
Originally Posted by
Sleigh
I think Gravity as a whole really holds AST back for dungeons. Its flaws:
- Level 52 skill. Anyone actively leveling AST who does High Roulette knows that AST is complete garbage compared to WHM/SCH with just no way to compete DPS wise, cards be damned.
- No stun to go with it until Celestial Stasis, which is still quite limited compared to Holy and used once every 2-3 pulls. A big part of why Holy is just crazy good is because it is both defensive and offensively powerful.
- Range sucks on it. 5y is relatively standard for an AoE, but look at Bane and Holy, the core AoE skills of the other 2 healers ... both exceptionally larger.
- The 10% less damage per enemy thing is really not needed. Holy has that effect, yes, but WHM also get Presence of Mind, Assize, and Aero III, and there's just no way you can fight that even with Balance going to a DPS and getting your Gravity spam going (which takes longer to set up than Holy which is basically Divine Seal + Regen + Asylum = G2G for the next 15s).
I think Gravity could use a bit of a face lift, because right now you only use AST for fun in dungeons, or to mix it up. Something like:
8y range, 240 potency with the same scaling as it has, 3s stun attached (can keep the stun or not on Celestial Stasis, doesn't matter, Celestial isn't and shouldn't be about the stun).
Would it be OP for dungeons with these 3 changes? Yes but not any more OP than WHM already is. Kind of crazy to think about how these changes STILL wouldn't even match WHM in all probability for speedy runs.