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  1. #81
    Player
    Fynlar's Avatar
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    Jan 2014
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    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    It is a pretty cheesy way to avoid the mechanic, it obviously isn't intended and people comparing this to T2 avoiding rot and thinking they aren't the same are incorrect, you are avoiding a core mechanic happening.
    You realize that's exactly what the T2 enrage strat does too, right?
    (0)

  2. #82
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Fynlar View Post
    You realize that's exactly what the T2 enrage strat does too, right?
    That's what I was saying, it is worded poorly. Avoiding rot by enrage strat is the same level of cheese to me as this.
    (0)

  3. #83
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    I'm not here to say anything is or isn't cheesing (I'm a raid newb and wouldn't know mozzarella from ez-cheese anyway), but I'm honestly curious about something. How ARE T5 divebombs "supposed" to be handled? I thought baiting an AoE and then dodging it en-mass was a standard and intended strategy. Are you "supposed" to spread out and watch for where Twintania comes down and who she targets, and then dodge perpendicular to her path? Isn't a simplification of that strategy all gathering in one place and all dodging together, like Weights in Titan Ex? Isn't that what the standard DB strategy does?
    (1)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  4. #84
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Nyalia View Post
    Are you "supposed" to spread out and watch for where Twintania comes down and who she targets, and then dodge perpendicular to her path? Isn't a simplification of that strategy all gathering in one place and all dodging together, like Weights in Titan Ex? Isn't that what the standard DB strategy does?
    That's exactly that. But the pit strategy doesn't revolve around this (at least, not directly).

    Twintania will come from the border of the arena, from the closest edge behind the targeted player. However, the pit forces twintania to consider the height difference between the bottom of the pit and the rest of the arena as an edge. Thus, she will rush to the outside of the ring if you are deep enough, leaving an easy LoS area behind her.

    The "intended" way to dodge her dives is far more punishing if you mess up the timer or are a slowpoke, but ironically allows for more errors as you aren't instantly thrown into fire if you have some luck.
    (2)

  5. #85
    Player
    Khyan's Avatar
    Join Date
    Apr 2015
    Location
    Raids
    Posts
    218
    Character
    Khyan Leikas
    World
    Zodiark
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Canadane View Post
    The arena is a circle. There are no corners.
    There are some definition of corner and it's actually a corner (or extremity if you want, I can be wrong with the word since in french it's a synonym).
    The arena is a circle but not flat, that's why there are some corners.

    The exact word is maybe border/side but again I'm french, sorry if it's wrong to say corner this way.
    (0)
    Last edited by Khyan; 09-19-2015 at 03:13 AM.

  6. #86
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Khyan View Post
    There are some definition of corner and it's actually a corner (or extremity if you want, I can be wrong with the word since in french it's a synonym).
    The arena is a circle but not flat, that's why there are some corners.

    The exact word is maybe border/side but again I'm french, sorry if it's wrong to say corner this way.
    In English, corners are, very specifically, the things that are created when two lines or planes intersect.

    The areas you bait the divebomb into could be called many things--divets, dips, holes, recessions, etc. etc. but not corners.

    I'm a little tired, so I apologize if that comes off as blunt, but trust that my intent is to educate not shame or insult.
    (1)

  7. #87
    Player
    Khyan's Avatar
    Join Date
    Apr 2015
    Location
    Raids
    Posts
    218
    Character
    Khyan Leikas
    World
    Zodiark
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Krylo View Post
    In English, corners are, very specifically, the things that are created when two lines or planes intersect.

    The areas you bait the divebomb into could be called many things--divets, dips, holes, recessions, etc. etc. but not corners.

    I'm a little tired, so I apologize if that comes off as blunt, but trust that my intent is to educate not shame or insult.
    Thank you. But with that "hole" we can barely see two intersecting lines (depend of camera view).


    It's not really lines (since it's a circle) but it can be confusing.
    (1)
    Last edited by Khyan; 09-19-2015 at 03:33 AM.

