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  1. #1
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    I think Gravity as a whole really holds AST back for dungeons. Its flaws:

    - Level 52 skill. Anyone actively leveling AST who does High Roulette knows that AST is complete garbage compared to WHM/SCH with just no way to compete DPS wise, cards be damned.
    - No stun to go with it until Celestial Stasis, which is still quite limited compared to Holy and used once every 2-3 pulls. A big part of why Holy is just crazy good is because it is both defensive and offensively powerful.
    - Range sucks on it. 5y is relatively standard for an AoE, but look at Bane and Holy, the core AoE skills of the other 2 healers ... both exceptionally larger.
    - The 10% less damage per enemy thing is really not needed. Holy has that effect, yes, but WHM also get Presence of Mind, Assize, and Aero III, and there's just no way you can fight that even with Balance going to a DPS and getting your Gravity spam going (which takes longer to set up than Holy which is basically Divine Seal + Regen + Asylum = G2G for the next 15s).

    I think Gravity could use a bit of a face lift, because right now you only use AST for fun in dungeons, or to mix it up. Something like:

    8y range, 240 potency with the same scaling as it has, 3s stun attached (can keep the stun or not on Celestial Stasis, doesn't matter, Celestial isn't and shouldn't be about the stun).

    Would it be OP for dungeons with these 3 changes? Yes but not any more OP than WHM already is. Kind of crazy to think about how these changes STILL wouldn't even match WHM in all probability for speedy runs.
    (15)

  2. #2
    Player
    FaizeD's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Emil Lacroix
    World
    Tonberry
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Sleigh View Post
    I think Gravity as a whole really holds AST back for dungeons. Its flaws:

    - Level 52 skill. Anyone actively leveling AST who does High Roulette knows that AST is complete garbage compared to WHM/SCH with just no way to compete DPS wise, cards be damned.
    - No stun to go with it until Celestial Stasis, which is still quite limited compared to Holy and used once every 2-3 pulls. A big part of why Holy is just crazy good is because it is both defensive and offensively powerful.
    - Range sucks on it. 5y is relatively standard for an AoE, but look at Bane and Holy, the core AoE skills of the other 2 healers ... both exceptionally larger.
    - The 10% less damage per enemy thing is really not needed. Holy has that effect, yes, but WHM also get Presence of Mind, Assize, and Aero III, and there's just no way you can fight that even with Balance going to a DPS and getting your Gravity spam going (which takes longer to set up than Holy which is basically Divine Seal + Regen + Asylum = G2G for the next 15s).

    I think Gravity could use a bit of a face lift, because right now you only use AST for fun in dungeons, or to mix it up. Something like:

    8y range, 240 potency with the same scaling as it has, 3s stun attached (can keep the stun or not on Celestial Stasis, doesn't matter, Celestial isn't and shouldn't be about the stun).

    Would it be OP for dungeons with these 3 changes? Yes but not any more OP than WHM already is. Kind of crazy to think about how these changes STILL wouldn't even match WHM in all probability for speedy runs.
    No offense, but you have your little cards or whatever to compensate for your lack of AoE burst. There's no need to out-do Holy considering Holy isn't even that great, especially since WHM offers no other utility to the group, unlike AST.

    Edit: Although I do agree that Gravity should be usable at level 50.
    (5)