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  1. #2
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Your suggestions mostly just involve tanks doing less dps while doing still the same thing that they're currently doing, except now they get less out of it.

    There is no such thing as enrages being more forgiving. DPS checks are not a pass/fail system, its just a linear scale based on ilvl. So maybe they set the bar is 95% of max dps at ilvl 190. Well if you're ilvl 194 this becomes like 90% of max dps, at ilvl 200 its 80%, etc. So regardless tanks will still probably go into dps stance because why not, at that ilvl their healers will be healing more too.

    Tanks wanting to be as tanky as possible requires a complete overhaul of the tanking system because there is no "skill" involved in making tanks as tanky as possible. They have no say in their mitigation past a handful of cooldowns that mostly involve saving all for one buster. So really tanking is a healer check not a tank check. Once we have actual active migitation and tanks have a say in how and when they use their abilities then you might start designing encounters around that.

    Tanks mechanics are mostly boss positioning and tank swaps - mitigation doesn't have anything to do with it and your suggestions probably will not help.

    My suggestion is to get rid of stances entirely and find a more interesting threat and active mitigation system.
    (6)
    Last edited by pandabearcat; 09-20-2015 at 08:47 PM.