Unlike dragoons, bards have a much broader definition and a number of interpretations, and those with the frame of reference saw the approach taken in this game made sense. Not to mention that this is one of a handful of RPG series that have a jump-oriented lance wielder, so the number of analogues of what we know as dragoon is obviously going to be limited.
Sure, Edward was not shooting bows, but as I said, other examples of bards popped into my head. If you're limiting yourself to the "it's final fantasy" thing, that's not fault of the developers or class design. This is not even getting into the whole "support won't work in a game designed around the trinity" bit, and that would prevent the Edward-like bard from existing in this game.
You mean those that refused to accept that summoner as it was in the console RPGs would not work in an MMORPG? The same people who conveniently forgot that barring a few exceptions, summoner was basically a black mage with more expensive spells and prettier particle effects and artwork to accompany their nukes? I'd say those who were disappointed with SMN set themselves up for it if they were expecting it to be like in the console games. That'd leave FFXI's SMN, but that mess of a job was so fundamentally flawed that I'm glad it didn't work its way here.Oh, and this "classes are malleable" thing? How many people excited about summoners do you think were expecting to summon multiple different massive monsters to do huge and heavy attacks, but got pets that are a very minor portion of their damage while they just make people sick for the bulk of it?