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  1. #11
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by PotatoTree View Post
    I'm worried that having 3 lvl 60 frontlines would split the playerbase and make queues really long. However, I really want Secure back. Maybe they can do a daily thing, like day 1 is secure, day 2 is seize, etc and rotate that?
    make it like the CT weekly reward. you have to win a match in each mode of PvP (including the Wolves' Den) to get the reward. The material that use to upgrade our AF2 should be a good reward.
    (1)

  2. #12
    Player
    Gryzz's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    96
    Character
    Gryzz Odyss
    World
    Balmung
    Main Class
    Armorer Lv 51
    Secure is the most balanced and flexible mode. All jobs are on an even playing field. It's no wonder people say SMN is OP. In Slaughter/Seize it's not hard to hide behind a mob and insta cast. Here's a list of why I prefer Secure.
    1. No RNG! (Seize)
    2. Not a cluster**** in mid! (Slaughter)
    3. No healers in your team? It's a lot easier to handle. You can assign them the "B Team" and have them handle the drone spawns in mid, or reinforce the other alliances with extra back up.
    4. Fair fights! It's usually 8 vs 8 when fighting on a flag. In the other 2 modes, you're rarely evenly matched. If you're a PUG, it's easier to coordinate a strategy with your party. This means players will learn how to play their jobs effectively, and as a team! BLM's can actually keep people slept.
    5. Node comebacks! (200 points)
    6. This mode is more organized with its objectives. It's comforting to play a mode with random people, where the teams are usually split 3 ways. That way, you can see where your weaknesses are and come up with strategy accordingly. It's easier to handle.
    7. More communication! Since the teams were split 3-ways, there was coordination in parties and between alliances. In Slaughter/Seize I never experienced it on the same level, not even close. Getting those wins where your whole GC maneuvered the situations perfectly is awesome. Whereas in Seize, people pray to RNGeesus while hoping they don't incur the wrath of an enemy GC!
    (14)

  3. #13
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    I'd be down for this. More variety is a good thing, and it would be nice to see the Frontlines Roulette actually be a Roulette instead of just a longer que time for seize.
    (2)

  4. #14
    Player
    DefendPopPunk's Avatar
    Join Date
    Aug 2013
    Posts
    768
    Character
    Carson Warson
    World
    Siren
    Main Class
    Carpenter Lv 68
    Yes, please! You have my vote!
    (1)

  5. #15
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Yeah they need to do this. ALL they need to do is add level 60 Secure / Wolves den to 60 and they'd be giving pvp a massive boost in fun. Even without a ranking system this would be a HUGE step in the right direction.
    (1)
    YouTube.com/c/iBluairjgr

  6. #16
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    I just hope slaughter will stay at lvl50 forever because it would take over both secure and seize, peeps just wants to mindlessly kill for some reason and i find that extremely boring. Killing+doing objective at the sametime is alot more fun imo and thats why i prefer secure and seize.
    (2)

  7. #17
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Synestra View Post
    I just hope slaughter will stay at lvl50 forever because it would take over both secure and seize, peeps just wants to mindlessly kill for some reason and i find that extremely boring. Killing+doing objective at the sametime is alot more fun imo and thats why i prefer secure and seize.
    Ugh, it's so true. I almost don't want them to make level 60 Secure, because then level 60 Slaughter will almost certainly be released at some point, and absolutely kill PVP again.
    (3)

  8. #18
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Synestra View Post
    I just hope slaughter will stay at lvl50 forever because it would take over both secure and seize, peeps just wants to mindlessly kill for some reason and i find that extremely boring. Killing+doing objective at the sametime is alot more fun imo and thats why i prefer secure and seize.
    Healer's complain about always aimed first gonna be strong in this one...
    (1)

  9. #19
    Player
    Cidolfas86's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    119
    Character
    Cidolfas Orlandu
    World
    Goblin
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Gryzz View Post
    Secure is the most balanced and flexible mode. All jobs are on an even playing field. It's no wonder people say SMN is OP. In Slaughter/Seize it's not hard to hide behind a mob and insta cast. Here's a list of why I prefer Secure.
    1. No RNG! (Seize)
    2. Not a cluster**** in mid! (Slaughter)
    3. No healers in your team? It's a lot easier to handle. You can assign them the "B Team" and have them handle the drone spawns in mid, or reinforce the other alliances with extra back up.
    4. Fair fights! It's usually 8 vs 8 when fighting on a flag. In the other 2 modes, you're rarely evenly matched. If you're a PUG, it's easier to coordinate a strategy with your party. This means players will learn how to play their jobs effectively, and as a team! BLM's can actually keep people slept.
    5. Node comebacks! (200 points)
    6. This mode is more organized with its objectives. It's comforting to play a mode with random people, where the teams are usually split 3 ways. That way, you can see where your weaknesses are and come up with strategy accordingly. It's easier to handle.
    7. More communication! Since the teams were split 3-ways, there was coordination in parties and between alliances. In Slaughter/Seize I never experienced it on the same level, not even close. Getting those wins where your whole GC maneuvered the situations perfectly is awesome. Whereas in Seize, people pray to RNGeesus while hoping they don't incur the wrath of an enemy GC!
    I need all of this in my life pronto. I fear by doing this however they'd add Slaughter back in the mix which makes me weary of them adding lv60 versions.
    (1)

  10. #20
    Player
    Gryzz's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    96
    Character
    Gryzz Odyss
    World
    Balmung
    Main Class
    Armorer Lv 51
    Quote Originally Posted by PotatoTree View Post
    I'm worried that having 3 lvl 60 frontlines would split the playerbase and make queues really long. However, I really want Secure back. Maybe they can do a daily thing, like day 1 is secure, day 2 is seize, etc and rotate that?
    I'd be cool with something like that. Its a good idea. By just manipulating rewards it can influence everyone to change things up. Everyone does only seize now because of the relevant tomes and que times.

    Someone mentioned a weekly quest like CT. I think that would help too.

    Also if they made all three Lv.60, and merged them into 1 random roulette, I wouldn't complain. It's better than having only the newest pvp mode active imo.
    (0)

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