To illustrate what I'm getting at, I'm trying to figure out what value certain cooldowns have, both defensive and offensive. So let's say we theoretical abilities that boost stats by 20%.
What's better?
20% increase in skill speed/spell speed or attack speed?
20% increase in damage dealt or attack power or main offensive stat (STR, DEX, INT)?
20% decrease in physical/magical damage taken or 20% increase in defense/magic defense?
20% increase in healing or 20% in healing received?
Furthermore, what is the exact effect of stacking cooldowns (talking less theoretical now, of course)? Rampart and Sentinel, for example (20% + 40%? Or 20% then a 40% decrease from THAT?). Convalescence from Paladin and Divine Seal from White Mage? Blood for Blood and Raging Strikes?