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  1. #1
    Player
    Rakeesh's Avatar
    Join Date
    Sep 2015
    Posts
    21
    Character
    Zekka Chulainn
    World
    Moogle
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Colorful View Post
    in comparison SE never delivered a second difficulty, be it a story mode or savage for Final Coil and only 8 man too.
    Didn't Square say that Savage Second Coil was a failure participation wise so they didn't bother with making a Savage Final Coil?

    The same can be said for SE too though, they release a lot at the start, and then almost immediately replace the gear with further content, and then from patch 2.1+ the content suffers. They waste an entire patches end-game sources on a "catch-up/glamour" raid. I don't follow that logic, why release a raid if its loot is out of date before it's out?
    Weren't there tuning issues with the Crystal Tower? Anyway, we don't know if that is a mistake they will make with Void Ark. We barely know anything about it yet.


    That leaves people who want to progress their character with nothing but hunts (for 2.x anyway) which has to be the worst content in this entire game, and for the hardcore absolutely nothing until 3.2, and then 3.4. That's if we get a 3.4, or even a 3.3. Yoshida did say he wanted a yearly expansion release (3 cheers for less content than WoD if that were to happen!).
    Yet I've seen people applauding FF11 in this thread for releasing their first few expansions almost yearly.

    I really dislike the capped tomestone system, it's nothing but artificially extending the content's life over a few months which they've even forced on crafters too it seems.
    Justice and Valor Points say hello. Blizz got rid of them this expansion. Which tanked all dungeon participation after the first raid was released and people got all the gear they wanted from the dungeons.

    I liked Justice and Valor points. It gave me an alternative to gear up my character outside of raiding.

    Beast tribe is just faction dailies from WoW, people there hated them, I'm honestly surprised people are using that as a retort for when people ask for what 3.1 is going to bring to the table. I am looking forward to airship exploration a lot though.
    Nah. See that's what Blizzard heard. They heard "we hate dailies." but what was said was actually "We hate progression gear being locked behind dailies.". Especially since they removed the cap on daily quests right in that expansion meaning people started burning themselves out on doing them trying to get the gear locked behind them to progress better in the raids. The daily system in Pandaria itself was actually pretty decent overall otherwise.

    So what did Blizz do in Warlords? No more dailies. Want to farm rep? Kill hundreds and thousands of mobs for a trickle of rep points each kill. And also remove any worthwhile rewards from faction vendors.


    Warlords of Draenor is like a case study of what not to do with MMORPGs. That should be taught in college classes.
    (5)

  2. #2
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Rakeesh View Post
    Nah. See that's what Blizzard heard. They heard "we hate dailies." but what was said was actually "We hate progression gear being locked behind dailies.". Especially since they removed the cap on daily quests right in that expansion meaning people started burning themselves out on doing them trying to get the gear locked behind them to progress better in the raids. The daily system in Pandaria itself was actually pretty decent overall otherwise.
    Haha. Well that's a first I read someone claim that. It's true that people loathed dailies, not just the gear being locked behind it. The problem with dailies or weeklies is it forced content to be done in a repetitive way (each day for x amount of time).
    Daily or weekly caps that are just caps (as opposed to raidlockouts, which are caps delivered in a nice way) will quickly kill any enjoyment found doing said content.
    (2)

  3. #3
    Player
    Rakeesh's Avatar
    Join Date
    Sep 2015
    Posts
    21
    Character
    Zekka Chulainn
    World
    Moogle
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Aeyis View Post
    Haha. Well that's a first I read someone claim that. It's true that people loathed dailies, not just the gear being locked behind it. The problem with dailies or weeklies is it forced content to be done in a repetitive way (each day for x amount of time).
    Aaaaand there we go. You didn't play Pandaria it seems. The dailies in Pandaria were not repetitive. They gave you a different set of dailies almost every day. And with each rep rank you reached you unlocked new dailies that advanced the story of the faction.

    Each rep rank also unlocked actual quests that told an interesting story involving the faction. They were definitely not the mindless dailies of previous expansions.

    There you go. A very good videos on the state of dailies in WoW and what they did wrong and right:
    https://www.youtube.com/watch?v=MsfGlNFg6io


    Daily or weekly caps that are just caps (as opposed to raidlockouts, which are caps delivered in a nice way) will quickly kill any enjoyment found doing said content
    Not really. They give you something to work towards. Is that something for everyone? Probably not. But that can be said about any aspect of any game. But I never had a problem capping my valor points each week. Neither do I have a problem with capping my Esos each week.
    (1)

  4. #4
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,071
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rakeesh View Post
    Aaaaand there we go. You didn't play Pandaria it seems. The dailies in Pandaria were not repetitive. They gave you a different set of dailies almost every day. And with each rep rank you reached you unlocked new dailies that advanced the story of the faction.

    Each rep rank also unlocked actual quests that told an interesting story involving the faction. They were definitely not the mindless dailies of previous expansions.
    And the backlash against them was still so great that the lead quest designer had his position split and him moved to doing the story side exclusively to keep him from doing it again.
    (2)