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  1. #281
    Player
    stoxastic's Avatar
    Join Date
    Apr 2014
    Posts
    215
    Character
    Stox Diamond
    World
    Leviathan
    Main Class
    Marauder Lv 60
    In every savage fight outside A2S, our group has the WAR pull in defiance as opening out of grit and with blood weapon and ootnis really strong.

    Because of all the oGCDs, potting prepull is optimal IMO because it won't delay your other moves and you get a potted scourge.


    3s prepull: Dark arts
    1s prepull: pot
    Pull: plunge > scourge > BW + C&S > hard slash > salted earth > siphon strike > DA > Soul eater > dark passenger > repeat DA SE combo...

    As MT I would still prepull DA, pull with unmend > pot > scourge > CS > power slash combo with oGCDs.

    If you want max damage as MT and don't need grit mitigation you can do unmend > power slash combo > pot + drop grit > scourge > DA Soul eater combos with oGCDs.
    (0)
    Last edited by stoxastic; 09-18-2015 at 11:07 PM.

  2. #282
    Player

    Join Date
    Nov 2014
    Posts
    389
    if you pot>plunge you're gonna miss a GCD for your pot because of plunge animation delay

    if your MT is pulling with tank stance/shadewalker then might as well do something like this

    da>unmend right after your MT tomahawks>str pot>scourge>salt+bw>1>c&s+da>2>plunge>3>dp>1>low>2>da>3>pot off>1>bw off
    (0)

  3. #283
    Player
    stoxastic's Avatar
    Join Date
    Apr 2014
    Posts
    215
    Character
    Stox Diamond
    World
    Leviathan
    Main Class
    Marauder Lv 60
    I always have trouble fitting salted earth plus another skill in the same GCD window. I also have trouble fitting 2 skills between gcds with BW up without delaying. I mean it might be lag but i find it really hard to not delay skills doing this.

    I'm also super patient on my salted earth because I'm afraid I'll put it behind me or something silly like that. But yeah I can see how plunge messes with your pot timing.

    But I started playing DRK so I didn't need to walk up to the boss, lol.
    (0)

  4. #284
    Player
    DMARX7's Avatar
    Join Date
    Sep 2015
    Posts
    2
    Character
    Noah Weiss
    World
    Behemoth
    Main Class
    Dragoon Lv 60
    Congratulations for your post, it is very helpful. Well, I'm still a newbie at tanking (DRK is my first tank job) and never OT before, so I have a very "newbie" question (xD): as OT, would it be better to keep Grit off since I could steal aggro from MT or whatever?
    (0)

  5. #285
    Player
    Kiri_Tqnikaze's Avatar
    Join Date
    Sep 2014
    Posts
    51
    Character
    Gomiki Gaulo
    World
    Coeurl
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by DMARX7 View Post
    Congratulations for your post, it is very helpful. Well, I'm still a newbie at tanking (DRK is my first tank job) and never OT before, so I have a very "newbie" question (xD): as OT, would it be better to keep Grit off since I could steal aggro from MT or whatever?
    That's where the cross class skill "Provoke" comes into play. As OT, you should be in Darkside (without grit). If a tank swap is needed or if the Mt derps and dies, thats when you'll turn on grit, provoke the target, follow up with unmend/unleash/abyssal drain (unleash is what I use as it casts really fast compared to abyssal drain).
    (1)

  6. #286
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Here is an OT rotation that I've found very effective:

    -pre-cast DA
    -Salted Earth
    -Plunge
    Scourge
    -Carve
    Hard Slash
    -Low Blow **
    -Dark Passenger **
    Syphon Strike
    -DA
    Souleater
    -Blood Weapon ***
    Hard Slash
    Syphon Strike
    Delirium

    **you should be able to weave two oGCDs very easily as long as neither of them are Plunge, which has an animation that can't be clipped by other skills.
    ***this is popped here since a decent hole has been made in your MP at this point, as opposed to popping at full MP and wasting the returns.


    From here you alternate between Delirium and DA Souleater. Yes you can DA every single one when rotating like this. Use all other abilities on cooldown, including Dark Passenger (yes you'll have the MP for it). Regardless of the attack speed increase of Blood Weapon, every other Delirium, you'll reapply Scourge, and every other Scourge, you'll weave in DA Carve.

    So not factoring in off-GCD abilities not named Carve and Spit, the rotation looks like this:
    Scourge-DA Carve-DA Souleater-Delirium-DA Souleater-Delirium-Scourge-DA Souleater-Delirium-DA Souleater-Delirium--->repeat
    -off-GCD cooldowns allowing, you'll pre-cast DA before the Hard Slash leading into Souleater, and pre-cast it either before or after the Delirium immediately before Carve comes off CD.

    This rotation bursts to 1.4-1.5K and settles at about 900 and some change with full uptime at about 910 STR, 550 crit, 550 SS, and 250 det. You will TP-floor before you MP floor with 100% uptime, even with DAing every SE and Carve, and Delirium and Scourge will have 100% uptime (Scourge can sometimes fall off if you have a minimum of BW uptime between applications, but it should only be for about 1 second maximum).

    As an MT, you can follow a very similar rotation, however, you'll likely have to use an extra Delirium combo if the boss isn't hitting you enough. Blood Price returns 115 more MP than Blood Weapon per trigger to try and mitigate this discrepancy but it often isn't enough.
    (1)
    Last edited by Syzygian; 09-20-2015 at 02:08 AM.

  7. #287
    Player
    DMARX7's Avatar
    Join Date
    Sep 2015
    Posts
    2
    Character
    Noah Weiss
    World
    Behemoth
    Main Class
    Dragoon Lv 60
    Got it. Thank you for the tips.
    (0)

  8. #288
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Syzygian View Post
    Here is an OT rotation that I've found very effective:

    -pre-cast DA
    -Salted Earth
    -Plunge
    Scourge
    -Carve
    Hard Slash
    -Low Blow **
    -Dark Passenger **
    Syphon Strike
    -DA
    Souleater
    -Blood Weapon ***
    Hard Slash
    Syphon Strike
    Delirium
    This is way too late for Blood Weapon. Something like this would be more effective:

    -pre-cast DA
    -Salted Earth
    -Plunge
    Scourge
    -Carve
    Hard Slash
    -Dark Passenger
    -Blood Weapon
    Syphon Strike
    -DA
    -Low Blow
    Souleater

    This will give you more mana with Syphon Stirke after using Dark Passenger so you won't top yourself out, and then you will also get blood weapon mana back from the Low Blow after DA.

    Even then, in most fight I will use Blood Weapon before the first plunge because you still will not cap yourself on mana after pre-casting DA and you get 238 manax3 back from Plunge, Scourge and C&S and I have been finding by doing this, later Blood Weapon use aligns much better with the OGCs coming off of cooldown to be used with Blood Weapon up.
    (1)
    Last edited by Ladon; 09-20-2015 at 05:03 AM.

  9. #289
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ladon View Post
    snip
    ^ this. I use this exact opener when OTing and it's the best I got so far.
    (0)

  10. #290
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ladon View Post
    This is way too late for Blood Weapon.
    Perhaps. But the point is you still get the same degree of uptime and still maintain sufficient mana to TP floor long before you mana-floor, while DAing everything you need/want to DA, casting DP on CD and keeping full uptime on Scourge/Delirium which was my main point. Its actually a pretty minor difference as BW's main DPS value is the MP returns to sustain continued DA SE/Carve usage more than the attack speed increase, which is a pittance compared to the DPS cooldowns of other tanks. I'll test this though and see if there's a noticeable difference.
    (0)

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