Just a post I feel need to make about the people who claim that we should be "thankful" to be get so much content every 3.5-4 months, and that's it's better than Warlords of Draenor. I haven't seen anyone bring this up too recently in this thread but I've seen it on Reddit and other threads here and there and wanted to cover it regardless.
Yes, we have more content than WoD, but WoD is known to be the most lacking expansion in the history of World of Warcraft. There's nothing special about beating WoD, and that does not mean we should be thankful. Let's compare Heavensward + future patch content (assuming they follow the same pattern) to WoW's prime which would be Wrath for most. We currently have 8 dungeons, and will receive 10 more through patches which puts us at 18 and in comparison to Lich King it's more content, as that only had 16. I do consider WoW'd dungeons to be of a higher quality than Neverreap and Fractal (but The Vault is amazing) but let's leave opinion out of this.
The meat of the game, the endgame, the place most strive to do, is where FFXIV is sorely lacking. Let's compare raids, we'll get 3 hardcore/normal raids, and 3 easy ones. I'll consider Onyxia's Lair, The Eye of Eternity, The Ruby Sanctum and The Obsidian Sanctum as trials for later on. Wrath had 5 raids, all of which were progression raids and add up to a total 48 encounters. Compare that to FFXIV, which is a total of 12 encounters (I'm using encounters instead of bosses for fights like Alexander 2) over the course of an entire expansion, even if you were to add in the 24 man raids that's another 12 which is still only 24 encounters, half of WoW.
We get primals which are pretty much wasted development time since the devs are so keen on invalidating their gear so quickly after release (Bismarck Extreme didn't even have a chance to live for more than a week). The same can be said for Alexander normal mode, I had what, 2 or 3 pieces before the content was deemed outdated by the developers? 2 weeks is how long they waited to introduce Esoterics, when it takes 5 to even gear up in Alexander gear. Why? You have to problem of invalidating old content from 2.x that players from FFXI are so focused on, but when the next major patch isn't even out you throw away what little endgame content you have? Why couldn't they have put a weekly system on on Bismarck and Ravana tokens and make the weapons on par with i200 esoterics? I sure as hell know what requires more effort, and RavEX requires that you know how to play your class to an extent, and yet gear you get from doing dungeons is better where another DPS is always doing sub 300 DPS. That makes absolutely no sense to me. You have a system in place for horizontal progression in the same patch, you can move vertically with Savage or the next major patch, but if it's from the same patch why do you insist on making content outdated before we get to experience them and forcing us back into 2 dungeons again and again?
I can't understand a lot of the choices they've made, there's plenty of opportunities for vertical progression with items potentially having unique effects, but they throw it all away for the sake of the gear treadmill, how I wish that was never a thing in MMOs. All in all, they're lacking raids and endgame dungeons, they shouldn't be proud of besting the worst expansion in a game's history, they should be striving to top its best and then some. You have less budget to develop your content due to far less subscription numbers, but utilize what's available to you. Don't develop content only to throw it away. You're the company behind FFXI, I'd think you'd know how to successfully run a long lasting game with varied content rather than a repeated cycle for years to come. Heavensward should have been the TBC to WoW, it should have been the Wrath to TBC, but it was the Vanilla WoW to Vanilla WoW, the ARR to ARR so to speak.
/rant
Last edited by Colorful; 09-18-2015 at 05:59 AM.
Last edited by Tyla_Esmeraude; 09-18-2015 at 06:07 AM.
Did you not bother to read the rest of her comment where she SPECIFICALLY said, "I don't think it's very appropriate having to switch to another GC just for PvP, people chose their current GCs for a reason?"
No one should have to switch GCs losing all of the hard work and time they put in ranking up only to have to start from scratch because of the stupid system SE gave us.
Yet. 12 months of ICC (not counting Ruby Sanctum) before Cataclysm was released. No new content in that time.
9 months of Dragon Soul with no new content added to the game till next expac.
14 months of Siege of Orgrimmar with no new content added to the game till next expac.
They never had a sense of pacing content.
