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  1. #1
    Player
    Azurymber's Avatar
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    Mar 2011
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    Gridania
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    Azury Ariella
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    Balmung
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    Scholar Lv 90
    Quote Originally Posted by User201109011315 View Post
    Yeah, balancing combat in a game like TERA or Call of Duty or something takes a lot of time because those games involve many more parameters than cooldowns/dmg which is basically all FFXIV combat boils down to. It's weird it took them so long to tweak certain parameters and add in autoattack.
    exactly. the difficulty in FFXIV shouldn't be the battle system at all. thats like the easy cake. The hard part is server-related and they are still completely out on that. FFXIV was supposed to be a bunch of large seemless zones (and was like that at launch) but now we have fake-seemless zones where you can go from one to the other but have to wait 20 second for npcs and mobs to spawn when you cross the barrier (note: they dont tell you when it happens). That is seriously ridiculous. I've died so many times running into a group of agro mobs while they werent on my screen or radar yet.

    So far it seems like its taken a year to do what should have been a weeks worth of tweaks. But it also sounds like they re-wrote a bunch of code so that might be why. Like they mentioned the old battle codes were completely convoluted and messed up and they simplified them. While that -is- easy, if the original code wasn't commented well, changing something can mess up other things and you spend weeks just trying to find and fix errors.
    (3)
    Mew!

  2. #2
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    Quote Originally Posted by Azurymber View Post
    exactly. the difficulty in FFXIV shouldn't be the battle system at all. thats like the easy cake. The hard part is server-related and they are still completely out on that. FFXIV was supposed to be a bunch of large seemless zones (and was like that at launch) but now we have fake-seemless zones where you can go from one to the other but have to wait 20 second for npcs and mobs to spawn when you cross the barrier (note: they dont tell you when it happens). That is seriously ridiculous. I've died so many times running into a group of agro mobs while they werent on my screen or radar yet.

    So far it seems like its taken a year to do what should have been a weeks worth of tweaks. But it also sounds like they re-wrote a bunch of code so that might be why. Like they mentioned the old battle codes were completely convoluted and messed up and they simplified them. While that -is- easy, if the original code wasn't commented well, changing something can mess up other things and you spend weeks just trying to find and fix errors.
    So if FFXIV was a restaurant what they gave us at release would be equal to them getting old canned food throwing it on a plate and selling it to us at the premium price. Glad to know they respected their customers so much.
    (0)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  3. #3
    Player
    weeble's Avatar
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    Mar 2011
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    Titan Arum
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    Balmung
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    Goldsmith Lv 50
    Quote Originally Posted by TonyMontana View Post
    So if FFXIV was a restaurant what they gave us at release would be equal to them getting old canned food throwing it on a plate and selling it to us at the premium price. Glad to know they respected their customers so much.
    that's basicaly how i feel, i mean how long have they been working on this game supposedly? ..i just don't get how they launched this game as empty as it was and why. some really retarted stuff must of been going on, maybe some devs or overworked se workers that are on the way to getting canned can leak the truth to us... lmao. ty.

    http://www.metalmusicman.com/forum/i...p?topic=3890.0
    (0)
    Last edited by weeble; 09-12-2011 at 11:54 AM.

  4. #4
    Player
    Azurymber's Avatar
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    Azury Ariella
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    Balmung
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    Scholar Lv 90
    Quote Originally Posted by TonyMontana View Post
    So if FFXIV was a restaurant what they gave us at release would be equal to them getting old canned food throwing it on a plate and selling it to us at the premium price. Glad to know they respected their customers so much.
    best analogy i can give to you is from hells kitchen

    Some dude or girl didn't warm the pasta up enough so the angry chef guy freaked out
    Instead of doing the smart thing and warming it up more, they threw the pasta out and started over

    They then failed about 5-10 times each time throwing out the pasta until finally the chef guy yelled at them and said "look at all the pasta you wasted, you could have just warmed it up for 4 more minutes"

    In SE's case
    they released an unfinished game
    then tried to re-do half the stuff in it but failed (coblyn grind time)
    then changed the dev team
    then tried to re-do all the stuff and failed (leve linking joy)
    the tried to re-do all the stuff and got halfway there (last patch)
    are in the process of re-doing all the stuff again (by having mobs link and adding in chain things)
    and will be in the process of doing all the stuff again once they release jobs and have to rebalance and move mobs around

    as opposed to taking the original game, fixing the main thing right away, and then adding ontop of it to make it better.

    Now i have a strong feeling the original code was so bad they had no choice. So I don't really think its right to blame Yoshi-P and his team. But still, its a bit ridiculous.
    (6)
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