then people would just abuse it (starting the synth with NQ mats only and craft them like 10 times until they get 1 HQ version), its fine as it is
then people would just abuse it (starting the synth with NQ mats only and craft them like 10 times until they get 1 HQ version), its fine as it is
Last edited by ServerCollaps; 09-24-2015 at 06:08 AM.
Given that the other materials for these synths are not cheap, and given that even NQ ingredients require you to spend some red scrips getting them, I wouldn't call doing the craft 10 times for 1 item abusive.
they are cheap, aether sand in NQ is worthless, folklore items in NQ are worthless, demimateria are worthless, everything is worthless except the red scrip items, which cost probably 2m all together. Given the fact that you get them back for every NQ try makes it incredible cheap to HQ everything without expenses
NQ Aethersands and Folklore items being worthless is a design flaw. Makes me wonder what they devs were smoking when they chose to have the materials used for only these items. Only folklore mats that are useful NQ are the ones used for food and Astral Oil and only because it's not much of a loss if you NQ those recipes as a result.they are cheap, aether sand in NQ is worthless, folklore items in NQ are worthless, demimateria are worthless, everything is worthless except the red scrip items, which cost probably 2m all together. Given the fact that you get them back for every NQ try makes it incredible cheap to HQ everything without expenses
Honestly, I wouldn't say it's fine as is. 4* crafting was a far better design. 2* crafting is total shit no matter what angle you look at it from.
Lucis tool wasn't tradeable. This stuff is.
If they were untradeable, then sure, make it like lucis tools where you could turn in the NQ and get back the "rare mats."
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