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  1. #36
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'd be more interested in dungeons if they weren't completely linear... It's something that obviously got phased out over time, early dungeons did have optional side parts, but very few did them so we've been left with entirely linear dungeons... It's a shame, because the optional side rooms in places like Qarn aren't what I was ever really after... They're nice, but I'd rather have a situation where I can pick one of two ways, and end up facing different enemies and different bosses... I'd also really like to see more puzzles... Just incorporate them to such a design; Rather than having a situation where progress is blocked because you can't work out a puzzle, you have a situation where the puzzle unlocks one of two paths. Get the puzzle right, and you progress one way. Get it wrong, and you progress another way. Have both paths still result in the same final boss, but it would be nice if things weren't so linear...

    I'd honestly be OK with them putting out a single dungeon every update, provided it is well made and robust, instead of linear and boring...
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    Last edited by Nalien; 09-21-2015 at 04:06 PM.