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  1. #11
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    IMO, Stella is fine with slow, but it should be instant. Seriously, I don't use Stella at all the way it is now. I costs more than malefic, has the same cast time and does less damage. People say it's good for PVP, but if it was instant it would be even better for PVP too.

    Since I want Stella to keep the slow, I wish Gravity had heavy, making sense with the name. It would also make it good for PVP AND for dungeons. Also Gravity should be a Lv 46 skill and Combust II should be a Lv 52 skill.
    (1)

  2. #12
    Player
    ViDare's Avatar
    Join Date
    Aug 2014
    Posts
    51
    Character
    Ferric Fireheart
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Proposed changes;

    Stella: Instant cast ability on 15 sec timer, 100 potency with a 10 sec slow effect

    Gravity: Keep everything the same but give it a 10 sec heavy debuff
    (5)

  3. #13
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Stella is useful in A3s, would have been useful in T5 back in the day, is useful in PvP. To be honest I wouldn't be a fan of not having any kind of ST heavy in my kit as a healer, even though it's super situational.

    Quote Originally Posted by Lastelli View Post
    It should give 10 secs slow and heavy imo. AST already is the weakest healer dps-wise, at least give gravity a slow effect so dpsing is a little easier during large pulls. I'd love an AST version of bane for spreading the combusts, maybe as an additional effect of CO so with a very long CD so we're sure it's not too powerful, but ofc it will never happen :/
    Celestial Opposition would finally be a good CD if it would spread DoTs/debuffs to targets in range in Diurnal and buffs/A.Benefic's Nocturnal Field to party members in range (similar to Deployment Tactics) in Nocturnal. But yeah, wishful thinking.
    (0)
    Last edited by Kerrigen; 09-23-2015 at 12:03 AM.

  4. #14
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    While not specifically related to whether Gravity should or shouldn't function differently or have an added effect, I do wish they came up with a more creative idea for a spell called Gravity. Originally I thought it would be cool if the spell behaved like an offensive version of Essential Dignity with damage that scaled in relation to each target's remaining HP. It would pack a punch early on, but gradually drop in power as the enemies lose health.
    (2)

  5. #15
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Gravity inflicting heavy makes a lot of sense since it is GRAVITY afterall.
    (2)

  6. #16
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    I'd be happy if it just applied heavy, honestly. Slow would be more useful for dungeon trash, but I don't really care about dungeon trash...

    Give gravity the heavy, and stella some other effect, like maybe the slow or something.
    (1)

  7. #17
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    I think the devs gave Stella the heavy effect because it's their answer to WHM's "Stone" for, I dunno, solo'ing healers or something. It would be the only healer without a heavy'ing spell early on if it didn't. I doubt they'll change Stella just to buff a spell ASTs can't even use in High Level Roulette... Not without changing the available level of Gravity.

    Having said that. Gravity does need something to catch up with how much more potent the other 2 healers are at with AoE (At 50, no less), so I think the "slow" effect on that is a good suggestion.

    Would it seem completely broken to give them both heavy?
    (0)

  8. #18
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Cidel View Post
    Gravity does need something to catch up with how much more potent the other 2 healers are at with AoE (At 50, no less), so I think the "slow" effect on that is a good suggestion.

    Would it seem completely broken to give them both heavy?
    Well, considering the fact that both Miasma and Miasma II have Heavy, I guess Stella and Gravity could also have it. But I still wish Stella was instant. AST has no instant damage skill to compare to Ruin II and Fluid Aura.
    (0)

  9. #19
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Blueyes View Post
    While not specifically related to whether Gravity should or shouldn't function differently or have an added effect, I do wish they came up with a more creative idea for a spell called Gravity. Originally I thought it would be cool if the spell behaved like an offensive version of Essential Dignity with damage that scaled in relation to each target's remaining HP. It would pack a punch early on, but gradually drop in power as the enemies lose health.
    You know that's actually a pretty cool idea. It's pretty in-line with some of the incarnations of gravity in FF.
    (0)

  10. #20
    Player
    Khyan's Avatar
    Join Date
    Apr 2015
    Location
    Raids
    Posts
    218
    Character
    Khyan Leikas
    World
    Zodiark
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ViDare View Post
    Proposed changes;

    Stella: Instant cast ability on 15 sec timer, 100 potency with a 10 sec slow effect

    Gravity: Keep everything the same but give it a 10 sec heavy debuff
    Prefer to have :

    Stella : Instant cast ability on 2,5 sec timer. 80 potency + heavy effect. Can have a 15% chance to make the next Combust II instant. (good dps skill while moving, like Ruin II for SCH but instead of blind you have heavy effect.)
    (0)

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