I'm referring specifically to end-game progression in my post, I thought I made that clear but I guess it wasn't clear enough. 12 months of ICC in comparison to almost 8 months of Final Coil isn't too different, especially when you consider ICC has 13 encounters in comparison to Final's 4 encounters. ICC has 2 difficulties, with each difficulty having a 10 man mode and a 25 man mode, in comparison SE never delivered a second difficulty, be it a story mode or savage for Final Coil and only 8 man too. I do agree that Blizzard doesn't know how to pace out their content, they release too much from the get go and then end up lacking it towards the end of the expansion. But alrighty, 35 encounters that are for progression in comparison to FFXIV's 19 if you add extreme primals too.
The same can be said for SE too though, they release a lot at the start, and then almost immediately replace the gear with further content, and then from patch 2.1+ the content suffers. They waste an entire patches end-game sources on a "catch-up/glamour" raid. I don't follow that logic, why release a raid if its loot is out of date before it's out? That leaves people who want to progress their character with nothing but hunts (for 2.x anyway) which has to be the worst content in this entire game, and for the hardcore absolutely nothing until 3.2, and then 3.4. That's if we get a 3.4, or even a 3.3. Yoshida did say he wanted a yearly expansion release (3 cheers for less content than WoD if that were to happen!). At the end of WoW's final patch and the months of nothing before the expansion you could unsubscribe after you got whatever loot you wanted, or if you just downed the raid a few times. This is unlike FFXIV, they hold you "hostage" (not literally, so don't bother picking at that sentence like I've seen others do) so if you were to unsubscribe when they introduced Esoterics and came back at 3.1 you'd be behind in terms of gear. I really dislike the capped tomestone system, it's nothing but artificially extending the content's life over a few months which they've even forced on crafters too it seems.
Beast tribe is just faction dailies from WoW, people there hated them, I'm honestly surprised people are using that as a retort for when people ask for what 3.1 is going to bring to the table. I am looking forward to airship exploration a lot though. All in all I still enjoy the game, but I feel they need to better allocate their resources. Chocobo racing for example, that was a bit hit for 1-2 months and now barely anyone does it or speak of it. Triple Triad was a great addition to the game, but even they lock cards behind unfair rules against NPCs, I'm looking forward to relics because they'll keep me busy and won't be locked behind some annoying weekly cap, but even that's probably just going to have you doing old content until your brain melts.