catch up. Do not use Convalescence until after you've taken damage, it's 100% useless unless a cure is hitting you. Position yourself so that you can parry all mobs & pop Dark Dance+Awareness(crits bypass parry), use the extra Low Blow procs from it to spread a fresh 5 second stun to each mob if you don't have an AoE to interrupt. If you still feel that you're taking too much damage, bite the bullet & use unbuffed Souleater more.
    (0)

  5. #15
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    If you where the same gear at the same level you will indeed take the same exact amount of damage as your pally regardless of what it may "seem" or hat bad healers may complain about.
    (0)

  6. #16
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    The above was in respect to taking hits with no parry or blocks.

    You also have to account for the fact that pallys have a block mechanic and the drk doesn't. This is why pally is a "defensive" tank so to speak. So while unmitigated damage taken will be equal to the drk, the chance of random proc mitigation is increased with a pally vs a dark which could also be what you are noticing in the rate of hp loss.

    The same thing applies to warrior outside of parries.
    (0)

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