  8. #88
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kuwagami View Post
    The "intended" way to dodge her dives is far more punishing if you mess up the timer or are a slowpoke, but ironically allows for more errors as you aren't instantly thrown into fire if you have some luck.
    Ah, okay, thank you for the explanation! I actually wonder if my raid group would have cleared sooner if we had just done it the way you describe rather than the "standard" pit strategy. With the pit, if one person moves a second too soon, everyone gets hit, most get knocked into the wall and killed, and it's a wipe. If someone moves a couple seconds late, they get hit and likely knocked into a wall and killed. But, we didn't try to find another way to do it, because we knew that way worked if everyone did it right, and we're not resourceful enough to try something different than what we knew worked xD

    So, I'm not going to argue if it's cheese or not, but it certainly doesn't negate the core mechanic or remove all of the threat from the mechanic... You still have to deal with the mechanic, and you still do it in a way that's similar to the "intended" way. You just use game engine quirks to make it easier to deal with.


    And the pit is totally a corner if you look at it (image in the above post). You find the corner in the round room and sit there. Makes it easy to identify and describe!
    (0)
    Last edited by Nyalia; 09-19-2015 at 03:51 AM.
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  9. #89
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    I don't blame them tbh. A4S Nisi/Pentacle is an awful sadistic mechanic and I hope they never use anything like that again.
    (1)

  10. #90
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Subucnimorning View Post
    It is a pretty cheesy way to avoid the mechanic, it obviously isn't intended and people comparing this to T2 avoiding rot and thinking they aren't the same are incorrect, you are avoiding a core mechanic happening. That being said it isn't THAT big of a deal, if you aren't in the guilds competing for first kill it has no effect on you. If it was a big deal SE would fix it and they haven't yet.
    the big thing here is, this is not just a bug in the encounter exploit.
    Like "do X and the encounter freezes up or skips mechanics for some inexplicable reason" type of deal

    this is a well known, base design of the game thing. At this point they probably couldn't fix it even if they wanted to.

    This is the same reason you can start moving during a spell cast and still have it finish
    the same reason you can get hit by AoE you've definitely cleared
    the same reason a guy that jumps out of an aoe at the same time someone else walks out avoids the damage simply because he jumped

    This game updates positioning of everything simultaneously on a fairly large interval.

    It's not hard to compare it to games like WoW, Tera, or wildstar where you can escape telegraphs by a hairs breadth and never get hit by them unless there is genuine connectivity issues at hand

    They don't really have any option but to congratulate the people taking advantage of it because it's something they can't, or choose not to, do anything about.
    It's kind of an obvious thing if you think about it

    a company releases a product with a serious design flaw they know they can do nothing about
    someone finds a way to abuse that flaw for self gain
    if the company openly chastises the flaw abuser they are only shining light on the flaw they can't fix for the world to see many of which will now use it themselves

    on the other hand take twintania bug

    company has an unintended development oversight
    someone abuses it for self gain
    immediate punishment and fix of said oversight


    that said
    It's a mechanic that involves juggling two nasty dots on 6 of your 8 raid members for half of the encounter on purpose and if any of the 3 people with one DoT comes into contact with any of the 3 with the other Dot they both die and then you need to do a coordinated placement puzzle where all the people with DoTs need to stand on corresponding circles and can't overlap or hit 2 or each other, while maintaining the juggling of said nasty dots.

    it's downright sadistic and never should have passed as a mechanic to begin with.

    also worth noting no one seems to have any issue at all with the other mechanic skip of letting the dolls self destruct and reset everyone's mp to 0 because somehow no one having mana is the better alternative to having to kill the doll...
    just like people dying is the better alternative to dealing with the DoT juggling, party separating, puzzle game

    which btw, all requires doing a long bunch of boring nothing phases before you even get to attempt any of it which also sucks
    (1)

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