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  1. #41
    Player
    Yaichiro's Avatar
    Join Date
    Jan 2014
    Posts
    153
    Character
    Yaichiro Shimo
    World
    Odin
    Main Class
    Warrior Lv 80
    I totally agree with OP.

    The battle system in this game is far too simplified. I don't know what they were thinking but such systems get too boring after a while or when you get used to them.

    Things such as limit break could have been made interesting but instead we find it only useable by parties and guess what only DPS should use it except for few selected encounters. Lots of new lvl 50 players in my FC never knew about limit break and usually they ask what is LB I see people asking for LB.

    The reason we don't have any horizontal progress is because the battle system itself is flawed. Stats are useless unless you put them all in the one thing that your class need (except for tanks of course). As for element damage I thought they were scraped due to rushing 2.0 but when I came back from my long 1 year break for the expansion I was surprised that battle system remained as it is and only added few skills that mostly made things inconvenient rather than interesting.
    (9)

  2. #42
    Player
    Evtrai's Avatar
    Join Date
    Jul 2011
    Posts
    203
    Character
    Yukari Hana
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by TheUltimate3 View Post
    Ok I'm actually curious.

    Midcore. What actually is that?
    Midcore is the content that is at least challenging, but doesn't require as much dedication and smacking your head at the wall for like Alexander Savage or need a static to function.

    Examples: First Relic Quest which was a chain of fights that required you to use your brain to get done, it wasn't a mindless grind of repeating or grinding fates/dungeons/etc until you went into a coma. I can't actually think of any Midcore content since then.
    (7)

  3. #43
    Player
    KeluBehemoth's Avatar
    Join Date
    Nov 2013
    Posts
    465
    Character
    Kelu Euron
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Evtrai View Post
    Midcore is the content that is at least challenging, but doesn't require as much dedication and smacking your head at the wall for like Alexander Savage or need a static to function.

    Examples: First Relic Quest which was a chain of fights that required you to use your brain to get done, it wasn't a mindless grind of repeating or grinding fates/dungeons/etc until you went into a coma. I can't actually think of any Midcore content since then.
    Most of the primals are... fairly midcore. It took me a long time to get that Titan HM clear because just nobody could do it. Bismarck and Ravana EX I would personally consider almost mid-core. Even though %90 the time the PF fails. Those things unfortunately don't really become frequent clears in PF until they're long past being sub par equipment.

    Even if you get your primal equipment when its good its just replaced by tomes gear in a month anyways.
    (2)

  4. #44
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by TheUltimate3 View Post
    Ok I'm actually curious.

    Midcore. What actually is that?
    When a casual interest and a hardcore interest love each other, they get together. The ideology mixes together and in a few months time a mid core is born that enjoys all aspects of a game.

    This game treats the two like a case of judge judy. Both sides come off as retards who can't work something out.
    (3)

  5. #45
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    When a casual interest and a hardcore interest love each other, they get together. The ideology mixes together and in a few months time a mid core is born that enjoys all aspects of a game.

    This game treats the two like a case of judge judy. Both sides come off as retards who can't work something out.
    Hmm I consider myself midcore and fail to understand both casual and hardcore. I can't understand/see how one can devote the time/dedication in order to being world/server firsts etc. I also don't really understand how anyone can have fun playing in a casual manner. Facebook and mobile games's entertainment value has always eluded me. Similarly, I don't understand how one can enjoy FFXIV on a casual level.
    (5)

  6. #46
    Player
    KeluBehemoth's Avatar
    Join Date
    Nov 2013
    Posts
    465
    Character
    Kelu Euron
    World
    Behemoth
    Main Class
    Lancer Lv 60
    SE seems to consider 24 man raids mid-core but I would call that content casual.
    (3)

  7. #47
    Player
    Vrath's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    17
    Character
    Vrath Skybreaker
    World
    Excalibur
    Main Class
    Lancer Lv 60
    My two cents on your list...

    -Random procs- ...Are annoying as heck. They're not by any stretch of the imagination the thing I hated most about WoW, but I certainly hated them. I'm busy enough watching what the boss is doing without having to time my DPS cooldowns to the whims of the RNGs.

    -Multi-hit weapons- I have nothing against this, but... Why? What purpose would this serve? Unless you're talking about weapons that hit multiple enemies.

    -Magical/elemental effects on weapons- Yeah, I could get behind this. The only issue is that, if they implemented elemental weaknesses (what would be the point of elemental weapons otherwise?) we'd probably need a larger weapon chest.

    -Materia that boosts certain skills- I assume you mean something that buffs a particular ability? (i.e. reduces the cooldown on Blood for Blood?) That might be interesting, I suppose.

    -Materia on endgame gear- Sounds good to me.

    -trinket w/ random/activated procs- As I said, I absolutely loathe these. Particularly the activated ones. They take up an extra keybind, and if you replace it with an upgrade that isn't activated, you have to relearn your rotation all over again. Repeatedly relearning your rotation until you have Best-in-Slot is bloody annoying.

    -merit system- I never played FFXI, so I have no idea what this is.