54 encounters. BUT. Can you honestly count Naxxramas which was a direct port from Vanilla with tweaked numbers? So it's more like 35 encounters original to Wrath.Wrath had 5 raids, all of which were progression raids and add up to a total 48 encounters. Compare that to FFXIV, which is a total of 12 encounters (I'm using encounters instead of bosses for fights like Alexander 2) over the course of an entire expansion, even if you were to add in the 24 man raids that's another 12 which is still only 24 encounters, half of WoW.
Warlords of Draenor was really really fun at first, but that quickly got boring. My favorite "expansion" will forever be vanilla wow. I'll admit I was super hyped up about garrison and I was obsessed with it at first, but once you got all your followers to max and started getting mythic gear from them it just became meh. I love how much stuff there is to do in WoW aside from raiding. Lots of different toys, mounts and pets that you can get in all sorts of different manner... even silly achievements like falling from a really high location and surviving! This is what I sincerely wish SE would do with FFXIV. In WoW I spend a lot of time just doing stuff for achievements, because its FUN. The quests there are awesome and very well put together. You can see others progressing with their quests in the world as well (like when we finally unlocked the Gates of Ahn'Qiraj and the entire server saw the whole scene play out... pretty epic), and it really feels like you are part of Azeroth. None of this instanced quest nonsense where you feel so alone. With that said, IMO FFXIV raid bosses feel so much more fleshed out to me than WoW raid bosses. Yeah, there's a lot more bosses in WoW but they're not as mechanically complex and engaging as FFXIV raid bosses. This can be a turn off for some, but I really love this complexity and its currently the one thing left that keeps me subscribed even though I haven't gotten a chance to do any Alexander Savage raids yet. You can't really get carried in FFXIV as much as you can get carried in WoW. Only a couple people in WoW need know mechanics and the rest of the raid can just go along with the flow. It would be really nice if SE add more bosses but if they do this, I hope they don't dumb down mechanics to compensate.
Last edited by SetsuneMystbane; 09-18-2015 at 07:31 AM.
I'm referring specifically to end-game progression in my post, I thought I made that clear but I guess it wasn't clear enough. 12 months of ICC in comparison to almost 8 months of Final Coil isn't too different, especially when you consider ICC has 13 encounters in comparison to Final's 4 encounters. ICC has 2 difficulties, with each difficulty having a 10 man mode and a 25 man mode, in comparison SE never delivered a second difficulty, be it a story mode or savage for Final Coil and only 8 man too. I do agree that Blizzard doesn't know how to pace out their content, they release too much from the get go and then end up lacking it towards the end of the expansion. But alrighty, 35 encounters that are for progression in comparison to FFXIV's 19 if you add extreme primals too.
The same can be said for SE too though, they release a lot at the start, and then almost immediately replace the gear with further content, and then from patch 2.1+ the content suffers. They waste an entire patches end-game sources on a "catch-up/glamour" raid. I don't follow that logic, why release a raid if its loot is out of date before it's out? That leaves people who want to progress their character with nothing but hunts (for 2.x anyway) which has to be the worst content in this entire game, and for the hardcore absolutely nothing until 3.2, and then 3.4. That's if we get a 3.4, or even a 3.3. Yoshida did say he wanted a yearly expansion release (3 cheers for less content than WoD if that were to happen!). At the end of WoW's final patch and the months of nothing before the expansion you could unsubscribe after you got whatever loot you wanted, or if you just downed the raid a few times. This is unlike FFXIV, they hold you "hostage" (not literally, so don't bother picking at that sentence like I've seen others do) so if you were to unsubscribe when they introduced Esoterics and came back at 3.1 you'd be behind in terms of gear. I really dislike the capped tomestone system, it's nothing but artificially extending the content's life over a few months which they've even forced on crafters too it seems.
Beast tribe is just faction dailies from WoW, people there hated them, I'm honestly surprised people are using that as a retort for when people ask for what 3.1 is going to bring to the table. I am looking forward to airship exploration a lot though. All in all I still enjoy the game, but I feel they need to better allocate their resources. Chocobo racing for example, that was a bit hit for 1-2 months and now barely anyone does it or speak of it. Triple Triad was a great addition to the game, but even they lock cards behind unfair rules against NPCs, I'm looking forward to relics because they'll keep me busy and won't be locked behind some annoying weekly cap, but even that's probably just going to have you doing old content until your brain melts.
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