Haha. Well that's a first I read someone claim that. It's true that people loathed dailies, not just the gear being locked behind it. The problem with dailies or weeklies is it forced content to be done in a repetitive way (each day for x amount of time).Nah. See that's what Blizzard heard. They heard "we hate dailies." but what was said was actually "We hate progression gear being locked behind dailies.". Especially since they removed the cap on daily quests right in that expansion meaning people started burning themselves out on doing them trying to get the gear locked behind them to progress better in the raids. The daily system in Pandaria itself was actually pretty decent overall otherwise.
Daily or weekly caps that are just caps (as opposed to raidlockouts, which are caps delivered in a nice way) will quickly kill any enjoyment found doing said content.
No what you found for him was busy work. If he wanted to level other jobs or new classes he would have already done it. What he is trying to say is besides repeat content there is nothing new for him to go do. Releveling classes is not new content. Well ok maybe some ppl might find it new. But I don't.
Aaaaand there we go. You didn't play Pandaria it seems. The dailies in Pandaria were not repetitive. They gave you a different set of dailies almost every day. And with each rep rank you reached you unlocked new dailies that advanced the story of the faction.
Each rep rank also unlocked actual quests that told an interesting story involving the faction. They were definitely not the mindless dailies of previous expansions.
There you go. A very good videos on the state of dailies in WoW and what they did wrong and right:
https://www.youtube.com/watch?v=MsfGlNFg6io
Not really. They give you something to work towards. Is that something for everyone? Probably not. But that can be said about any aspect of any game. But I never had a problem capping my valor points each week. Neither do I have a problem with capping my Esos each week.Daily or weekly caps that are just caps (as opposed to raidlockouts, which are caps delivered in a nice way) will quickly kill any enjoyment found doing said content
And the backlash against them was still so great that the lead quest designer had his position split and him moved to doing the story side exclusively to keep him from doing it again.Aaaaand there we go. You didn't play Pandaria it seems. The dailies in Pandaria were not repetitive. They gave you a different set of dailies almost every day. And with each rep rank you reached you unlocked new dailies that advanced the story of the faction.
Each rep rank also unlocked actual quests that told an interesting story involving the faction. They were definitely not the mindless dailies of previous expansions.
The last few statements of yours is where things become difficult. "Busy work", "new/repeat content", etc are subjective statements or terms. In this context however, I'm inclined to agree with you. Doesn't really change the fact that it's subjective though. Hating on leveling of classes/jobs would be like me hating on endgame content needing to be done more than once to be fully decked out. "Repeating raids that I've already done once is boring!" My saying that is purely opinionated and ignorant of what the devs have in mind. Probably wouldn't be right to claim that just because I feel that way about something, I'm wrong... would it? Kinda opens Pandora's Box (namely to folks oblivious to their own opinions possibly being otherwise wrong) to say I would be. Some people might think repeat completions are fine, but if that were really how I felt, I wouldn't.No what you found for him was busy work. If he wanted to level other jobs or new classes he would have already done it. What he is trying to say is besides repeat content there is nothing new for him to go do. Releveling classes is not new content. Well ok maybe some ppl might find it new. But I don't.
One of my concerns too, is that lately they seem more worried about finding ways to keep players busy than making content fun... red scrips are the most blatant example
it's fairly evident they rushed a lot to get 3.0 out with just enough new things to sell the expansion. 3.1 will be the true test on whether or not the game is heading in a good direction, or is going to stagnate.
gating every system in one way or another is ultimately going to backfire. it makes it too obvious how little there is to do, and discourages people from playing if they get too far behind on the current cycle. it's easier to just unsub and come back next cycle and catch up in a couple of weeks.
People have been saying "next patch it will all make sense. Have faith"it's fairly evident they rushed a lot to get 3.0 out with just enough new things to sell the expansion. 3.1 will be the true test on whether or not the game is heading in a good direction, or is going to stagnate.
gating every system in one way or another is ultimately going to backfire. it makes it too obvious how little there is to do, and discourages people from playing if they get too far behind on the current cycle. it's easier to just unsub and come back next cycle and catch up in a couple of weeks.
Seems that never pans out well.
they've been more vocal than ever, especially with regard to 3.0 mixing things up and trying new approaches. if this turns out to be empty promises, or takes too long to deliver, people will simply lose interest and move on.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.