    -Skill trees- Another thing I despised in WoW. These do NOT allow for customization, they simply force you to look up what the best build is for a particular fight and reassign your traits/whatever that way. Anyone who doesn't follow the cookie-cutter builds is kicked from groups, or at the least treated like an idiot. You might as well be messing up your rotation. I wouldn't mind so much if MMO communities weren't so infested with the "max performance at all costs" mentality. If you were actually free to explore them, they could be fun.

    -bombs/grenades- Actually, these could be kind of interesting. Not as a flat DPS cooldown in dungeons, but for other uses.

    Again, just my two cents.
    (3)
    Last edited by Vrath; 09-17-2015 at 01:50 AM. Reason: Changed my mind about the bombs

  8. #48
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    I'd say midcore was born out of SE only catering to the extremes; Super Braindead Casual and Super Facesmashing Hardcore. Something to define that content that while was difficult, it wasn't insane.
    (2)

  9. #49
    Player
    KeluBehemoth's Avatar
    Join Date
    Nov 2013
    Posts
    465
    Character
    Kelu Euron
    World
    Behemoth
    Main Class
    Lancer Lv 60
    -Random procs- ...Are annoying as heck. They're not by any stretch of the imagination the thing I hated most about WoW, but I certainly hated them. I'm busy enough watching what the boss is doing without having to time my DPS cooldowns to the whims of the RNGs. - Requires nothing on your part with DPS and cooldowns. % chance on hit to cast a shield over the wearer.

    MCH Weapon. %Chance to grant exploding auto attack that damages all enemies.

    -Multi-hit weapons- I have nothing against this, but... Why? What purpose would this serve? Unless you're talking about weapons that hit multiple enemies.

    Again, just for more variety. Extra auto attack here and there. Why not?

    -Magical/elemental effects on weapons- Yeah, I could get behind this. The only issue is that, if they implemented elemental weaknesses (what would be the point of elemental weapons otherwise?) we'd probably need a larger weapon chest.

    We already only use 1 weapon per job. I don't see a problem and yeah, this would only be useful if they implemented elemental weakness. Elemental weakness is never a necessity though, its always just the opportunity to push things a little further.

    -Materia that boosts certain skills- I assume you mean something that buffs a particular ability? (i.e. reduces the cooldown on Blood for Blood?) That might be interesting, I suppose.

    -Materia on endgame gear- Sounds good to me.

    -trinket w/ random/activated procs- As I said, I absolutely loathe these. Particularly the activated ones. They take up an extra keybind, and if you replace it with an upgrade that isn't activated, you have to relearn your rotation all over again. Repeatedly relearning your rotation until you have Best-in-Slot is bloody annoying.

    If it procs, it procs, if it doesnt, it doesnt. All it is, is the option for some variety. Maybe a temporary + Skillspeed or + damage. If it were activated, it would be no different than any other cooldown ability in which most cases its simply best to activate them in a certain order, macro it to one button with all your other CDs and blow your entire load at once.

    -merit system- I never played FFXI, so I have no idea what this is.

    Its basically a skill tree of sorts... except there is no tree part. You have certain areas you can put points into like critical hit, cooldown timers, enhancing the effects of abilities

    -Skill trees- Another thing I despised in WoW. These do NOT allow for customization, they simply force you to look up what the best build is for a particular fight and reassign your traits/whatever that way. Anyone who doesn't follow the cookie-cutter builds is kicked from groups, or at the least treated like an idiot. You might as well be messing up your rotation.

    While there are always optimal builds, there was never one specific build that was the master race of all possible builds in all areas of the tree. I often made my own and I hit the top of the DPS counter.

    -bombs/grenades- Annoying to restock, burns another keybind, and, in my opinion, is uninteresting.

    Final Fantasy has always had items that inflict elemental damage or status effects on enemies. I think a paralysis bomb would be pretty interesting and useful. I don't get the "Takes another keybind" argument. You can easily macro most of your abilities together into one slot on the ability bar (and still play optimal). I have 1 button I press for Hawks Eye, Raging Strikes, Blood for Blood

    Bombs and items not really a high priority item for me. Just an idea thrown around with a bunch of other ideas what could make the game more interesting.

    Again, just my two cents
    (1)
    Last edited by KeluBehemoth; 09-17-2015 at 02:02 AM.

  10. #50
    Player
    DarkB's Avatar
    Join Date
    May 2012
    Posts
    200
    Character
    Dark Brilliance
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I remember from the alpha and beta times, on the forum there was people expressing the same concerns, then yoshi came and people flipped out. Majority of the people who were concerned about xiv at start were concerned evern more when yoshi came into play, because his vision of mmo and ffxiv was the opposite of what a mmo is by definition. SE totally killed the meaning of mmo, bringing the level so down to almost a dumb and dull repetitive task, over and over and over. Sadly they have done this because of money | casual players hooking | resources.

    There is absolutely no hope that this will change, so the way i would suggest you to play xiv is.. do whatever makes you happy and have fun at the moment > quit > play something else > come back. Or just quit for good. I agree completely with what OP says but those topics were brought up countless of times, and never heard or fixed by developers. They work on the next glamour or next pose instead. Pity.
    (3)

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