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  1. #21
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    But everyone is ok with gear that's get replaced so fast. Such as the relic weapons being useless only shortly after 3 or so months. But the ludicrous way to get way to get it made it worth it. Sarcasm.

    This is why the game is in the state. We need more horizontal gear and items that have a long life.

    You need items that are hard to get, not time-taxing, but also last longer than a patch or 2 before being obselete.
    (8)

  2. #22
    Player
    DGladius's Avatar
    Join Date
    Mar 2015
    Posts
    132
    Character
    Delmira Garnet
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    I disagree with removing gear lockouts or even content lockout. There is multiple ways to gear alts already. I feel Having those would provide more incentive to strive and play to get them. New BiS gear doesn't seem like a problem cause those are mainly for those who do hardcore raids. There will probably always be BiS gear no matter what gear system you have.

    I do hope they put in a lot more new dungeons to do and plenty more other raids at the difficulty levels of extreme primals and coil without echo. This video explains how I feel about content https://www.youtube.com/watch?v=H9r34qSyYg0 and why I stayed and played wow for so much and for a long time from BC to WOTLK and for this game since 2.4, but they can improve on it for this expansion.
    (1)

  3. #23
    Player
    KeluBehemoth's Avatar
    Join Date
    Nov 2013
    Posts
    465
    Character
    Kelu Euron
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Quote Originally Posted by DGladius View Post
    I disagree with removing gear lockouts or even content lockout. There is multiple ways to gear alts already. I feel Having those would provide more incentive to strive and play to get them. New BiS gear doesn't seem like a problem cause those are mainly for those who do hardcore raids. There will probably always be BiS gear no matter what gear system you have.

    I do hope they put in a lot more new dungeons to do and plenty more other raids at the difficulty levels of extreme primals and coil without echo. This video explains how I feel about content https://www.youtube.com/watch?v=H9r34qSyYg0 and why I stayed and played wow for so much and for a long time from BC to WOTLK and for this game since 2.4, but they can improve on it for this expansion.
    If I can only cap at 450 tomes per week or receive 1 piece of loot from a raid per week. How am I supposed to take my Tank, Healer and DPS into end game content without gimping one of them? I could have an i200 DRG right now if I wasn't spending my capped tomes on my now i190DRG and i190DRK.

    In no way do I support removing content lockouts. Only gear lockouts. MSQ (for the most part) in this game is fantastic and I always feel bad when I see people say they skip cutscenes
    (8)

  4. #24
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by DGladius View Post
    I disagree with removing gear lockouts or even content lockout. There is multiple ways to gear alts already.
    >_> Yeah, in subpar gear, so you can't play to the best of your ability (skill/knowing rotation can't make up for damage loss with weak gear). If you want to come a job that's not your main, you really can't (unless faceroll stuff like expert and what not), because its a good 10-20 ilvls lower than the current gear that only 1 job can acquire.
    (8)

  5. #25
    Player
    KeluBehemoth's Avatar
    Join Date
    Nov 2013
    Posts
    465
    Character
    Kelu Euron
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Jinrya-Geki View Post
    But everyone is ok with gear that's get replaced so fast. Such as the relic weapons being useless only shortly after 3 or so months. But the ludicrous way to get way to get it made it worth it. Sarcasm.

    This is why the game is in the state. We need more horizontal gear and items that have a long life.

    You need items that are hard to get, not time-taxing, but also last longer than a patch or 2 before being obselete.
    Exactly. Purely horizontal and purely vertical progression is just bad. Need a mix of both.
    (5)

  6. #26
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by KeluBehemoth View Post
    Exactly. Purely horizontal and purely vertical progression is just bad. Need a mix of both.
    The horizontal I think will work if they start to implement things like what: adding more slots for material, more unique material, lol I really wish I had a link to the persons thread but the trait enhancement on gear and the system to do it was just wonderful to me. Then go for the vertical in terms of iLV. The suggestions created could really give a bit to everyone but you can enhance it more for end game players. I'm not an endgame player, but I fully support better gear for those who are trying to hit the harder content and completing it. Rather than just being able to dye. it.
    (0)

  7. #27
    Player
    SoloWingMetatron's Avatar
    Join Date
    Mar 2015
    Posts
    381
    Character
    Helel Ni-frith
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    I think what this brings to light is that the gear/stat system is far too basic/restrictive. Players naturally want to have a level of customization to their play style, either via stats, gear/weapon loadouts, or traits/skill trees. MMO's and open world games in general are naturally indicative of this desire to customize almost every facet of your character. The problem with XIV is that said customization is only skin deep, literally.

    Looking to the future SE need to consider adding more customization to our game play/loadouts. A more comprehensive Materia system would be the perfect answer to this, as it is already building upon an existing mechanic, rather than reworking a system from the ground up.

    Not only could it add extra bonuses to gear such as Auto-Refresh, but also allow a level of customization to the job itself. For example a SMN could meld a Materia that increases the damage output of DoT's to give a more DoT focused play style to those that like that. However another SMN could meld a Materia that increases the damage output of the Egi instead, giving it a different focus. A single SMN could then have multiple gear set's saved that shift focus between these two play styles allowing them to switch out gear and focuses on the fly for different battle situations.

    This could also easily work for all jobs, not just SMN.
    - SCH, could have Materia that increases Eos's heals, or Selene's buffs.
    - WHM could have Materia that increases heals, or increases buffs, or increases damage output from Holy.

    Just to name a couple examples.
    (6)
    Last edited by SoloWingMetatron; 09-16-2015 at 11:51 PM.

  8. #28
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    They should have at the very least 3 end-game dungeons. All 5 stages each. It can have weekly lockouts. All the gear is different looking, but similar stats.

    This way if you get the gear for you main in one full dungeon, you can get gear for you alt in another dungeon and still be evenly geared.

    Why this isn't being done now is beyond me. At the 5th year mark of the game. I don't care what people say, this is the 5th year.
    (10)

  9. #29
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    You need items that are hard to get, not time-taxing, but also last longer than a patch or 2 before being obselete.
    What would be considered "hard" then? Because there are really only so many ways to make, assuming you are talking about Relics) difficult without making them end game raid items. The only ways I can think of its well, end game raid items or severe time gating.

    End Game Raid Items: Pretty self explanatory.

    Time Gating: Some items are locked behind dungeon lookouts (ex: Hilt of the Fallen King drops off the last boss of Void Arc. 2% drop rate, counts towards weekly lockout), the other pieces are either super rare gathering materials or dungeon drops, also 1% drop rate, ect>
    (0)

  10. #30
    Player
    KeluBehemoth's Avatar
    Join Date
    Nov 2013
    Posts
    465
    Character
    Kelu Euron
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Titan HM was hard back in the day and it was required for the first relic. Could do the same with Ravana EX because someday thats going to be faceroll content too. All that matters is that the challenges are relevant to the item level of the weapon.

    You could even add solo encounters. There were a few in the DRK, DRG and MSG storylines that were actually a bit of a challenge. They could make even more challenging solo content, to be completed with atleast equivilant level tomes gear. Items with a low drop rate still constitute grinding and we saw how awful that was when they released the Atmas.
    (2)

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