Quite interesting idea however it's not PvP but a competition since PvP is about fighting players themselves.

Quote Originally Posted by Pence View Post
Interesting idea, not sure how well it'd go down. People didn't exactly love the PVE aspect of Secure and Slaughter.
People don't hate PvE aspects but when they hindrance the PvP experience such as having long queues due to overpopulated GCs then it goes to the wrong direction.

The way that I envision this PvP dungeon is as the following:

1. Multiple bosses exist about 8 in one instance all are unique with different mechanics. Points obtained from bosses worth at least 10 times of points offered to killing players. Random bosses will receive buffs making them harder but worth more points (Think about B, A and S ranks).

2. Two alliances for each of the three factions (It should be a mercenary system not GC) who are spawned randomly in one of 8 possible positions. Initially there will be an area lock which can be passed by killing a mob of trash. Faster killing will allow an advantage to reach bosses faster. Two alliances are used so that one can focus on killing bosses while the other can try to hinder other factions by killing them.

3. No boss require the trinity of roles and all can be killed by using DPS. This is possible by offering tactical play through using a variations of techniques such as binding bosses with chains, using cannons and landslide/wind/water currents that pushes players and bosses down a cliff to kill them (Maybe each boss offer a unique technique). For other factions they can either target players and kill them or hinder these tactical strategies.

4. The initial player to aggro the boss is the aggressor. If he is killed then the boss HP bar becomes Yellowish similar to when no player has aggro. The aggressor is marked and thus if other factions want to steal the boss kill they need to kill the aggressor first and land the first hit after that.

5. After 10 minutes all remaining bosses will enrage and start seeking players to one shot them even if no one pulled them. They would still have the same HP and defence before enrage. Being killed by a boss will also make the faction to lose points.

6. The instance would have a time limit of 15 minutes.